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View Full Version : realistic human study-the skeletal anatomy of the human limbs


jawahar
16-08-2003, 12:54 AM
message updated: i will be posting the model chart as i proceed here for those who dont wantto browse through the entire thread
http://www.illusivepixels.com/JD/pass2.jpg
http://www.proximaproject.com/submissions/images/507.jpg
http://www.illusivepixels.com/JD/WIRER.jpg
http://www.proximaproject.com/submissions/images/506.jpg
http://www.illusivepixels.com/JD/tt1.jpg
http://www.portfolios.com/Pics/jawahar/jawahar_15_p.JPG
http://www.illusivepixels.com/JD/hand_veins.jpg
http://www.illusivepixels.com/JD/CLOZUP.jpg
http://www.proximaproject.com/submissions/images/504.jpg
http://www.proximaproject.com/submissions/images/502.jpg

http://www.proximaproject.com/submissions/images/501.jpg
http://www.proximaproject.com/submissions/images/500.jpg
http://www.proximaproject.com/submissions/images/503.jpg
http://www.illusivepixels.com/JD/skeletal_human/VASCULAR_COMPLETED.jpg
http://www.illusivepixels.com/JD/skeletal_human/IMAGESKELETON2.jpg
http://www.illusivepixels.com/JD/skeletal_human/IMAGESKELETONotherangle%20copy.jpg

http://www.illusivepixels.com/JD/hand.jpg
http://www.illusivepixels.com/JD/skeletal_human/FEET.jpg
http://www.illusivepixels.com/JD/skeletal_human/IMAGESKELETON.jpg

just a couple of renderes of an ongoing project...comments appreciated :) http://www.proximaproject.com/submissions/images/274.jpg

jawahar
16-08-2003, 12:56 AM
http://www.proximaproject.com/submissions/images/272.jpg

Dire Wolf
16-08-2003, 01:23 AM
Your bone material looks a little silvery, but beyond that everthing looks good. So much detail!!

What are you using for reference? Is it available on the net?

jawahar
16-08-2003, 01:31 AM
thx for the comment dire.i am using a real skeleton for reference along with a few references from the net.
i have etxtured the bones,these renders are to beused as anatomy charts so i wanted it to look a little different.
heres a few reference mesh comparison images and textured renders of some bones...

jawahar
16-08-2003, 01:32 AM
the second cervicle vertebra

jawahar
16-08-2003, 01:33 AM
the pharynx

jawahar
16-08-2003, 01:34 AM
back view

jawahar
16-08-2003, 01:35 AM
some assorted rendershttp://www.proximaproject.com/submissions/images/262.jpg

jawahar
16-08-2003, 01:39 AM
the hands in place

Lost_Desiple
16-08-2003, 02:47 AM
verry nice but the skull looks sorta "strange"
im probly just retarded tho

sarN
16-08-2003, 02:56 AM
very nice modelling, but on our first i dono what the h3LL it is, the umm... first thing that aint bones...
the texture seems to be off, but the modelling is right on
i agree about the skull but overall nice work :D
our ribs arent sharp? WoW i always thought they were haha, better stop doin that in my drawings then :D

LittleJohn
16-08-2003, 03:22 AM
I`m amazed by your work mate...You`ve put a lot of research into your work...Great stuff...

I have to agree with Lost_Desiple thought...Althought the shape and the porportions of the jaw are correct, it seems you have some problems with the nose cavity, the eye cavity, and the overall shape of the upper skull...

Hope this helps...

neo_mosher_zion
16-08-2003, 03:32 AM
thats pretty nice

question how'd ya get this forum msg to alow such a large pic
most of the pics i try and put up arnt even 3/4 that size and it says nope to big... whats the dealyo

are ya gonna make the whole skeleton, make it dance? you know that would be funny! comon....

Daniel
16-08-2003, 05:16 AM
I'm just in awe at the ammount of detail and time you've put into this. breathtaking work. I agree about the skull, but man... :drool:

jawahar
16-08-2003, 10:55 PM
thx for the comments
little john:yeah i need to work on the skull a bit more...especially the eye socket and the dentures...will tweak the entire model once i am done.modeling the arteries and the small intestine right now :D
daniel:thx for the comment,i will fix the skull.heres the refernce mesh comparison fo the skull reference pic i was using

jawahar
16-08-2003, 10:57 PM
the skull from the back

jawahar
16-08-2003, 10:59 PM
the ear

jawahar
16-08-2003, 11:00 PM
the anantomy chart of the ear:still needs tweaking

jawahar
16-08-2003, 11:43 PM
yeah i am still modeling the ribs and the bones ...will post the updates soon :p :)

simps
17-08-2003, 11:30 PM
thats some awesome work.

What is this for and how long has it taken you to do all this?

jawahar
18-08-2003, 02:32 AM
thx simps,i am modeling a character inside out for an animation.
heres the muscles of the upper arm-front profile.

jawahar
18-08-2003, 03:30 AM
fixing the proportions.

jawahar
18-08-2003, 04:28 AM
some colored textures

Dire Wolf
18-08-2003, 07:26 PM
How do you place the wireframe over the model? Is it done in photoshop?

Bracer
04-01-2004, 09:16 PM
I'am Duly Impressed By The Shaders, You Are Good At It Man.

ido
05-01-2004, 07:01 PM
this is a very interesting project jawahar:)
and very well done, I will be waiting for updates

jawahar
06-01-2004, 01:55 AM
woah ,thx for the feedback guys :),i am really sorry i havent updated in a while :p.but i am starting work on the intra-veinal section(arteries and veins) ,so i will update very soon.

jawahar
06-01-2004, 02:46 PM
http://www.proximaproject.com/submissions/images/373.jpg

T0XIC
06-01-2004, 03:24 PM
this is one ambitious project- and I must say your accuracy is great so far :) But are you sure those ribs are right? They look funny...

jawahar
06-01-2004, 10:31 PM
honestly,i am not really sure about the thickness of the first seven ribs :o ,the thickness is a bit too much now that i look at it again ,the top profile matches the refernce i had though,thanks for the feedback toxic.

goat
06-01-2004, 10:54 PM
reallycool subject. i would make the muscle texture on your own instead of what you used for ref. but it looks really good. keep it up

Bandito
07-01-2004, 03:24 AM
Hello:) I like the progress on this project. Here's a pic of some ribs(not the greatest scan, but there's a good 3/4 view). I can see how you would have the ribs matched to the front image, but the ribs actually have a narrow width. Not that many artist anatomy books have much detail on the size and view of bones.

For the skull, that's an easy fix. I think that was mentioned earlier. Space the eyes and nose a little more, and tweek the map texture to correct the appearence.

For the muscle textures, it's an interesting idea you have there. I personally think that you might be better off making your own textures, just to go with the flow that you have going on.

Great work so far. When you're done with the whole thing, you definitely have to post it in the finished artwork section. I'll check this thread on the progress and maybe I can be of help. I have lots of Bio/anatomy referance books in my collection. This thread is almost a refresher for me (LOL). Rock on.

Downup
07-01-2004, 10:13 AM
looking good!

WIth "humanbonecolors" it will look :eek:

jawahar
10-06-2004, 04:24 PM
thanks for the invaluable feedback IdownupI,goat and Brandito.
will finish the modeling soon and get to textures.i have to render some walk cycles as well depicting a few different characters.
will update soon.thanks for the rating ,makes me want to work harder.:)

3D_challenged
11-06-2004, 01:27 AM
You are doing really well. I am an anthropologist by trade, so am more able to notice the "oddities" in your bone meshes. Your ribs need to be flat, not round. As for the skull, I can give you more input if you want it. Keep up the good work!

jawahar
11-06-2004, 11:55 AM
thanks a lot for the input 3d challanged,i would love to hear some input from a medical practitioner.The objective of this project is to nail the bones as close to real reference as possible.hopefully all the bones modeled so far(except the ribs and the tweaking on the skull) look accurate.
will be getting back to modeling in about 5-6 days.please leave any feedback that could help me.
thanks again.:)

dhruvsm
11-06-2004, 07:41 PM
this is nice to see somebody working on a inside out of a human anatomy as everybody is interested in modelling only the external part.....that includes me also!!....but it is also nice that to do a tough modelling like this...u should also get paid!!!....anyway...very nice and deatiled modelling and three cheers for that!!!....keep it up...and wish to see the complete one very soon...by the way...which software u r working on...??....god luck...:-). ...!!!

Gflargh!
12-06-2004, 03:12 AM
It's the inside that counts ...hey?

I'm sorry that was real lame, but I just couldn't resist it!! :D
Great work!!

nico3d
13-06-2004, 06:51 AM
woooow, astounding work !!

hells angel
13-06-2004, 12:55 PM
now heres somethin u dont see everyday.....definitely wanna see where this leads......the model looks really good so far.....a lot of ppl have already mentioned how the ribs and all have to be.......i would like to point out one thing....ur elbows should anatomically be below the last rib....in ur case it seems to be much shorter....maybe u can look that up....otherwise its very nice.......waitin to see more...all the best:)

jawahar
13-06-2004, 01:01 PM
hey thanks for the feedback hells angel.yup you are right ,it should be below the last rib,i think the thickness of the ribs is forcing the elbow to look that way or maybe the arm is just too short,i am goin to get back to modeling this soon in about 4-5 days,finishing another project right now.
thanks a lot.hope you stay tuned to the progress as i post updates.:)

sorry i must have forgotten to respond to gflargh,nico3d and dhruvsm.thanks for your feedback guys.
:o :) ,the software is max6

Neemo
19-06-2004, 07:25 PM
... nice going, saw that some people said something already about the ribs, so good work.. =)

Ay_88yu
16-08-2004, 11:51 AM
Originally posted by jawahar
thx for the comments
little john:yeah i need to work on the skull a bit more...especially the eye socket and the dentures...will tweak the entire model once i am done.modeling the arteries and the small intestine right now :D
daniel:thx for the comment,i will fix the skull.heres the refernce mesh comparison fo the skull reference pic i was using

Dear Jawahar,
I've seen your work really accidentaly, because 3D modelling is not really my profession... I'm a dentist :). Also, I'm one of the webmasters on other large forum, so one of the collegues pointed me this thread....

I thought that gives me the right to say a few words - long time ago, I had to study human anatomy A LOT :).
From a medicine student point of view, this anatomy atlas of yours is nearly useless :(. The problem is: every liittle detail has a name in latin, MUST be reproduced on picture, and verbally interpreted on exam. That means - you've "forgot" too many details on your drawings, and have (unfortunatelly) to learn much more of anatomy details....
Also, some details (for example, on scull) are on the wrong place: this aperture (foramen infraorbitale) on the front side of the maxillary bone, that underlies right under the lower edge of the orbit, should be higher then on your picture; it lays about 5mm under that edge of the orbit, and I palpate that aperture every day in that place :). Also, nearly above upper first molar there is a ridge called crista infrazygomatica, very important for exam of anatomy (and for local anestesia, too :)).

In toto, I can't bother you more with all the details that are missing... Please, do take these only as a REALLY well intentioned opinion of and 'old' doctor :).

After all, I really have to say that I'm FASCINATED with beauty and aestethics of your work. I'm sure that you worked a lot, and - please, my intention was not to discourage you :).
On the contrary - I'm really admiring your work, just wanted to point some 'defects' - from my point of view. So, do forgive me my objections, because - we've all thought to be perfectionists :), and also - I know nothing about 3D modelling :).

Dear Jawahar, I wish you a lot of luck in your future work, and - again - I'm SO glad I've seen so young and bright person interested in this field of work.

Please, excuse me for eventual mistakes in English, it's not my origin language.

With best wishes - Ay :heart:

jawahar
17-08-2004, 12:31 AM
ay: thank you very very much for your experienced feedback :) :) :) :) :)
its is a really great opportunity for me to get professional feedback from a preson who has REAL experience in medicine such as yourself.I am not at all discouraged,in fact i am so happy that you took the time to reply in detail about the inaccuracies in naming all the details on the anatomy charts.i will type in all the details on those charts so that they can be medically acceptable...
i really hope that the modeling details are acceptable because it took me a lot of time to research for reference and then subsequently implement it on a 3d program...

Please do reply to my thread with your opinions about what i can correct in some more detail...
again i am really very thankful to you for registering on this forum and giving me feedback,specially for my benefit...

A BIG THANKS TO YOU AND YOUR COLLEAUGUE WHO POINTED YOU TO MY ARTWORK.....:) :)

p:s: if possible can u please checkout my thread on the "ANATOMY OF THE HUMAN TEETH" in this forum.since you are a dentist and i am doing this for one...i would really appreciate your feedback.
respect and best regards,
jd

Ay_88yu
17-08-2004, 10:36 AM
I'm really so glad I didn't hurt you :).

See, I know really well one girl of 14, who can make a really nice web page, all with very correct HTML, JScript and CSS :), and one boy (15) who made for me an (paper :)) airplane that falls down in regular spiral orbit (in 3D studio max) - all while I was drinking coffee with his mom :). I do think you younger people are amazingly creative and studious, only if you have a chance to show all your talents :).
I'll pass regards to my colleague, he is in Germany right now, and I'll try to do my best on that other thread of yours.

Is it too indiscrete to ask - how old are you? :)


Very glad to meet you, Jawahar. Best regards again :).

jawahar
17-08-2004, 08:46 PM
hey thanks ay.well i am not that young ,i am actually 24 :o :p :) .
but this was my very first model ever that i worked on more than an year ago,so u can expect some more improvements when i get back to this....:o :o :o
updates soon :)
thanks...

Ay_88yu
18-08-2004, 05:09 AM
Originally posted by jawahar
hey thanks ay.well i am not that young ,i am actually 24 :o :p :) .
but this was my very first model ever that i worked on more than an year ago,so u can expect some more improvements when i get back to this....:o :o :o
updates soon :)
thanks...

:))

You don't have to... blush (right word? :)), really. And thank you for answering :).

Unfortunatelly, I do not have a lot of time these days to write Encyclopaedia Britannica here :). If you need something specific, please - feel free to ask - I'll try to do my best to explain, to scan, anything you might need. Many of my books about dental morphology are 20 and more years old :), but some basic sciences are always the same :).

Best wishes again :).

jawahar
18-08-2004, 07:02 PM
thanks ay...started working on the vascular supply of the intraveinal system ....theres 4 different layers of veins that i have to model for the whole body...seperately...i hope i can do this...:crazy::crazy::crazy:
updates soon...
thanks :)

JHarford
18-08-2004, 07:10 PM
Fantastic work J , hope you get to finish this sometime :) .,

jawahar
18-08-2004, 10:05 PM
thx joey,updates soon :D :)

Madri1
19-08-2004, 12:29 AM
Yop test

jawahar
22-08-2004, 09:08 PM
thanks madri ,yes it is a test ;) :)

jawahar
22-09-2004, 03:25 AM
texturing updates:texture pass 1
started modeling the vascular supply of teh viens,ther are 4 layers of veins that have to be seperately modeled and then put together.starting with the hands dirst.updates and ref soon.
feedback please,hope you like :)
http://www.illusivepixels.com/JD/skeletal_human/IMAGESKELETON.jpg

aazimkhan
22-09-2004, 03:30 AM
nice work JD, u detailing freak. I should call u 3D Nerd from now on :P:P

good stuff man, its the little detail in your work that makes it stand out..

now lets see this finisshed.

nico3d
22-09-2004, 03:33 AM
jawahar, the volume of production you have exceeds the frontiers of what I think as humanly posible.....!!
Do you sit in front of your comp for 23 hs a day a sleep and eat in one?? hahahah
it's amazing, how do you do to keep up with all of these huuuuuuuuuge an amazing projects !!
Im' speechless

aazimkhan
22-09-2004, 03:34 AM
nico3d, let me top of ur reply....

and on top of all this - he also finds time to do freelance work too.

like i said this guy is a nerd!!!!

jawahar
22-09-2004, 03:54 AM
TX GUYS,
heres the frontal subsection without the jaw so u can see the spine.i still have to fix the skull.
hope you like.
tx :)
feedback appreciated,
thx
http://www.illusivepixels.com/JD/skeletal_human/IMAGESKELETON2.jpg

sarN
22-09-2004, 04:25 AM
awesome jawahar, you madman. No critics, just questions. (it just looks great) for the texture test, did you paint displacement maps? Theres some bumps and stuff tat really add tothe realism that seem to be 3d. also, is the only thing lighting your scene the HDRI? Because it looks so real :)
keep up the good work

jawahar
22-09-2004, 08:13 AM
thx sarn,
the material is simple blinn with some falloff and noise in the reflection slot at very low settings,majority of the details are coming of the actual model.the environment is simple hdri with one skylight.
heres the feet.
http://www.illusivepixels.com/JD/skeletal_human/FEET.jpg

aazimkhan
22-09-2004, 09:59 AM
from here on i`ll only say one thing in my replies.


MAD MAN !

jawahar
22-09-2004, 07:41 PM
tx aazim,feedback appreciated ,tx :)

jawahar
26-09-2004, 05:18 AM
the skeletal hand,working on the vascular supply,little update.
feeddback appreciated,thanks
http://www.illusivepixels.com/JD/hand.jpg

Downup
26-09-2004, 05:19 AM
is he.. is he dead?

jawahar
26-09-2004, 05:21 AM
didnt quite understand what you meant ...:)
feedback appreciated
tx:)

aazimkhan
26-09-2004, 05:31 AM
madman

jawahar
26-09-2004, 10:05 AM
tx aazim :o :D
feedback????????

jawahar
26-09-2004, 10:44 PM
still waiting for your feeddback :grr:

Woody
27-09-2004, 12:57 AM
It's difficult to say something about that, cause everybody knows how the external body has to be, not everybody has the same knowledge of the internal parts. For what I can remember of how a skeleton is, it seems ok. The bone material looks so good, but I don't like the veins material. I don't know how it really has to look, but I don't like how it is now. And also I don't know what are that things conecting 4 of the fingers, but for sure bones are not that what. I supose is some kind of suport or something...

jawahar
27-09-2004, 02:22 AM
woody please refer to the anatomy chart on the first page if u dont know what that is ok?? :roll:
guys,i want feedback that pertains to what i am posting,unecessary repliers,please dont bother posting...
FYI: those are called phalanges

jawahar
28-09-2004, 02:50 AM
completed the first layer of veins on the hand,3 more left :crazy:
:crazy: , you can also see teh reference pics for better idea...
hope you dig guys ,and leave some feedback :)
p:s wireframes and some more angles are coming ...;)
http://www.illusivepixels.com/JD/skeletal_human/VASCULAR_COMPLETED.jpg

jawahar
28-09-2004, 07:31 AM
another lighting pass and different angle...
feedback appreciated
thanks :)
http://www.proximaproject.com/submissions/images/500.jpg

jawahar
28-09-2004, 10:39 AM
texturing update:veins
http://www.proximaproject.com/submissions/images/501.jpg

jawahar
28-09-2004, 11:29 AM
an extreme closeup with a white background so u can see all the detail :) :D
feedback most appreciated
thanks
http://www.proximaproject.com/submissions/images/502.jpg

jawahar
28-09-2004, 03:46 PM
:D
waiting to see how long it takes before someone says something..:) :D

dhruvsm
28-09-2004, 08:17 PM
that's a very nice thread u r keeping on..amazing.....the thing i wanted to ask u that...can i get the Website of the Silo Modeling software that u use??....i wanted to have a try at that...if u can please give me the link....that would be nice....

dhruvsm:o

jawahar
28-09-2004, 08:31 PM
hi dhruv,
i am not using silo,i am using max6 :D :D :D :D :D

jawahar
28-09-2004, 08:43 PM
ORTHOGONAL FRONT,LEFT AND BACK VIEWS
with reference images ;) ;) :p :D :D :D
http://www.proximaproject.com/submissions/images/503.jpg

Hu_skll
28-09-2004, 09:00 PM
:eek: Hey Jawahar bhai, that skeletal model rocks, r u on 3d steroids or something....no crits for now(not that I can find any):D (btw....do u get any sleep)

xXx
28-09-2004, 09:32 PM
vein and nerve system are complicated parts. shock to see you'v started from that. i like what you did so far. cant wait to see more !!

jawahar
28-09-2004, 10:09 PM
hu_skll:thanks man,sleep is obsolete :ufo: :eek: ;) :D
xXx: tx :D :D :D
updates soon

sarN
29-09-2004, 05:21 AM
ew thats nasty, is that really how are hands look? anyways, nothing to say on the modelling, it looks great all attached, keep workin :)

jawahar
29-09-2004, 05:23 AM
thanks sarn,theres 3 more layers left to overlap to finish the neuro vascular supply.checkout the reference picsi posted with each render to see what the real hand looks like.:)
updates soon.:)

loocas
29-09-2004, 10:20 AM
To jawahar: Mate... again, you've impressed me by your precision, patience and skills ofcourse! ;) Thumbs up from me!

jawahar
29-09-2004, 08:29 PM
loocas:thanks bro,updates soon :)

pat1337
30-09-2004, 01:47 AM
hey jaw, very nice work as usual. was wondering if you planned on modeling the entire human model fromt he inside out?

cuz that definitly sounds like somthign you would do

jawahar
30-09-2004, 03:32 AM
tx pat :) ,as of right now i want to finishteh intraveinal setup of the handsand then i can decide what to proceed with next.
heres some updates on the veinous drainage,50% complete,after this theres another layer to go...
http://www.proximaproject.com/submissions/images/504.jpg

jawahar
30-09-2004, 04:04 AM
wires so far:p
http://www.proximaproject.com/submissions/images/505.jpg

xXx
30-09-2004, 06:54 PM
the vein from wrist to finger tips has to be gradually sharpen off..
although its uneven at all parts/portions due to individual persons, it still makes sense on its way down to its end as to be looked much slim than from its base at wrist.
here is a small pic which may tell the true looking the vein on palm...:)
keep working on it.. its an awesome stuff here!!!!!!!!!!!!!!!!!!!!!!!

jawahar
30-09-2004, 07:01 PM
tx bud,i might have to collapse that part oft he vein to an editable poly and manually sharpen the contour as it is a renderable spline right now,thanks a lot for that observation ,will take a mental note and work on it when i am donwe with the entire intraveinal network.:)

JHarford
30-09-2004, 08:40 PM
hmm good stuff, well modeled, Need to work on the size of the veins in different areas,
Whats this one for ? , just display of tech detail modeling accuracy? , or some posters or.~?

jawahar
30-09-2004, 08:42 PM
or animation.....;) :D :D :D
tx :D :D :D

jawahar
01-10-2004, 03:32 AM
veinous drainage
http://www.illusivepixels.com/JD/hand_veins.jpg

jawahar
01-10-2004, 06:34 AM
closeup with tweaked textures...
i hope you cansee some blood there
http://www.illusivepixels.com/JD/CLOZUP.jpg

jawahar
01-10-2004, 06:40 PM
no feedback like cgtalk (http://www.cgtalk.com/showthread.php?t=129776&page=2)


well.updates soon either way
:p :D :)

Cyrenn
02-10-2004, 08:31 AM
I just went through and read this whole thread. To catch up on it.

1st - I want to tip my hat off to you for the amount of pain steaking detail that you modeled.

2nd - Im very impressed that a professional dentist took the time to critique your work.

Ok as for some crtis. Everything looks amazing no doubt.

I'm thinking the skull may need to be worked on especially around the nose area.

Also maybe the veins needs to bevel out a bit. Like the last ref that was posted.

But considering you modeld off the refs you used first. You pretty much modeled it exactly as the ref.

The spine looks amazing. Especially the shaders your are using and materials. :D Very photo realistic, Reminds me off the skeletons that were used in science class.

Also could I asked how powerful is your computer. :D

Good work. I will keep in touch with this thread.

jawahar
02-10-2004, 08:37 AM
thx cyrenn :D
all crits taken.
the veins,i agreed to all teh changes before,but....:D
i just realised that the ref pic posted was that of the nervous system,the one that i am currently modeling :D :D :D :) !,
going to post the update in a few more minutes....so i really hope you wait for the updates....:)
the skull and the ribs completely need finixing ,agree with you....;) :)
regards,
JD

jawahar
02-10-2004, 09:00 AM
the neurovascular supply.the nervous supply- 50%completed,half more on the outside left...:)
feedback appreciated,would be more of a balm to my tiring hands:)
http://www.proximaproject.com/submissions/images/506.jpg

updates soon ;) :)

aazimkhan
02-10-2004, 09:05 AM
jd my friend you are insane, so insane that you superbly detialed wokr no longer suprises me..........

I just cant understand how do you mangage to focus urself and work on just painful work , inserting everylittle detail.

mindblowing.:halo:

jawahar
02-10-2004, 11:16 AM
tx aazim,another angle...
updates soon :)
http://www.proximaproject.com/submissions/images/507.jpg

jawahar
03-10-2004, 12:02 AM
any feedback friendzzzzzzzzzzzzzzzzzzzzzz ;) :D :halo:

jawahar
04-10-2004, 02:32 AM
some more experimentation
http://www.illusivepixels.com/JD/tt1.jpg

jawahar
04-10-2004, 05:48 AM
no feedback still...

Fusion
04-10-2004, 11:10 AM
im going to have to question your textures/shader but other than that it loks pretty good. I was actually going to get started on some anatomy studies later on this year so im glad I have some 3d ref :)

jawahar
04-10-2004, 09:07 PM
tx fusion,can u please be a little bit more specific about the textures/shaders you were mentioning.thanks for your time.:)

jawahar
06-10-2004, 08:27 PM
:D ,feedback?

rjsmal
06-10-2004, 08:31 PM
i like it a lot you got eye for detail what did you use as your ref material?

jawahar
12-10-2004, 10:20 PM
tx rjsmal,the refrence comes from some pages i photocopied from a doctors manual and a friends anatomy book.i actually have around 200 pages with reference.some screenshots from max so far for the hand,just got back to working on this so more updates soon.
http://www.illusivepixels.com/JD/WIRER.jpg

jawahar
14-10-2004, 05:40 AM
:dance: :roll:

sarN
14-10-2004, 07:53 AM
duno what u want, crazy as usual :p great detail, are those the low poly meshes of the fingers? i think i would go crazy before i tried working with something like that lol. im glad we have skin, cus those veins look nasty. anyways, dont stop updating :)

Cyrenn
14-10-2004, 04:05 PM
Jawhar I just happen to look up your portfolio.

The amount of detail in your models are mindblowing.

The Casio Twincept is amazing.

I have to ask you in all honestly. When you sit in front of your PC and start modeling what do you do to stay focused like that.

I myself start to get irritated after a few hours and have to move away from the computer just to keep myself from punching the screen:D

But serious, after looking at your models I have taken the inititive to go the extra mile to add those little details that make the big difference.

Keep up the great work.

I would like to see the whole skeleton snapped together.:D

Keep those updates coming.

K-Walk Studios
20-10-2004, 04:23 AM
After reading Cyrenn's post I to took a look at your portfolio...

:eek:

...mindblowing... thats all I can say...

my god... How long have you worked with 3d? I want to bee as good as you...:)

Keep it up! I know you will!

K-Walk Studios
20-10-2004, 04:26 AM
Btw...

How are we suppose to crit work like this?

just can't do it....

Phynius Gauge
20-10-2004, 06:45 AM
Nice work Jawahar. But I agree with KWS. It's hard to crit when we know very little about the subject matter (I mean I doubt many of us know much about the anatomy of the human hand in such detail) but as far as I can tell it looks pretty accurate. The only thing I can say is that maybe the veins look too uniform and rigid (that look probably has a lot to do with the shader though, not that it's bad, but it makes the veins look like plastic). But it also looks as though they curve to sharply in some places :dunno:. But other than that, this is very nice.

(BTW, judging by your avatar title, you've been listening to Pantera. Rock on dude :D)!!!!

wintzell
23-10-2004, 06:23 AM
OMG OMG OMG! This project is one of the biggest I've ever seen! How many hours have you spent on this??

I agree with them, you can't crit this! But if you want I can say that I don't like the blood veins (the word?) material.. It's to noisy I think.

Keep it up!

LIMBAUL_ABIGGOR
23-10-2004, 08:15 PM
i think maybe the vessials are to think maybe nice attention to detail though:)

jawahar
24-10-2004, 04:47 AM
tx sarN,cyrenn,K-Walk studios,phynius GAUgE,wintzell and limabaul abiggor :D :D :D :D :D :D :D
sarN: no those finger wireframes are set at iteration 1 :D
Kwal Studios: tx :D :D
Cyrenn: yeah i am snapping it together,updates soon
:D :D :D
phynius: the veins are uniform and rigid in real life too but i agree about the speculatiry of the veins and the noise apparent in those shaders,i wil fix them soon :D
yup ,thats pantera :D :D:D
Limbaul abigor: tx bud, i agree with your crit since the nerve endings on the finernails( anastomosis) is atill missing,i will put that in and also the the thickness of ONLY the veinous drainage must decrease as it progresses towards the finger nails...those updates soon.
tx

jawahar
14-11-2004, 10:05 AM
material test.
http://www.illusivepixels.com/JD/materialpasss.jpg

Cyrenn
14-11-2004, 10:28 AM
The Veins look super. They look like there full of red blood cells :D :D It looks alive.

I had to go back through the thread to see your reference pictures for the hand. I couldn't tell them apart from the actual model. LOL!

Great Job. I can't wait to see the whole skeleton in one render.
By the way is this for a client. Or some kind of Discovery channel show. :D :D

Keep the updates coming.:D :D :D

jawahar
14-11-2004, 11:12 AM
tx cyrenn.its for my demo.:)
heres the blood vessels in color,this wil be a transitional texture pass in the animation:)
http://www.illusivepixels.com/JD/pass2.jpg

jawahar
14-11-2004, 05:31 PM
i think i forgot to ask for feedback ,as usual :D :D :D
feedback appreciated
,thanks

3D_challenged
16-12-2004, 05:39 PM
Your modeling is amazing! Have you done any more work recently on the ribs and skull? Last time i saw them they still needed some tweaking. (the nasal bones are very very thin and sharp on a real skull, and the back of the skull was a bit long).

Would love to see some updates! :cool:

I can give you some good references for pics of bones too if u want them.

easthali
17-12-2004, 02:58 AM
Jawahar.


I can see that you have spent a great deal of time modeling this skeleton. My only comment is that you needed to spend a lot more time studying anatomy before jumping in to this large project. Simply looking at reference material will not do. A picture only really describes the angle you see. If you are interested in an accurate model, I suggest you sign up for some life drawing lessons accompanied by drawing a real skeleton. Then you will begin to understand how the body is built, and how it moves.

I hope my comments have been helpful, and have not discouraged you in your project.


East.

jawahar
17-12-2004, 03:13 AM
thanks 3dchallenged,updates soon :)

thanks easthali.Actually,i am not jumping into this project at all.i have spent more time looking and studying skeletons in my lifedrawing classes and it seems to me that the modeling details on the skull and ribs needs rework.For the skeletal and intraveinal anatomy,i have detailed pics for almost each part of the body in all the angles. I subscribed to anatomy.tv a while ago.;)
Dont worry,your feedback only serves as encouragement to me,;) :) :D

hells angel
19-12-2004, 02:30 AM
wow man.....what is this obsession with detail!!!......i can never crit on this cos i know nuthin about the flow of vessels......but ur 3d work is awesome..........:D

jawahar
25-12-2004, 10:04 PM
Originally posted by hells angel
wow man.....what is this obsession with detail!!!......i can never crit on this cos i know nuthin about the flow of vessels......but ur 3d work is awesome..........:D

thanks bud,its called Inverse Attention Deficit Disorder ;););)
updates soon