View Full Version : Scozzi - Nightmare
Scozzi
08-12-2011, 03:29 AM
Sorry about that guys. I deleted that first thread since the image sizes were so bad. Here I am starting up a new thread and presenting an basic lighting and detail issue Im having. I can't really see the detail at all on my dresser thats currently in the scene. Any suggestions or feedback is most welcome.
BiG ToE-3DT
08-12-2011, 03:45 AM
Well, first we need to know what your nightmare is. Most of us are creating a creature of some sort, if that is the way you are leraning, then the dresser is not needed. But, if you are going for some type of scary thing in the dark, then, still the dresser is not a big deal. The room will be dim, most objects in the room will be like that.
Kaiune3D
08-12-2011, 12:16 PM
The omni light you are using for that area seems to be behind the front of dresser so from your camera angle it wont appear lit. Though I agree with Toe here, the shot you seem to be framing up doesn't need the dresser to have too much detail. The placement of the center of that light doesn't make too much since though. I like that night light you have next to the door Id play with that.
If your omni is supposed to be bounced light Id move it more out of seen really boost the radius, lower the intensity, and change the color to a whiter version of your final wall color.
Scozzi
08-12-2011, 05:34 PM
Hey guys here is a quick progress shot on what Im working on. I know I'm kinda taking this in a bit of a odd direction. I was just hoping I'd be able to cram a bit of a mini scene into this theme. I guess it's kinda monster's inc esk, but not nearly as cute and fun. I hope to have a figure (monster) fairly undetermined at this point literally busting out of the grave stone. I might try to do a painterover this afternoon to try to illustrate the idea. But anyway thanks so much for the feedback and here is the current progress. Oh yea, and that trouble I was having with the dresser was just reversed normals.. doh! Look forward to hearing more, as Im sure this idea isn't nearly as good as I wish it was ;).
Scozzi
08-12-2011, 06:26 PM
Heres a crappy sketch to try to illustrate my thoughts a little better
Scozzi
08-12-2011, 06:34 PM
and some asset sketches
Kaiune3D
09-12-2011, 11:38 AM
I must say you have a fairly epic scope for a game art challenge. Very interested to see how this will play out.
rambo2
13-12-2011, 06:01 AM
Such a nice one.Thanks for sharing.
eric8x
13-12-2011, 06:38 AM
I like that night light you have next to the door Id play with that.
Neil_F01
13-12-2011, 11:58 AM
look cool
Scozzi
13-12-2011, 10:00 PM
Hey guys, thanks for the good words! I have high hopes for this, but I've never done a character, so doing a figure and having it naturally look like it has expanded out of the tombstone is going to be challenging. Anyway here is a quick sketch of my basic thoughts for the figure. I want him to be hooded, (in order to not be extremely detailed, with holes through to flesh) I was hoping to do horns, and I plan to have the blacked out face with glowing eyes thing going on so that I don't have to do much detailing on the head. I'd love to hear what you guys think of this, as I just came up with the figure and am definately open to direction.
I also included some photo reference of my inspiration pieces for the figure.
Scozzi
24-12-2011, 05:11 PM
Sorry i am not getting to finish this. Some personal portfolio stuff came up, but hopefully I'll finish it sometime and put it in the inorganic forum. Good Luck in the competition! Can't wait to see the Results. Also I'm starting an around the World in 12 months thread in the inorganic forum where I will be making 12 UDK levels over the course of 2012, so I'd love to have some support and trolls over in that thread once I get going!
needse
24-12-2011, 05:37 PM
I can't really see the detail at all on my dresser thats currently in the scene. Any suggestions or feedback is most welcome.
when you put a AO pass over the image or bake it will pop
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.