T-PAX23
26-08-2003, 10:12 AM
hi guys,
i had modelled a low poly boxer{mike}...i used 3d max 4 ...all textures painted in photoshop.
poly count ---1082.
Tweaked verteX
31-08-2003, 03:08 PM
He's an odd looking fellow. Your model is quite nice for the most part, as long as you're going for a stylised effect otherwise you've got plenty of tweaking to the proportions to do. I rather like how he looks now though.
Texture wise you've got big problems. I think you'll be wanting to reunwrap this, you've got stretching and other odd things happening all over the shop and while you could play with UV coordinates to fix these problems, I think it'd be quicker and give you a nicer effect if you were to just redo it from scratch.
It'd be handy for critiquing purposes if you posted up your texture map, but theres a few obvious problems here. shading between musles is way too defined. While this looks interesting on the chest, it lust looks like poor texturing on the arms and legs. Grab your smudge tool in Photoshop and make things smoother.
Your head is a different colour to your body. Simple enough to fix, use the variations tool and add a bit of yellow and lighten it a tad, should bring you closer to the right colour.
Breasts have shadows running across them that have no reason to be there. You should havbe a little shading around the bottom and perhaps sides to bump them out and thats it really...
Shoulders and legs I suspect have major problems caused by nasty UV stretching. If you're not going to completely reunwrap the sucker, and I'd highly recomend you do, then get the UVW unwrap and start shifting around those vertices.
All that said, you've got the beginings of quite a nice model going there, mate. Lots of work still to do to get it looking up to scratch, but it'll be worth the effort.
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