ClassicGamer-3DT
09-12-2011, 08:38 PM
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DSMC34BriefArtwork.jpg
The Challenge Rules
1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.
2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.
3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.
4). You MUST include the following details with each submission:
A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.
Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.
5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.
6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.
7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.
8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.
9). The Winner must email jo@3dtotal.com to claim their prize.
10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.
These rules apply to everybody taking part there will be NO exceptions!
Subject: Next Gen Gaming Systems.
Deadline - 10:00PM GMT 16th December 2011.
Description: Gaming systems..... these fantastic machines have been entertaining us for the best part of 40 years, from black & white sprites with blips and blops for sound effects with games such as Pong all the way to a fully immersive video game that feels like your in control of a hollywood film with a full orchestral soundtrack such as Uncharted 3. But as fast as the games run, or as good as they look it's the next gen hardware systems which are needed to run these fabulous games. So here is your chance to model you're own gaming system! It could be based on a reworking of the top current systems such as Wii, Xbox & Playstation, maybe you'd like to show your interpretation of the PS4 or the Xbox 720, you could rework an existing PC/Mac gaming system.... or you could bring back an old system for a future retro return..... what would a 2012 Snes or Megadrive/Genesis look like? How about a massive online multiplayer capable Spectrum machine, or a 3D enabled Gamegear? The choice as ever is yours so make it a good one :)
Modelling Time: 90 Mins.
Prizes:
1st Place - £30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges
Above All Else Have Fun & Good Luck!
My Starter
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/Starter_Wires-1.jpg
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/Starter_Renders.jpg
Went for an old style controller without the centered playstation black button but with a new take on the base console, much smaller and compact with alot more powerful :)
The Challenge Rules
1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.
2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.
3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.
4). You MUST include the following details with each submission:
A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.
Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.
5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.
6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.
7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.
8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.
9). The Winner must email jo@3dtotal.com to claim their prize.
10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.
These rules apply to everybody taking part there will be NO exceptions!
Subject: Next Gen Gaming Systems.
Deadline - 10:00PM GMT 16th December 2011.
Description: Gaming systems..... these fantastic machines have been entertaining us for the best part of 40 years, from black & white sprites with blips and blops for sound effects with games such as Pong all the way to a fully immersive video game that feels like your in control of a hollywood film with a full orchestral soundtrack such as Uncharted 3. But as fast as the games run, or as good as they look it's the next gen hardware systems which are needed to run these fabulous games. So here is your chance to model you're own gaming system! It could be based on a reworking of the top current systems such as Wii, Xbox & Playstation, maybe you'd like to show your interpretation of the PS4 or the Xbox 720, you could rework an existing PC/Mac gaming system.... or you could bring back an old system for a future retro return..... what would a 2012 Snes or Megadrive/Genesis look like? How about a massive online multiplayer capable Spectrum machine, or a 3D enabled Gamegear? The choice as ever is yours so make it a good one :)
Modelling Time: 90 Mins.
Prizes:
1st Place - £30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges
Above All Else Have Fun & Good Luck!
My Starter
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/Starter_Wires-1.jpg
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/Starter_Renders.jpg
Went for an old style controller without the centered playstation black button but with a new take on the base console, much smaller and compact with alot more powerful :)