View Full Version : CHARACTER Head - Need Advice
TigerDog
05-09-2003, 04:12 AM
Hi, this is my second character and i wasnt going to post any pics until much later but im already sortive stuck, i need some advice on my characters eyes! I cant get the eye socket to look good and im not sure of the best way to do eye lashes and brows. As you can see i havnt started the texturing yet im going to leave that until im happy with the mesh.
edit- Hi all i updated the image on this first post because i suspected that the original was scaring people away lol.
TigerDog
05-09-2003, 11:14 AM
I was playing with some materials coz i was bored and thought id post one of the results.
Plz I still need advice on how to do eye brows and lashes, just the eye area in genral im not happy with.
they eye seems to be into the face too deep. As you can see the eye socket pulls in the skin between the bottom of the eye and the top of the cheek, causing it to look awkward.
Try moving the eye socket out a little bit.
TigerDog
05-09-2003, 01:55 PM
I think your onto something there Xeen, ill go pull the sockets out a bit and see how it looks.
:)
http://www.juansiquier.com/goodies/tutoriales/eyelashes/eyelashes_eng.htm thats a tutorial on how to do eye lashes, personally i think the model looks fine !
TigerDog
05-09-2003, 03:47 PM
isOs- U have made my day by pointing out that tutorial!!!!!:cool: :D :cool: Its exactly what i was after. Thanks heaps :)
TigerDog
09-09-2003, 10:03 AM
Havnt had alot of spare time but i have been trying to get the eye area to look right but Im still not getting it right!:( Im refering more to the shape not the eye ball texture as i just through the texture on as a test.
Any suggestions would be greatly appreaciated:)
The eyelids need to curve around the eyeball more, at the moment it looks as though the eyes are on the side of the head, sorta. other than that its looking good
Vertigo
11-09-2003, 12:16 AM
Well it all depends on the kind of look you are going for really. But since it looks like a character I once was working on, I'll assume you are going for a similar style. One of the main problems now is the whole pupil is uncovered. Generally a small portion of the top of the pupil is covered by the lid. This will help to get rid of the wide eyed look. You seem to have most of the upper eyelid hidden, or tucked under the skin from the brow ridge which is good. I think you need a little more definition between the eye socket area and the fleshy part of the cheek. Then just work on the sublte curves that bend around the eye. Try finding a picture of a female in a front on shot, then trace the outline of the eye. You'll see all the little curves of the eyelid. Here is a pic of the character I was working on that I mentioned. Hope you don't mind me posting it, I am only doing so to try and help.
TigerDog
11-09-2003, 11:04 AM
Hi thanks for your comments,
Heres an update, Im still not happy with it:grr:
I was originaly looking at cartoony pics when i started but i changed my mind half way through so the proportions are all messed up.
Any suggestions?
babaloud
11-09-2003, 01:07 PM
very good....
maybe the eyes aren't in the perfect rotation....
to help you with the eyelashes use this tutorial from juan siquier
www.juansiquier.com
TigerDog
12-09-2003, 01:39 PM
Hi everyone,
I found some time today to do some major tweaking heres the result, any more suggestions? I think it still needs a fair bit of work befor i even think about texturing.
TigerDog
13-09-2003, 07:03 AM
Heres another update. Any C&C?
Looking much better, now you have to do the hard bit - The ears :D
TigerDog
13-09-2003, 12:19 PM
As u have probabley guessed im trying to put the ears of till im compleatly happy with the face, doing the ears scares me:)
TigerDog
14-09-2003, 08:35 AM
yet another update, I dont think ill ever be happy with this head! Theres always somthing that needs tweaking! I wanna get to texturing but im still waiting till im satisfied with the model.
triggerhappy17
14-09-2003, 07:42 PM
I don't think the eyelashes are correct, especially the ones in the top inner rim. And maybe not so perfectly lined up? I can't see the pic with my post, so maybe not.
FireJin3
14-09-2003, 08:16 PM
The nose holes are kind of too singled out, but it's still cool.
TigerDog
18-09-2003, 07:24 AM
Hi everyone,
I am sick of trying to fix the eyes so iv moved on to texturing. This will be the first time i give texturing somthing a serious go so if anyone has any advice or can point out some good tutorials that would be cool. Heres an update.
DocMaster
19-09-2003, 05:56 AM
Looking good!! :)
can u post a side view, and a wireframed?
cheers
hpslashluvr
20-09-2003, 02:10 AM
The front of her face looks a little too far back, so post a sideview to prove me wrong like I always am. :D There are some really good French texturing tutorials somewhere but I can't remember where. Just look in the tutorials forum and click on the babelfish translated ones unless you can understand francais lol.
TigerDog
04-10-2003, 06:52 AM
Hi,
I have started on the hair and ears. I have a problem, I am doing the hair with shag hair and lighting the scene with 3 omnis, the shadows are set to hair but this means that areas like inside the nostrils dont recive shadows from the lights :( Any suggestions? This is my first attempt at creating hair with shag hair.
Anyway heres a update and a wire as requested.
TigerDog
04-10-2003, 06:55 AM
Wire
TigerDog
05-10-2003, 12:58 PM
Ok now im really STUCK!!!
Heres the problem I have made some glasses for her but because the light's shadows are set to hair(needed for shag hair) i dont get any shadows from the glasses :( ! I know i could render the scene twice with the different shadows and then do some post work in photoshop but is there any other way? PLEASE HELP! I have rendered 2 images to show you all what i mean, one with hair set for shadows and one with ray traced shadows.
Heres a pic with Hair Shadows
TigerDog
05-10-2003, 12:59 PM
and heres a pic with Ray Traced shadows, Plz any help with the problem in the previous post would be greatly appreciated.
bradjames
05-10-2003, 02:26 PM
shes so HOT
TigerDog
07-10-2003, 12:37 AM
Brad James - She says Thx. lol
Does anyone know how to fix the shadow problem i explained above? Plz Help, I tried one method, which was to double all the lights halve there intesitity and have the new set of lights cast the oppiste type of shadow, and it works ok but i each light still cancels out the other lights shadows a bit:( any other sugestions about this or anyother part of my model?
TigerDog
13-10-2003, 12:17 PM
No ideas on the shadows? Oh well i still need to fix up the hair and finish the ears. Also im still not happy with the eye but ill see how it looks after iv done more texture work. I now want to get heavily into making some realistic looking textures for her any ideas or links to some good female texturing tutorials or anything else that may help?
TigerDog
16-02-2004, 09:16 PM
Heres a bit of an update, Ive played with the lighting and materials and also changed the forhead a bit. Ive still got a lot of work to do, especially hair and textures. Any suggestions?
http://users.ncable.net.au/~sjohnstone/poststuff/83.jpg
TigerDog
18-02-2004, 05:07 AM
i worked on the hair a bit today heres the update.
http://users.ncable.net.au/~sjohnstone/poststuff/86.jpg
Cracadoo
18-02-2004, 03:23 PM
hmmm the hair is too transparent... Nice work though.
TigerDog
18-02-2004, 03:30 PM
Cracadoo - i agree, im geting so frustrated trying to get the hair looking right :(
Heres another view.
http://users.ncable.net.au/~sjohnstone/poststuff/86diff.jpg
wow looking beautiful, HuGe improvements i say :) i hope you finish her really soon :D
TigerDog
18-02-2004, 04:52 PM
Thanks Sarn.
I now want to give her a few different facial expressions, but as soon as i move any of the vertices the texture slips across the model. How do i get the texture to stick to the model, is there a modifier i can apply? Is there a variety of ways to do it?
ClayCreator
02-09-2004, 07:32 AM
Very nice, could you position the camera a bit lower next render plz :D
anima3d
08-10-2004, 12:15 AM
:eek: She s beautifull.. :lurve:
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