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-   -   ClassicGamer-3DT - Stylized Challenge #02 - Fallen City (http://forums.3dtotal.com/showthread.php?t=106174)

ClassicGamer-3DT 30-01-2012 07:41 PM

ClassicGamer-3DT - Stylized Challenge #02 - Fallen City
This should be fun......


ClassicGamer-3DT 30-01-2012 09:17 PM

Not actually sure if i'm going to have much fire (if any) in the scene, so my title might be misleading but I want to try a London based style of render..... probably not gonna be able to achieve realistic elements but gonna try my hardest...... texturing will be the biggest challenge for me on this one.

So had to make a start somewhere.... kinda building elements or props for the scene that I can place where I like etc so here's a billboard sign to start me off..... will probably add some minor details later like shattered/hanging spotlights.


BiG ToE-3DT 30-01-2012 09:37 PM

what are you rendering with, I like it, I like it alot.

ClassicGamer-3DT 31-01-2012 07:59 AM

Advanced Render 3 with Ambient Occlusion in Cinema 4D R12, i've got about 3-4 lights with area shadows, and a simple gradient background :)

ClassicGamer-3DT 31-01-2012 11:58 AM

Updates coming soon, alot of dynamics and knife cuts to try and destroy nice models, then cleaning up the models as if at all possible I like to reduce triangles or ngons. It's funny with what I've created so far i'm making over half of it like I would and it looks nice, then I have to start destroying the model and making it anything but perfect lol.

ClassicGamer-3DT 31-01-2012 12:21 PM


ClassicGamer-3DT 31-01-2012 12:22 PM


The above and the train wreck are about 6-8 hours work so far, i'm currently working on a damaged building and a wrecked double decker bus too.

needse 31-01-2012 12:45 PM

6 hours nice trians looking kool

cant wait to see what peeps come up with with this one

wish i could enter myself but printers call :(

RHedendahl 31-01-2012 01:02 PM

Pls more, now.

paulius-st 31-01-2012 01:17 PM

CG - looks great. as kirgan said - pleace more.

ClassicGamer-3DT 31-01-2012 01:31 PM

lol.... it's coming it's coming lol

needse 31-01-2012 02:00 PM

chop chop lol

RogerP 31-01-2012 02:01 PM

You're a freaking machine you *******.

ClassicGamer-3DT 31-01-2012 02:02 PM

....nope just bored without client work at the moment, got itunes running my fave tunes and knuckling down to it, my biggest concerns are texturing and managing to render the scene as a whole... as i've not scrimped on poly's..... worst case scenario i'll render passes.

ClassicGamer-3DT 31-01-2012 02:03 PM


paulius-st 31-01-2012 02:03 PM

looks gret

ClassicGamer-3DT 31-01-2012 02:05 PM

Just had one of those "ahhhh bugger" moments.... been modelling the Sanyo, TDK, McDonalds & Coca Cola signs all night and just found a website with vectors/eps files...... would have saved me a good few hours work.... but at least I can say I modelled them from scratch..... ho hum lol :wall:

Adroit.jrk 31-01-2012 02:07 PM

nice buddy u r really "Class Gamer " LOL

needse 31-01-2012 02:13 PM

man you are busy how are you doing the vines "ivy generator" ?

ClassicGamer-3DT 31-01-2012 03:19 PM

No it kept crashing on me alot and so I created alot of splines, then converted my to poly's then used the polygon brush tool and "painted" the splines onto the ruins. The only problem with that method is it's not reversible. There's only two sets of vines, the creeper that's going up the left building, then that's reversed and placed onto the right hand side wall then the centered vine that creeps up the bus is a separatly made vine...... will try ivy generator again if I can as it saves a huge amount of time!

ClassicGamer-3DT 31-01-2012 05:23 PM

Some logo's for the ruins of Piccidilly Circus...... will more than likely have the main Circus building submerged only showing these logo's, they are in a clean state at the moment... will destroy them and damaged them later.


Adroit.jrk 31-01-2012 05:27 PM

nice progress, keep it up.

astroAJ 01-02-2012 04:23 AM

isdfijsducnwe!!! @_@ This is off the hook, I can’t wait to see this finished!!! :)

One other thing, I just finished watching this gnomon dvd on texturing and is worth watching because of the wealth of info

Aemeath 01-02-2012 07:04 AM

Wow, I am really looking forward to see all those single pieces made into one big scene!

ClassicGamer-3DT 01-02-2012 10:42 AM

Thanks alot guys glad you are enjoying the progress, will be working on the scene later on today.

pavolsvk 01-02-2012 12:22 PM

so far it is really good, im looking forward to see more !!

Tycane3D 01-02-2012 12:55 PM

Rlly impressive start, gonna be some epic **** all textured and light right.

ClassicGamer-3DT 01-02-2012 01:23 PM


Originally Posted by Tycane3D (Post 904008)
Rlly impressive start, gonna be some epic **** all textured and light right.

.....yeah that's gonna be the hard part lol :)

Tycane3D 01-02-2012 02:21 PM


Originally Posted by ClassicGamer-3DT (Post 904015)
.....yeah that's gonna be the hard part lol :)

Aah a bit of creative use of the composite map in max and some good dirtmaps and u will get a long way.

needse 01-02-2012 04:06 PM

1 Attachment(s)

ClassicGamer-3DT 01-02-2012 04:28 PM


Here's a go at arranging a little bit of the landscape and test lighting........ lot's and lots more to add yet......added the logo's together to form a damaged/destroyed piccadilly circus corner building....

Adroit.jrk 01-02-2012 04:42 PM

it looks good but if train destroyed from centre and it's one piece may be far from rest of train. if could be nice. just suggestion.

ClassicGamer-3DT 01-02-2012 04:51 PM

Well the idea is that it's an London Underground Train that's crashed through the ground and is emerging from underneath, i'll see what else I can add to accentuate the effect.

needse 01-02-2012 05:09 PM

1 Attachment(s)
thought you might like this for your scene

ClassicGamer-3DT 01-02-2012 05:20 PM

Hmmmmmm might do, i'm finding it difficult to model cleanly whilst destroying the meshes..... more updates to come soon.

Jussslic 02-02-2012 04:27 AM

Man you put this together insanely fast... I'd be quaking in my boots thinking about texturing it.

All the elements are looking awesome so far, but one thing I noticed is that the lines in your composition pull the eye pretty strongly to the bottom right corner. You're probably not finished adding assets yet, but it might be nice to have another element on the right side to balance things out and lead our eyes back into the scene.

Haha, take my opinion with a grain of salt though... I'm not exactly a master of composition...

Adroit.jrk 02-02-2012 10:18 AM

I got something for you,


ClassicGamer-3DT 02-02-2012 01:57 PM

Thanks for C&C's.... at the moment i'm trying to see how everything fits into the scene, looking into using some environment fog or at least DOF but the DOF i'm using in C4D isn't looking great at the moment, i'm looking into DOF Pro and ZBlur and seeing how they work.... I could do it in post with a depth map but prefer to see if I can manage it with a raw render.

Also been modelling alot of rubble and such and been creating some rubble shaders that differ for all the debris.... more to come later on I hope.

ClassicGamer-3DT 02-02-2012 02:11 PM


Not completely happy with some elements.... mainly the train wreck.... might rebuild that section....

Tycane3D 02-02-2012 02:32 PM

lookin' good, i would spend some more time on the front tire of that object the French claimed to be a car and not a 4 wheeled moped., it looks a bit odd, and considering its so prominent in the composition.

ClassicGamer-3DT 02-02-2012 02:34 PM

Hmmmm maybe.... was thinking of scrapping or moving the 2CV actually :)

RogerP 02-02-2012 03:13 PM


I would spend some more time on the front tire of that object the French claimed to be a car
Agreed^^^, rest of the scene is pure badassery though :) really coming along, keep at it.

ClassicGamer-3DT 02-02-2012 07:19 PM


ClassicGamer-3DT 02-02-2012 07:19 PM


Fianlly got a bit of DOF going on here, when I add a sky into the mix the scene will be alot warmer, added the new building into the background.... not gonna have everything completely damaged. :)

glovvorn 02-02-2012 10:37 PM

Looking good CG! That building in the background is a little too blurred out by DoF imo (I know it's still WiP), but I love all the details you have in this scene so far!

Adroit.jrk 03-02-2012 06:50 AM

now it is looking great. Keep working man.

ClassicGamer-3DT 03-02-2012 07:53 AM

Just had a panic as the scene I was working on last night refused to render and kept crashing & I had to restart C4D....... kept doing it and doing it and thought i'd lost my progress. I save incrementally, but last's nights save which would have been version 006 of the ensemble scene must have been corrupted, I could still open the scene, so I copied everything including camera and light setup and pasted into the last working version of the scene and saved and thank goodness it's ok again phew!!

ClassicGamer-3DT 03-02-2012 11:48 AM


Changed the lighting to something more subtle and warmer, and now working on some landscape terrain, hidden the rest of the geometry for the time being & toned down the DOF.

Adroit.jrk 03-02-2012 01:48 PM


Originally Posted by ClassicGamer-3DT (Post 904275)
Just had a panic as the scene I was working on last night refused to render and kept crashing & I had to restart C4D....... kept doing it and doing it and thought i'd lost my progress. I save incrementally, but last's nights save which would have been version 006 of the ensemble scene must have been corrupted, I could still open the scene, so I copied everything including camera and light setup and pasted into the last working version of the scene and saved and thank goodness it's ok again phew!!

Your luck buddy, but it is fine again therefore i'm so :dance::dance::dance:

ClassicGamer-3DT 03-02-2012 10:10 PM

Here's an update with what I am working on at the moment.......... i've made a small start on Westminster's Big Ben Clock Tower or what is usually known as The Westminster Tower. Big Ben actually refers to the bell within, this will more than likely feature in the distance somewhere....but i'm toying with the idea of having is partially or fully destroyed.... maybe even on the right hand side of the ensemble composite.... but geographically that wouldn't correspond correctly with the ruins of Piccadilly Circus etc.... but then again I may be allowed some artistic licence there :)


Bit of a bugger to model actually, that intricate almost lacework clock face was tricky at first and it's still not perfect but this model won't be that close to the camera so I think I could be forgiven for not being 100% perfect. :wall:

needse 03-02-2012 10:52 PM

nice ;)

astroAJ 04-02-2012 12:15 AM

I was thinking how much of that detail are u actually going to see??? U could just use displacement maps etc for the details???

But then again modelling everything is good practice hahaha :)

ClassicGamer-3DT 04-02-2012 10:22 AM

Yeah I thought the same, besides if I change my mind and have Big Ben closer to the camera it's already modelled.

rocneasta-3DT 04-02-2012 06:27 PM

Planning on any broken down traffic lights and signs (i know you have those models from recent SMC)

Plus since i'm seeing this as blown sand/dust there should be some on the models - particles, or textures perhaps. Debris blowing in the wind - motion blurred...

ClassicGamer-3DT 04-02-2012 07:33 PM

Not sure yet, might have to go donw the multipass option though as my scene started to crash today and the viewport seriously slowed down.

The terrain might be more broken earth/grass/rubble than sand dunes though.

rocneasta-3DT 04-02-2012 09:08 PM

your scene is getting more and more complex and fast :)

one thing that came to mind is that grass out of DOF right hand side - looks like a just sprouted grass. doesn't fit into the deteriorating environment.

Might now be so much visible after you compile all your assets into the final scene.

ClassicGamer-3DT 05-02-2012 02:22 PM


Still working on it.... please excuse my poor compositing of the fire :(

What's been changed? - Added in a partially destroyed clock face of Big Ben, moved and smoothed a few area of the terrain, played with shaders for the terrain & ruins closest to the camera, tweaked the DOF, added a sky & removed the plantlife as it sucked!

rocneasta-3DT 05-02-2012 02:27 PM

excellent look on that left pillar :) as real as it gets, nicely done

ClassicGamer-3DT 05-02-2012 02:51 PM

Thanks alot matey, yeah that's pretty good but the rest needs alot of work lol. Not sure if i'm compositing the fire correctly in photoshop, it's set to overlay at the moment but switch to multiply and turn the opacity down..... not sure.

ClassicGamer-3DT 05-02-2012 09:09 PM

Really not sure about the fire or smoke in the image..... may have it without. Still working on the terrain and maybe broken up roadways or something.

RogerP 06-02-2012 04:27 AM

looking good, but yeah fire needs some work if you're going to leave it.

more more more!!!

rocneasta-3DT 06-02-2012 07:06 AM

speaking of fire, you just need to alter the objects close to it (to the eye not necessarily as seen in the scene) so they get warmer colours on them, fire glow

ClassicGamer-3DT 06-02-2012 11:08 AM

Thanks good point

McKronic 06-02-2012 07:43 PM

This challenge is really tempting, I have a rough concept but I'm not sure if it's enough that I'll be able to finish in time... I may attempt it anyway.

ClassicGamer-3DT - looking good so far, can't wait to see the rest of the texturing. What are your plans for the sky and bg? Bright blue sky with fluffy clouds is too cheery for the apocalypse haha, there's lots of options too for some nice silhouettes on the horizon.

ClassicGamer-3DT 07-02-2012 12:40 PM

Yeah that sky is temporary will have a warmer, cloudier and probably sunset/sunrise sky. Will be working on the scene tomorrow as I've been to a business meeting in Worcester this morning as I'm in a collaboration with 95 Creative & met all but Tom & his misses at both 3D Total & 95 Creative. (Tom is away at Thailand of all places) as 3D Total share an office space with 95 Creative. A really nice set of people very welcoming to a nervous fat lad this morning. They have a sweet HQ really great surroundings, honestly couldn't hope to meet any nicer people....... and they've got a pool table as Chris & Rich were playing when I got there but not sure who was winning lol :).

Was a bit jealous really as they've got a really nice office space setup there.

ServantOfTheNoise 08-02-2012 06:45 PM

Really jealous too sounds like a great place to work. Waiting for updates! I'm having trouble to sense the scale of you're scene. Will check your thread tomorrow.

ClassicGamer-3DT 08-02-2012 07:54 PM

Yeah I think that's mainly down to my front DOF which I'm not sure how to control which is giving the scene a tilt shift kind of effect..... however I like the effect as it's giving it a miniture stylised element which after all is what's needed as it's a stylized challenge.

Sorry there's not been much in terms of updates, but my Dad has been in hosptial since Saturday having had chest pains, fluid on his lungs etc........ and with the new amount of work coming my way it's busy busy busy.

RogerP 08-02-2012 08:49 PM

Sorry to hear that, hope he gets well soon.

rocneasta-3DT 15-02-2012 04:07 AM

Updates!!! we demand you work around the clock, overtime if needed.

p.s. I have to admit i'm extremely bored @ the airport and i was hoping for some eye candy

ClassicGamer-3DT 15-02-2012 08:00 AM

Sorry there's not been much updates but i'm struggling to get a good landscape sorted out and i've been playing with rocks and plantife but all tests so far look crappy. If i find time today I will try to update something like the building ruins and destroyed bus.

ClassicGamer-3DT 19-02-2012 06:16 PM

Extended this challenge to Friday 24th February!

RogerP 20-02-2012 03:23 PM

hope you get some time with the extension to finish it up, would be sad to see all that hard work you've putted into it go to waste :)

ClassicGamer-3DT 20-02-2012 03:44 PM

Definately..... just really difficult at the moment with client work dominating all of my time.... but thems pay the bills so thems priority :)

RogerP 20-02-2012 07:50 PM

I hear ya :)

ClassicGamer-3DT 22-02-2012 04:42 PM

FFS! 16 hours days are killing me, i've no spare time to work on anything.......

....... i will need coffee and/or alcohol tonight to keep going!

MemoNick 23-02-2012 11:40 AM

Good work so far man. I'm sure you can do it. <3 Coffee :)

ClassicGamer-3DT 23-02-2012 04:41 PM

Well I didn't get as far as i'd liked to have gone with this but i've submitted it to the final entries thread...... so here it is here aswell in all it's glory.... so very disappointed.... but just not enough time.


astroAJ 24-02-2012 12:00 AM

CG you've done a very good job, most of the elements look correct in the scene. The only thing which pops out to me would be the smoke, because the light is not passing through it correctly. Given the circumstances and the things you've had to deal with this past month, I think it’s a great entry :)

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