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ClassicGamer-3DT - Stylized Challenge #02 - Fallen City
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Not actually sure if i'm going to have much fire (if any) in the scene, so my title might be misleading but I want to try a London based style of render..... probably not gonna be able to achieve realistic elements but gonna try my hardest...... texturing will be the biggest challenge for me on this one.
So had to make a start somewhere.... kinda building elements or props for the scene that I can place where I like etc so here's a billboard sign to start me off..... will probably add some minor details later like shattered/hanging spotlights. http://i281.photobucket.com/albums/k...Sign01copy.jpg http://i281.photobucket.com/albums/k...Sign02copy.jpg http://i281.photobucket.com/albums/k...Sign03copy.jpg http://i281.photobucket.com/albums/k...Sign04copy.jpg |
what are you rendering with, I like it, I like it alot.
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Advanced Render 3 with Ambient Occlusion in Cinema 4D R12, i've got about 3-4 lights with area shadows, and a simple gradient background :)
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Updates coming soon, alot of dynamics and knife cuts to try and destroy nice models, then cleaning up the models as if at all possible I like to reduce triangles or ngons. It's funny with what I've created so far i'm making over half of it like I would and it looks nice, then I have to start destroying the model and making it anything but perfect lol.
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http://i281.photobucket.com/albums/k...maged2CV01.jpg
http://i281.photobucket.com/albums/k...maged2CV02.jpg http://i281.photobucket.com/albums/k...maged2CV03.jpg The above and the train wreck are about 6-8 hours work so far, i'm currently working on a damaged building and a wrecked double decker bus too. |
6 hours nice trians looking kool
cant wait to see what peeps come up with with this one wish i could enter myself but printers call :( |
Pls more, now.
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CG - looks great. as kirgan said - pleace more.
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lol.... it's coming it's coming lol
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chop chop lol
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You're a freaking machine you *******.
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....nope just bored without client work at the moment, got itunes running my fave tunes and knuckling down to it, my biggest concerns are texturing and managing to render the scene as a whole... as i've not scrimped on poly's..... worst case scenario i'll render passes.
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