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Search: Posts Made By: Buzzy
Forum: BlizzardFest Challenge 31-07-2013, 06:40 PM
Replies: 28
Views: 2,924
Posted By Buzzy
Well this is awesome. She looks too skinny. ...

Well this is awesome.

She looks too skinny. Otherwise, fantastic work so far.
Forum: CG Chat 25-07-2012, 01:28 PM
Replies: 3
Views: 1,296
Posted By Buzzy
Editable Mesh is usually a bit faster than...

Editable Mesh is usually a bit faster than Editable Poly.

If at all possible, keep your modifier stacks collapsed to a mesh or poly. If not possible, try to keep your stacks short. Also don't...
Forum: Modelling, Lighting & Rendering Help 17-07-2012, 09:53 PM
Replies: 17
Views: 4,555
Posted By Buzzy
Despite some belly-aching on my part about...

Despite some belly-aching on my part about "finding a quick and easy trick" rather than using some elbow grease, this Loop Tool is super super awesome because it works on curves, not just straight...
Forum: Modelling, Lighting & Rendering Help 17-07-2012, 09:43 PM
Replies: 17
Views: 4,555
Posted By Buzzy
Find Graphite's "Loop Tools" menu. It has a...

Find Graphite's "Loop Tools" menu. It has a bunch of neat options to do exactly what you are looking for.

I never use Graphite so I didn't even know this existed. Maybe I'll start using Graphite...
Forum: Modelling, Lighting & Rendering Help 17-07-2012, 06:57 PM
Replies: 17
Views: 4,555
Posted By Buzzy
This is completely valid. I deserved that. I...

This is completely valid. I deserved that. I did write a completely unhelpful comment and I apologize. We are here on Threedy to help.

I was actually trying to be helpful. My point (which I...
Forum: CG Chat 17-05-2012, 04:48 PM
Replies: 9
Views: 2,950
Posted By Buzzy
Workflow is a very vague thing... it differs from...

Workflow is a very vague thing... it differs from artist to artist based on personal preference, toolset, and the particulars of the project. What you have listed here sounds like it is intended for...
Forum: Animation & Rigging Help 23-04-2012, 09:47 PM
Replies: 12
Views: 1,454
Posted By Buzzy
the "foot bone" should be thought of as the...

the "foot bone" should be thought of as the "ankle joint".
It should not be flat on the ground. It should angle downward from the ankle to the ball of the foot.

A common problem for beginner...
Forum: Animation & Rigging Help 23-04-2012, 01:17 PM
Replies: 12
Views: 1,454
Posted By Buzzy
Pro Tip: Do NOT use envelopes. While it may...

Pro Tip: Do NOT use envelopes.

While it may seem like a lot more work to manually assign weights, envelopes require tons of tweaking because they are clumsy and inaccurate, so they actually take...
Forum: Modelling, Lighting & Rendering Help 18-04-2012, 10:52 PM
Replies: 2
Views: 811
Posted By Buzzy
F2

F2
Forum: Texturing & Skinning Help 14-04-2012, 10:23 PM
Replies: 11
Views: 722
Posted By Buzzy
No no no no. I think you miss understood. If...

No no no no. I think you miss understood. If you select all the objects and add an Edit Poly modifier, they remain separate objects, but you can edit them together as though they were a single...
Forum: Final Completed CG Artwork 05-04-2012, 09:15 PM
Replies: 13
Views: 1,112
Posted By Buzzy
Great render and killer lighting! Still a little...

Great render and killer lighting! Still a little to clean for my tastes, but really awesome work!
Forum: Animation & Rigging Help 30-03-2012, 05:03 PM
Replies: 8
Views: 1,133
Posted By Buzzy
First of all, you should never trust the type-in...

First of all, you should never trust the type-in boxes. Especially for rotation. If you want to check if an object's transform has changed, check its actual transform matrix using $.transform
...
Forum: General software and hardware help 12-03-2012, 05:06 PM
Replies: 5
Views: 1,313
Posted By Buzzy
I mentioned this in a different thread - the...

I mentioned this in a different thread - the Sandybridge i7's (the 2600 and 2700) are the fastest pure number-crunching chips available.

The 680 is an older "Clarkdale" processor. Let's compare...
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 14-08-2011, 11:41 PM
Replies: 1,898
Views: 189,117
Posted By Buzzy
Wow, this tank diorama is looking incredible so...

Wow, this tank diorama is looking incredible so far! I am excited to see the tank fully textured. Nice job!
Forum: Game Art Challenge 11-08-2011, 03:40 PM
Replies: 90
Views: 5,260
Posted By Buzzy
Neil_F01 : We can still do that. An RTS contest...

Neil_F01 : We can still do that. An RTS contest could still be given a theme like "Star Wars" or "Spacehulk." And I think giving a specific theme will make it easier for people to get involved and...
Forum: Game Art Challenge 08-08-2011, 07:36 PM
Replies: 90
Views: 5,260
Posted By Buzzy
The Prime - I do agree with a lot of your...

The Prime - I do agree with a lot of your argument. For high-end games, textures are the major limiting factor, not geometry. And "all renderers" should not be allowed, it should be limited to...
Forum: Latest Headlines 05-08-2011, 03:00 PM
Replies: 23
Views: 4,886
Posted By Buzzy
This is 50/50 legit. Voxel technology itself is...

This is 50/50 legit. Voxel technology itself is very good stuff. But this company doesn't seem to be.
Voxels are very cool and a great way to do certain things, such as static geometry and...
Forum: CG Chat 11-07-2011, 10:00 PM
Replies: 20
Views: 1,889
Posted By Buzzy
There is no longer any significant difference...

There is no longer any significant difference between Max and Maya as far as what can be done or how well. Especially modelling. Having worked as an artist for years in a production environment, I...
Forum: 3D - 'Work In Progress - Organic models/scenes' 11-07-2011, 02:08 PM
Replies: 19
Views: 13,652
Posted By Buzzy
Nice thread! I would have to respectfully...

Nice thread!


I would have to respectfully disagree with this. If you are new to 3d, you really have no basis for comparison, so its nearly impossible to judge whether you like Max or Maya in a...
Forum: Realtime/Low poly art 25-06-2011, 10:36 PM
Replies: 5
Views: 1,274
Posted By Buzzy
Hey Kaiune. Looks like you have a good grasp of...

Hey Kaiune. Looks like you have a good grasp of basic techniques - poly modeling, edge flow, etc. Your construction is very solid.

I think now you need to learn to better control the medium - so...
Forum: Realtime/Low poly art 08-06-2011, 02:10 PM
Replies: 7
Views: 1,470
Posted By Buzzy
There isn't much to say really. It's a dirty...

There isn't much to say really. It's a dirty bathtub. It looks fine.

But as a portfolio piece, I don't think it's going to impress anyone. I mean, this is a perfectly well-executed tub for...
Forum: Animation & Rigging Help 28-02-2011, 08:07 PM
Replies: 13
Views: 2,026
Posted By Buzzy
Haha ok Joe. Let me explain. Let's call the...

Haha ok Joe. Let me explain. Let's call the bottom shaft the "input" shaft. It corresponds to your red shaft. The top shaft is the "output" shaft, which corresponds to your blue shaft. And the...
Forum: Animation & Rigging Help 28-02-2011, 04:13 PM
Replies: 13
Views: 2,026
Posted By Buzzy
This is what is called a "universal joint." The...

This is what is called a "universal joint." The immediate problem I see is that you wired the X rotations of the two main shafts. But a universal joint is NOT a constant-velocity joint. So, if you...
Forum: Off-Topic Discussion 23-02-2011, 03:52 PM
Replies: 390
Views: 21,039
Posted By Buzzy
Adding to poopipe's statement - Basically, a Mesh...

Adding to poopipe's statement - Basically, a Mesh is a list of verts and triangles that can be sent directly to the graphics hardware. The geometry data in a Poly is arranged differently. This...
Forum: 3D - 'Work In Progress - Organic models/scenes' 28-01-2009, 04:29 PM
Replies: 159
Sticky: Mesh topology
Views: 164,598
Posted By Buzzy
Cool thread idea. It'll make a really nice...

Cool thread idea. It'll make a really nice resource.

Linc : Great set of images. Some of those models were created by good personal friends of mine. Nice to see them get a bit of recognition.
...
Showing results 1 to 25 of 25

 
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