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Search: Posts Made By: poopipe
Forum: General software and hardware help 04-04-2013, 09:46 PM
Replies: 2
Views: 261
Posted By poopipe
display > polygons / custom polygon display ...

display > polygons / custom polygon display

somewhere in there I should imagine - you can set display properties per object using that anyway

i don't use new maya so menu names may have changed
Forum: 3D - 'Work In Progress - Organic models/scenes' 11-03-2013, 12:12 AM
Replies: 10
Views: 535
Posted By poopipe
I'd advise very strongly against tracing around...

I'd advise very strongly against tracing around front/side photos because proportions get skewed heavily by lenses / perspective and the results are generally pretty uncomfortable/****. It's much...
Forum: Latest Visuals 06-03-2013, 07:21 PM
Replies: 14
Views: 1,476
Posted By poopipe
what he did was figure out how to work...

what he did was figure out how to work fast-simple as that.

given a good understanding of shader setups it really wouldn't take long to colour those in, the models themselves will be largely...
Forum: General software and hardware help 12-01-2013, 02:49 PM
Replies: 4
Views: 368
Posted By poopipe
its a pretty common driver bug too. particularly...

its a pretty common driver bug too. particularly if using dx10
Forum: Realtime/Low poly art 01-01-2013, 09:16 PM
Replies: 24
Views: 3,661
Posted By poopipe
Don't think of it as mistakes - its a good...

Don't think of it as mistakes - its a good looking and well executed asset already, you've got the foundations to take it another step and turn it into a great asset which will do you proud in your...
Forum: Realtime/Low poly art 01-01-2013, 01:58 PM
Replies: 24
Views: 3,661
Posted By poopipe
map size restrictions are entirely down to your...

map size restrictions are entirely down to your target platform - I'd be surprised if you saw a map that big on anything current gen (environment wise) unless it was a very large object.

"lack of...
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 29-12-2012, 01:14 PM
Replies: 3
Views: 515
Posted By poopipe
don't build in a t-pose rotate arms down 45...

don't build in a t-pose

rotate arms down 45 degrees and rebuild the shoulders so they'll deform

check out how other people topologise the upper body

also. turn off the smoothing until...
Forum: Realtime/Low poly art 26-12-2012, 03:30 PM
Replies: 24
Views: 3,661
Posted By poopipe
you could have used a texture half that size...

you could have used a texture half that size given the lack of variation in the materials but its a good clean map and bake so good stuff.

if you're going to make it all uniquely mapped then you...
Forum: Animation & Rigging Help 26-10-2012, 07:10 PM
Replies: 4
Views: 488
Posted By poopipe
if the tyre rotation is wired into the percentage...

if the tyre rotation is wired into the percentage along the path you won't be able to override it with keyframing unless you do something very clever - no offence but since you're asking about it I...
Forum: Animation & Rigging Help 25-10-2012, 05:42 PM
Replies: 8
Views: 790
Posted By poopipe
i don't know of any plugins or scripts that'll do...

i don't know of any plugins or scripts that'll do it for you.

you'll be able to script the attachment of objects to other objects based on proximity-there is a particle position controller...
Forum: Modelling, Lighting & Rendering Help 27-09-2012, 12:02 AM
Replies: 4
Views: 999
Posted By poopipe
Reset transforms, clear history, make sure...

Reset transforms, clear history, make sure normals are pointing the right way and pray the obj exporter isn't playing silly buggers today...
Forum: Off-Topic Discussion 09-09-2012, 10:28 PM
Replies: 16
Views: 1,799
Posted By poopipe
Plugins are for the weak - or Maya users ...

Plugins are for the weak - or Maya users

Since you asked...

I got an awesome new job and went on holiday.

I have also switched to Maya and as a result have anger and depression problems
Forum: General software and hardware help 08-09-2012, 07:43 PM
Replies: 1
Views: 450
Posted By poopipe
click view image to open the image previewer...

click view image to open the image previewer thingy and then if you right click (or something like that) it shows you loads of information about the image. you can colour pick from there as well
Forum: CG Chat 24-07-2012, 10:13 PM
Replies: 3
Views: 824
Posted By poopipe
restarting it periodically will make it run...

restarting it periodically will make it run faster - alternatively you can look up maxscript commands for flushing various buffers

not having the material editor open will noticeably improve...
Forum: Modelling, Lighting & Rendering Help 17-07-2012, 07:04 PM
Replies: 17
Views: 1,514
Posted By poopipe
there's no automatic tool in the standard toolset...

there's no automatic tool in the standard toolset

what you can do in the above example is shift drag the lower edge down, delete the faces that are misaligned and then move the new edge up to...
Forum: Modelling, Lighting & Rendering Help 17-07-2012, 04:50 PM
Replies: 17
Views: 1,514
Posted By poopipe
if you've got that many just delete the side...

if you've got that many just delete the side faces and bridge rather than connecting individual verts

the script I was talking about (regularize edge loop) won't work on this sort of object - it...
Forum: Modelling, Lighting & Rendering Help 16-07-2012, 10:47 PM
Replies: 17
Views: 1,514
Posted By poopipe
relax with edge constraint enabled? ...

relax with edge constraint enabled?

there's a script called regularize on scriptspot that might do the trick

there's probably something in graphite

or to do it by hand.. remove the...
Forum: Texturing & Skinning Help 13-07-2012, 08:41 AM
Replies: 25
Views: 1,674
Posted By poopipe
This is where what you do gets a bit specific to...

This is where what you do gets a bit specific to your needs.

that big crescent shaped piece is going to give you trouble if you use photosourced or handpainted textures because it's a weird shape...
Forum: Texturing & Skinning Help 11-07-2012, 09:46 AM
Replies: 25
Views: 1,674
Posted By poopipe
there is a difference in that I don't collapse to...

there is a difference in that I don't collapse to a single mesh for packing (unless I want them to be a single mesh).

I use an instanced across several objects unwrap for packing but unwrap them...
Forum: Texturing & Skinning Help 10-07-2012, 02:42 PM
Replies: 25
Views: 1,674
Posted By poopipe
I've found that unwrapping several selected...

I've found that unwrapping several selected objects sometimes blows up and loses your unwraps - it also makes the already painfully slow unwrapper even slower

personally speaking...

I unwrap...
Forum: General software and hardware help 09-07-2012, 09:04 PM
Replies: 6
Views: 1,053
Posted By poopipe
That's a workaround but not a good fix if you're...

That's a workaround but not a good fix if you're dealing with a model with busted transforms or other weirdness going on. Garbage in, Garbage out ...
Forum: CG Chat 26-06-2012, 07:30 AM
Replies: 8
Views: 1,428
Posted By poopipe
The first thing I'd do is establish whether...

The first thing I'd do is establish whether that's true or not and what context it's in because I find it very hard to believe that if all other things are equal and both objects are plain geometry...
Forum: Realtime/Low poly art 15-06-2012, 08:17 AM
Replies: 176
Views: 22,018
Posted By poopipe
it's **** start again ? :p nah,...

it's **** start again ?


:p


nah, it's a good design, you're just suffering from not practicing painting very much.


I'm still flapping around trying to find techniques that work for me...
Forum: Texturing & Skinning Help 22-05-2012, 04:15 PM
Replies: 5
Views: 677
Posted By poopipe
undo is a bit broken in skin, try to avoid using...

undo is a bit broken in skin, try to avoid using it

abs effect is garbage - use the weight tool to set weights manually
Forum: CG Chat 22-05-2012, 09:10 AM
Replies: 9
Views: 1,847
Posted By poopipe
no i mean export the high res model and the...

no

i mean export the high res model and the low res model and bake the maps in something that's good at baking (ie xnormal or max)

zbrush is crap at baking normal maps, as is maya. I have no...
Showing results 1 to 25 of 119

 
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