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Search: Posts Made By: Silok
Forum: 3D - 'Work In Progress - Organic models/scenes' 18-05-2011, 01:52 AM
Replies: 220
Views: 18,165
Posted By Silok
Im always glad to help you my friend, just one...

Im always glad to help you my friend, just one thing the vray sun is not a very good choice, since it will put noises if you dont crank up your vray settings and that will be hard on your render...
Forum: 3D - 'Work In Progress - Organic models/scenes' 18-05-2011, 01:31 AM
Replies: 220
Views: 18,165
Posted By Silok
ok here two image, the first one is the good one....

ok here two image, the first one is the good one. the second one is the bad one (the background plane reflection and refraction is on).

The metal shader is a chrome brushed from the Shaderlibrary...
Forum: 3D - 'Work In Progress - Organic models/scenes' 08-05-2011, 07:05 PM
Replies: 35
Views: 3,152
Posted By Silok
That the first method i tried and it work good,...

That the first method i tried and it work good, but you will have to create a vray dirt shader for each of your piece who got a separate normal map not a so much trouble but still if you got a scene...
Forum: 3D - 'Work In Progress - Organic models/scenes' 08-05-2011, 05:46 PM
Replies: 220
Views: 18,165
Posted By Silok
I found a way for the subdivisons. Go into your...

I found a way for the subdivisons. Go into your Vray render option, in the Vray tab you have gobal option , check the "Render viewport subdivision" after that go in the settings tab and in the...
Forum: 3D - 'Work In Progress - Organic models/scenes' 06-05-2011, 10:51 PM
Replies: 35
Views: 3,152
Posted By Silok
I use mostly 3 vray rect light and 1 directional...

I use mostly 3 vray rect light and 1 directional light. i put 1 vray rect on each side of my character (they can vary in density,colors and placement), i put another vray rect in the upper front...
Forum: 3D - 'Work In Progress - Organic models/scenes' 22-04-2011, 09:14 PM
Replies: 220
Views: 18,165
Posted By Silok
Hi sean the design of the C is pretty sweet. If...

Hi sean the design of the C is pretty sweet. If you keep sculpting the entire body like this that will be great.

For the sss2 shader try not put too much sub scatter cause it will eat your normal...
Forum: 3D - 'Work In Progress - Organic models/scenes' 17-02-2011, 05:10 PM
Replies: 220
Views: 18,165
Posted By Silok
I know a way but just for 1 subtools at time. ...

I know a way but just for 1 subtools at time.

When your maps are created in zbrush you can export the subtools but instead of choosing .obj, you must choose .ma and now simply open this ma file...
Forum: 3D - 'Work In Progress - Organic models/scenes' 22-01-2011, 10:23 AM
Replies: 220
Views: 18,165
Posted By Silok
You can polypainted your models and export these...

You can polypainted your models and export these textures in any 3d package software without using zbrush material.
1. All you need to do is to make sure that your tools has a uv layout.
2.After...
Forum: 3D - 'Work In Progress - Organic models/scenes' 20-01-2011, 05:37 AM
Replies: 220
Views: 18,165
Posted By Silok
Ok i think i found out. I will presume you create...

Ok i think i found out. I will presume you create your own mat or it is one you've download. These material need to be save in this folder:

\Pixologic\ZBrush 4.0\ZData\Materials\Startup

so when...
Forum: 3D - 'Work In Progress - Organic models/scenes' 20-12-2010, 02:31 AM
Replies: 220
Views: 18,165
Posted By Silok
Hi Sean, first to assign material and colors i...

Hi Sean, first to assign material and colors i use subtools master Here a link where you can downlaod it and find documentation and tutorial.

http://www.zbrushcentral.com/showthread.php?t=57154
...
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