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Search: Posts Made By: DeadlyFreeze
Forum: Realtime/Low poly art 08-06-2011, 06:25 AM
Replies: 15
Views: 2,621
Posted By DeadlyFreeze
The eyes definitely need to get pulled back some...

The eyes definitely need to get pulled back some having them pushed forward so far kills the brow line and gives it that kinda bug eyed look. The nose looks like it could come down a bit also.

I...
Forum: Dominance War V 07-05-2011, 03:21 AM
Replies: 49
Views: 7,376
Posted By DeadlyFreeze
@paranoid, thanks here ya go. 179788

@paranoid, thanks here ya go.

179788
Forum: Modelling, Lighting & Rendering Help 27-04-2011, 11:39 PM
Replies: 2
Views: 536
Posted By DeadlyFreeze
There's a couple ways to break things up inside...

There's a couple ways to break things up inside zbrush but using the poly groups is probably the most simple.

Hit shift+F to turn your polyframe on, if everything is already colored then they are...
Forum: General software and hardware help 25-04-2011, 07:38 PM
Replies: 7
Views: 966
Posted By DeadlyFreeze
Shader model 3.0 cards were implemented around...

Shader model 3.0 cards were implemented around directx9c, so unless you get a really pos integrated graphics card from like 5 years ago you should be ok. I think like anything after the 6600 GT...
Forum: General software and hardware help 23-04-2011, 09:21 AM
Replies: 2
Views: 416
Posted By DeadlyFreeze
Only mods can change the thread titles sadly, as...

Only mods can change the thread titles sadly, as far as the thumbnail goes it's what ever the first image you attach to the thread I believe.
Forum: General software and hardware help 22-04-2011, 05:46 PM
Replies: 4
Views: 461
Posted By DeadlyFreeze
my bad wrong place in the registry run >...

my bad wrong place in the registry

run > regedit > HKEY_CLASSES_ROOT and there should be a folder called .max open that and set the 'value data' to 3dsmax
Forum: General software and hardware help 21-04-2011, 01:55 PM
Replies: 7
Views: 966
Posted By DeadlyFreeze
Well zbrush really isn't picky. A duel core and a...

Well zbrush really isn't picky. A duel core and a decent graphics card will run it just fine. The only thing you don't want to skimp on is the ram, and that max's out at 4 gigs.
Forum: Texturing & Skinning Help 15-04-2011, 02:11 AM
Replies: 2
Views: 1,583
Posted By DeadlyFreeze
Use a the vrayblendmtl with the chrome as your...

Use a the vrayblendmtl with the chrome as your base map and a mask with your texture(assuming it's black and white mask) in the blend map of the other material.
Forum: Dominance War V 14-04-2011, 03:26 AM
Replies: 163
Views: 28,545
Posted By DeadlyFreeze
Ya what mix said, each subtool is independent...

Ya what mix said, each subtool is independent memory wise. If you run out sub-d levels on one sub tool you can add a another and subdivided to the same point as your other subtool and not run out of...
Forum: Dominance War V 11-04-2011, 07:08 AM
Replies: 241
Views: 30,521
Posted By DeadlyFreeze
The circular horizon comes in to play if you are...

The circular horizon comes in to play if you are actually top down on something. Since the lens is at a fixed distortion all lines converge back to the horizon, top down at 180 degrees it becomes the...
Forum: Dominance War V 10-04-2011, 05:11 PM
Replies: 241
Views: 30,521
Posted By DeadlyFreeze
A "true" 180° grid is laid out as such, with the...

A "true" 180° grid is laid out as such, with the horizon as the circle if one was looking down or the intersecting blue line if looking from a normal perspective.

178079

Of course you can use...
Forum: Modelling, Lighting & Rendering Help 01-04-2011, 11:43 PM
Replies: 15
Views: 1,707
Posted By DeadlyFreeze
If your just squeezing out a small part on a...

If your just squeezing out a small part on a toothbrush it's going to be way more easy to just straight up model it.

Blob mesh has all kinds of quirkiness, not worth the setup time and tweaking...
Forum: Dominance War V 28-03-2011, 12:28 AM
Replies: 49
Views: 7,376
Posted By DeadlyFreeze
hmmmm... balls you say? 177064

hmmmm... balls you say?

177064
Forum: Animation & Rigging Help 25-03-2011, 08:07 AM
Replies: 2
Views: 450
Posted By DeadlyFreeze
freeze transformation or set/assume skin pose,...

freeze transformation or set/assume skin pose, both pretty much do the same thing. Skin pose will keep your animation intact assuming you have any.

There's a billion and one ways to go about...
Forum: Dominance War V 19-03-2011, 02:24 AM
Replies: 70
Views: 8,736
Posted By DeadlyFreeze
I'm impressed by the sole fact you came up with...

I'm impressed by the sole fact you came up with an elaborate back story for a guy with a giant dick for a head lol.
Forum: Dominance War V 12-03-2011, 08:00 PM
Replies: 538
Views: 54,498
Posted By DeadlyFreeze
Pretty silly what PC is doing, but w/e. No wonder...

Pretty silly what PC is doing, but w/e. No wonder this is the last DW, poor fred is getting beat like a dead horse, who would want to put up with all this **** for another year.

....also this...
Forum: Dominance War V 10-03-2011, 02:04 PM
Replies: 538
Views: 54,498
Posted By DeadlyFreeze
We ready... 175788

We ready...

175788
Forum: Off-Topic Discussion 02-03-2011, 05:27 PM
Replies: 12
Views: 1,145
Posted By DeadlyFreeze
like that...

like that...
Forum: Animation & Rigging Help 16-01-2011, 03:52 AM
Replies: 6
Views: 1,659
Posted By DeadlyFreeze
For keyed objects in reactor you need to set the...

For keyed objects in reactor you need to set the object to 'unyielding' in the ridged body properties. This will pick up its movement when you run the simulation.

Just a word of advice reactor...
Forum: Dominance War V 12-11-2010, 12:47 AM
Replies: 17
Views: 6,691
Posted By DeadlyFreeze
Here ya go I remade them for the last DW, PSD...

Here ya go I remade them for the last DW, PSD vectors.
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