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Search: Posts Made By: Bob Marley
Forum: Latest 3DTotal and other CG site's news 23-01-2014, 09:24 PM
Replies: 35
Views: 1,396
Posted By Bob Marley
I would keep pushing forward to contact the right...

I would keep pushing forward to contact the right person about that issue, and explained to them the misunderstanding, and the bad publicity that would give them.

And I would at the end of the...
Forum: Final Completed CG Artwork 03-12-2013, 08:41 AM
Replies: 1
Views: 239
Posted By Bob Marley
Ocean View

This is an old scene I decided to rework on and improve
Looking at it again now, I think the fur is a bit thick :(, ow well maybe in a year I ll work on it again.

Thanks for watching.

3DS Max...
Forum: General software and hardware help 27-11-2013, 11:09 PM
Replies: 4
Views: 464
Posted By Bob Marley
Material window preview

Hi there,

I have a quick and probably stupid question.

I just saw this tutorial and I m trying to get it like he did.

You can see from the image I provided the materials from the material...
Forum: 3D - 'Work In Progress - Organic models/scenes' 30-09-2013, 05:25 AM
Replies: 4
Views: 566
Posted By Bob Marley
I meant to post it in " Final Completed CG...

I meant to post it in " Final Completed CG Artwork "
Forum: 3D - 'Work In Progress - Organic models/scenes' 30-09-2013, 05:06 AM
Replies: 4
Views: 566
Posted By Bob Marley
Cocktail

Practice done after watching Kuba tip of the week on the Orange Juice.

http://imageshack.us/a/img62/4612/cjk4.jpg

http://imageshack.us/a/img692/5012/e6de.jpg
...
Forum: Animation & Rigging Help 18-09-2013, 12:52 AM
Replies: 2
Views: 473
Posted By Bob Marley
Thanks for that!! Yesterday I found an easy way...

Thanks for that!!
Yesterday I found an easy way with fbx and point cache which works fine on small scale, I ll see when I get to exporting large amount of models if it still work fines otherwise I...
Forum: Animation 18-09-2013, 12:49 AM
Replies: 6
Views: 930
Posted By Bob Marley
I just sent you a PM

I just sent you a PM
Forum: Animation & Rigging Help 17-09-2013, 04:01 AM
Replies: 2
Views: 473
Posted By Bob Marley
Pointcache mesh from 3DS max to Maya

Hi,

Well as it says on the title, I was wondering is it possible to Pointcache a mesh in 3DS max and then export the mesh to maya and have the pointcache working in maya???

REason mainly is as...
Forum: Animation 17-09-2013, 12:22 AM
Replies: 6
Views: 930
Posted By Bob Marley
I dont have time for voluntary work, sorry.

I dont have time for voluntary work, sorry.
Forum: Animation 16-09-2013, 02:34 AM
Replies: 6
Views: 930
Posted By Bob Marley
Hey, if its a paid job I m happy to help.

Hey, if its a paid job I m happy to help.
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 04-09-2013, 12:38 PM
Replies: 0
Views: 378
Posted By Bob Marley
Store Design - Organi

Here s some more practice at Store Viz
3DS Max - V-Ray

http://imageshack.us/a/img28/598/weog.jpg
http://imageshack.us/a/img43/6379/3mdr.jpg
http://imageshack.us/a/img89/1998/uuwo.jpg...
Forum: Animation & Rigging Help 24-08-2013, 09:34 AM
Replies: 2
Views: 596
Posted By Bob Marley
gPoly, and life changing modifier for animators :)

Not sure when it came out, why I never heard about it, but I just found it tonight, and I think it will change my life for ever :)

So I just wanted to share this with you guys, if you r an...
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 22-08-2013, 07:06 AM
Replies: 31
Views: 3,305
Posted By Bob Marley
Ow its Mari viewport that makes sense :)

Ow its Mari viewport that makes sense :)
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 09-08-2013, 03:42 AM
Replies: 31
Views: 3,305
Posted By Bob Marley
WOW Man, this is looking awesome!!! I thought Max...

WOW Man, this is looking awesome!!! I thought Max had a bad ass Viewport display, but damn Maya kicks ass too :)
I cant wait to see it all done, great update on the texturing!!!
Keep it up!!
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 06-08-2013, 12:27 AM
Replies: 31
Views: 3,305
Posted By Bob Marley
Very Nice indeed ;)

Very Nice indeed ;)
Forum: Final Completed CG Artwork 01-08-2013, 01:11 AM
Replies: 3
Views: 803
Posted By Bob Marley
Great idea, there s just something about the eyes...

Great idea, there s just something about the eyes and mouth that is not working for me but the rest look great, maybe the eyes are a bit the far up on the body and the white is too white :), and the...
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 24-07-2013, 11:48 PM
Replies: 31
Views: 3,305
Posted By Bob Marley
Hey TMNI, I sent you a PM

Hey TMNI, I sent you a PM
Forum: Final Completed CG Artwork 24-07-2013, 11:37 PM
Replies: 2
Views: 597
Posted By Bob Marley
Nice work, I like it, especially the last pic,...

Nice work, I like it, especially the last pic, but there s one easy tweak that will improve it a lot, its the road.
There s no displacement or bump map, which make it look like flat plastic, if you...
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 24-07-2013, 01:13 AM
Replies: 31
Views: 3,305
Posted By Bob Marley
Thats one badass Mecha, cant wait to see him...

Thats one badass Mecha, cant wait to see him animated, and if you need help with animation, I would be more than happy to help :)
Keep up the good work.
Forum: 3D - 'Work In Progress - Inorganic models/scenes' 08-07-2013, 02:25 AM
Replies: 19
Views: 1,257
Posted By Bob Marley
Your renders are not that bad, you just need to...

Your renders are not that bad, you just need to add some environment map(HDRI) to get better reflection, also try to make the light more interesting as at the moment it look just like an ambient...
Forum: Final Completed CG Artwork 03-07-2013, 04:39 AM
Replies: 2
Views: 316
Posted By Bob Marley
Cheers, appreciate it :)

Cheers, appreciate it :)
Forum: Final Completed CG Artwork 02-07-2013, 01:17 AM
Replies: 2
Views: 316
Posted By Bob Marley
UNIT Store Arch Viz

Here s a Visualization I did for the company UNIT for there new line of retail shop, one already open in Melbourne.
One of the biggest challenge was to render everything on time, as there s over 15...
Forum: Animation & Rigging Help 04-06-2013, 10:47 AM
Replies: 3
Views: 463
Posted By Bob Marley
Well that s the problem, its way too time...

Well that s the problem, its way too time consuming...hmmm. Thanks for your output.
Forum: General software and hardware help 03-06-2013, 03:50 AM
Replies: 0
Views: 257
Posted By Bob Marley
Copy/paste keys in maya

Hi,

I just started using Maya again, I m using 2012.

The problem is I want to use CTRL+c and CTRL+v to copy and paste, but I want to be able to do it from the graph editor and also from the...
Forum: Animation & Rigging Help 02-06-2013, 02:38 AM
Replies: 3
Views: 463
Posted By Bob Marley
?? Any ideas??

?? Any ideas??
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