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Search: Posts Made By: timberwo7ves
Forum: The All New Speed Modelling Challenges 22-08-2012, 02:35 PM
Replies: 36
Views: 5,610
Posted By ClassicGamer-3DT
Right then, the key with this entry, not always...

Right then, the key with this entry, not always but with this one I modelling most of the element separately, that way I have better control of parts that I wish to tweak further etc, I have...
Forum: The All New Speed Modelling Challenges 21-08-2012, 06:39 AM
Replies: 36
Views: 5,610
Posted By ClassicGamer-3DT
Planning ahead always helps & knowing your hot...

Planning ahead always helps & knowing your hot keys, toolset, shortcuts etc.

For this entry I was browsing google images & found two different styles of sit down racer arcades so I actually...
Forum: The All New Speed Modelling Challenges 20-04-2012, 11:14 PM
Replies: 82
Views: 8,544
Posted By ClassicGamer-3DT
right you asked for it,... Pirates Of The...

right you asked for it,... Pirates Of The Caribbean Treasure, Dr Who's Daleks (there's been a film... albeit awful), if you're feeling adventurous Gone In 60 Seconds "Eleanor", Ghost Rider's...
Forum: The All New Speed Modelling Challenges 10-04-2012, 09:56 PM
Replies: 45
Views: 4,991
Posted By ClassicGamer-3DT
I'd personally take the spline route....... will...

I'd personally take the spline route....... will update with an example in a mo...

EDIT: It took me longer to composite the mini tut pics than it did building the mesh, this mesh took me 8 mins...
Forum: Animation & Rigging Help 28-08-2011, 05:22 PM
Replies: 4
Views: 941
Posted By TekNeek
What I'd do - Create an Empty,, place it...

What I'd do - Create an Empty,, place it correctly and align it to the orientation you want, parent the group to the empty.
Forum: CG Chat 31-07-2011, 01:41 PM
Replies: 6
Views: 2,658
Posted By Tale51
Hi! I created a short video that will help you...

Hi!
I created a short video that will help you fix your problem. By default Maya keyframes are set to ease-in, that's why objects at the beginning and at the end are close to each other. You just...
Forum: The All New Speed Modelling Challenges 01-07-2011, 09:31 PM
Replies: 52
Views: 4,639
Posted By Pablo Ferro
I am really grateful for astroAJ´s,...

I am really grateful for astroAJ´s, dantrodgers´s, Vitrux´s Neil_F01´s ints´s, ocin´s and timberwo7ves comments. Thank you so much guys.

As an architecture student I have some good (and painful)...
Forum: Game Art 01-07-2011, 02:13 PM
Replies: 31
Views: 2,007
Posted By Kaiune3D
I would delete any unneeded faces. With Game Art...

I would delete any unneeded faces. With Game Art since poly limits are much higher than they used to be its not as "necessary" for poly restriction purposes. But you usually you have to have the...
Forum: Game Art 26-06-2011, 08:14 PM
Replies: 108
Views: 6,819
Posted By poopipe
this competition needs this.... ...

this competition needs this....

http://forums.cgsociety.org/showthread.php?t=317235


the first post holds gold.
Forum: General software and hardware help 25-06-2011, 09:22 AM
Replies: 26
Views: 2,082
Posted By poopipe
The way the software is written has a huge effect...

The way the software is written has a huge effect as well. It's not as simple as multithreaded or not multithreaded.

Ideally in a system for 3d work you want multiple physical multicore CPUs with...
Forum: General software and hardware help 24-06-2011, 03:48 PM
Replies: 26
Views: 2,082
Posted By Pablo Ferro
1) From personal experience, yes. Lower benchmark...

1) From personal experience, yes. Lower benchmark CPUs are safer.
Rendering is more demanding to your CPU than playing games. Example when something explodes in Crysis the cpu and gpu speed rise in...
Forum: CG Chat 11-05-2011, 03:10 PM
Replies: 10
Views: 645
Posted By paulius-st
if they will be so detailed and complex than...

if they will be so detailed and complex than whats the point of poutting them far away in background?


about your speed modeling - we are not all the same. i remember when i started working with...
Forum: CG Chat 07-05-2011, 04:53 PM
Replies: 9
Views: 1,086
Posted By NinthJake
Hi Dataworld. As timberwo7ves said there is no...

Hi Dataworld. As timberwo7ves said there is no "better than the other" when it comes to the software side. 3D Studio Max has many more features than Blender but I guess Blender is more...
Forum: The All New Speed Modelling Challenges 01-05-2011, 10:54 PM
Replies: 112
Views: 11,739
Posted By rocneasta
you have camstudio, i'm using it for my work and...

you have camstudio, i'm using it for my work and i'm happy with it - set the codec to xvid and you're good to go :)
Forum: The All New Speed Modelling Challenges 29-04-2011, 11:37 PM
Replies: 112
Views: 11,739
Posted By paulius-st
so whats the point of clay and wires then? the...

so whats the point of clay and wires then? the better we can see the structure of the model the better we can see how its made. some and most poses hide lots of technicly valuable visual info that...
Forum: The All New Speed Modelling Challenges 26-04-2011, 09:36 AM
Replies: 88
Views: 7,630
Posted By ClassicGamer-3DT
Righto. If you are model one object and...

Righto. If you are model one object and duplicating or instancing it several times it will count into the modelling time, because these extra models will still need to be moved, textured etc etc.
...
Forum: Tutorials 26-04-2011, 06:00 AM
Replies: 9
Views: 4,188
Posted By Crispy4004
Not to put your tutorial down, but there are...

Not to put your tutorial down, but there are better, physically correct ways to get clay results like this (http://www.zbrushcentral.com/attachment.php?attachmentid=214989) if you look into Mental...
Forum: The All New Speed Modelling Challenges 20-04-2011, 03:11 PM
Replies: 178
Views: 12,832
Posted By paulius-st
this clay render is achieved by using a composit...

this clay render is achieved by using a composit material and rendering with mental ray. dont know how its done with maya but maybe MR is the same in maya as in max. so i chose a composite material...
Forum: The All New Speed Modelling Challenges 17-04-2011, 08:55 PM
Replies: 178
Views: 12,832
Posted By MStandar
Yep you got that right :). 90min is the...

Yep you got that right :).

90min is the modeling only, you can sit with the other stuff for days if you want to.
Forum: Latest Visuals 13-04-2011, 09:26 AM
Replies: 11
Views: 1,472
Posted By koyima
twas actually a few months ago.

twas actually a few months ago.
Forum: CG Chat 25-01-2011, 07:31 PM
Replies: 22
Views: 2,504
Posted By paulius-st
so i found it :) for other users that will...

so i found it :)
for other users that will read it i want to say that these thoughts are not mine. they are from a industry insider veteran. his name i dont remember but this post did shake the cg...
Forum: General software and hardware help 07-10-2005, 06:34 AM
Replies: 2
Views: 426
Posted By Puckducker
Select the camera and open up the attributes...

Select the camera and open up the attributes (CTRL-A). Under, I believe it's "clipping plane", change the close setting to .01 and the far setting to 10000.

That should solve the problem. To give...
Showing results 1 to 22 of 22

 
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