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Search: Posts Made By: setschaos
Forum: Game Art 22-08-2012, 04:59 PM
Replies: 13
Views: 1,789
Posted By setschaos
This!

This!
Forum: 2D, traditional art and photography gallery 13-07-2012, 07:01 PM
Replies: 933
Views: 102,978
Posted By setschaos
Yes, that was very helpful. The step by step is...

Yes, that was very helpful. The step by step is easy to pick out the different choices you made during the process, when you cleaned it up, when you decided to make value changes, ect. Thank you so...
Forum: 2D, traditional art and photography gallery 10-07-2012, 10:11 PM
Replies: 933
Views: 102,978
Posted By setschaos
You have amazing work. I was wondering if you...

You have amazing work. I was wondering if you could give us some coloring tips. I usually start with an outline, then shade in black and white values, after that, my color ends up being sub par.
...
Forum: 3D - 'Work In Progress - Organic models/scenes' 15-05-2012, 12:02 PM
Replies: 77
Views: 9,889
Posted By setschaos
Looks awesome! Its nice to see more of your...

Looks awesome! Its nice to see more of your detail pop. My only crit for now is that you are blocking his belt with his left hand and it's a shame to waste all that detail work in that area. Play...
Forum: 3D - 'Work In Progress - Organic models/scenes' 07-05-2012, 03:58 PM
Replies: 190
Views: 29,937
Posted By setschaos
Just make the inset further in and more broad,...

Just make the inset further in and more broad, the dip you are thinking of comes where the clavicle meets the front of the shoulder as it lurches forward. That way the muscle from the shoulder to the...
Forum: 3D - 'Work In Progress - Organic models/scenes' 07-05-2012, 03:53 PM
Replies: 365
Views: 39,967
Posted By setschaos
Excellent render! Only crit is that the specular...

Excellent render! Only crit is that the specular looks off :D

Congrats! I have one due soon. Good luck!
Forum: 3D - 'Work In Progress - Organic models/scenes' 01-05-2012, 03:25 PM
Replies: 38
Views: 4,475
Posted By setschaos
Personal project. Trying to work on improving and...

Personal project. Trying to work on improving and building a relevant portfolio. I usually do the competitions in the game art challenge, but they seem to come few and far between and I end up coming...
Forum: 3D - 'Work In Progress - Organic models/scenes' 30-04-2012, 05:14 PM
Replies: 134
Views: 7,463
Posted By setschaos
I don't think there's a wrong way to rig. It's...

I don't think there's a wrong way to rig. It's all about final product. (of course someone should correct me if i'm wrong...) Yours looks so clean though and i like the controllers you have that are...
Forum: 3D - 'Work In Progress - Organic models/scenes' 30-04-2012, 04:12 PM
Replies: 134
Views: 7,463
Posted By setschaos
Looks awesome, nice and smooth. Any chance we'll...

Looks awesome, nice and smooth. Any chance we'll see a walk animation soon? What's your 'to do' list. Would be awesome to get some input about your workflow for some of us still working on rigs.
Forum: 3D - 'Work In Progress - Organic models/scenes' 29-04-2012, 08:02 PM
Replies: 134
Views: 7,463
Posted By setschaos
Yup, shouldn't be too hard to clean up the...

Yup, shouldn't be too hard to clean up the envelopes for the tail and work on the reigns. Looks great.
Forum: 3D - 'Work In Progress - Organic models/scenes' 27-04-2012, 12:11 AM
Replies: 134
Views: 7,463
Posted By setschaos
looks great! I love the facial morph animations....

looks great! I love the facial morph animations. Can't wait to see some final renders and maybe even a nice clip of the animations :D
Forum: 3D - 'Work In Progress - Organic models/scenes' 27-04-2012, 12:09 AM
Replies: 365
Views: 39,967
Posted By setschaos
more, more, more, faster, faster, faster! ...

more, more, more, faster, faster, faster!

Great work so far, I like your bloom. I want to see this finished, even if you don't make the deadline.
Forum: Realtime/Low poly art 13-04-2012, 08:10 PM
Replies: 21
Views: 3,134
Posted By setschaos
Be very detailed with the texture. If you want...

Be very detailed with the texture. If you want the wall to look great and not just good, play with subtle variations with the bricks. Since its a 'dungeon crawler' make it look like its been there a...
Forum: Game Art 03-04-2012, 10:29 PM
Replies: 8
Views: 1,542
Posted By setschaos
Actually, if you look at one of bigtoes posts...

Actually, if you look at one of bigtoes posts after the brief, he says that it's not a character contest, but a fan art contest. He said the. Ars from twisted metal were fair game, i don't see why an...
Forum: 2D, traditional art and photography gallery 31-01-2011, 07:28 PM
Replies: 751
Views: 80,551
Posted By setschaos
I meant skull on top of snake. Probably a...

I meant skull on top of snake. Probably a translation issue ^_^

Anyway! This is what I see: (ps. pardon my MS Paint heresy, at work right now...)
Forum: Realtime/Low poly art 28-01-2011, 12:44 PM
Replies: 28
Views: 3,048
Posted By setschaos
:-D Just takes more time because you're tossing...

:-D Just takes more time because you're tossing yet another 4096^2 texture into the mix :P

Looking goood!
Forum: Realtime/Low poly art 22-01-2011, 03:51 PM
Replies: 28
Views: 3,048
Posted By setschaos
The reduction in bump makes the model look...

The reduction in bump makes the model look better.

A few pointers:

The bands would look much better if closer in color to the pipe itself, make sure to add a little bit of shadow below each...
Showing results 1 to 17 of 17

 
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