Forum: 3D - 'Work In Progress - Inorganic models/scenes'
18-05-2013, 05:15 PM
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Replies: 599
Views: 33,701
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Forum: Game Art
16-05-2013, 03:11 PM
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Replies: 37
Views: 1,406
That would be the "standard" for a normal...
That would be the "standard" for a normal person...then again I think the eyes being a bit apart help the character, he is not supposed to be a well proportioned beauty queen, but rather the opposite...
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Forum: Game Art
14-05-2013, 04:58 AM
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Replies: 37
Views: 1,406
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Forum: 3D - 'Work In Progress - Inorganic models/scenes'
13-05-2013, 08:17 PM
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Replies: 8
Views: 298
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Forum: 3D - 'Work In Progress - Organic models/scenes'
11-05-2013, 06:26 PM
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Replies: 192
Views: 20,548
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Forum: 3D - 'Work In Progress - Organic models/scenes'
10-05-2013, 04:40 AM
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Replies: 365
Views: 39,832
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Forum: 3D - 'Work In Progress - Inorganic models/scenes'
09-05-2013, 04:40 PM
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Replies: 356
Views: 30,958
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Forum: Game Art
09-05-2013, 04:33 PM
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Replies: 39
Views: 1,538
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Forum: 2D, traditional art and photography gallery
08-05-2013, 02:23 PM
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Replies: 932
Views: 102,752
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Forum: 2D, traditional art and photography gallery
07-05-2013, 05:20 PM
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Replies: 932
Views: 102,752
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Forum: 3D - 'Work In Progress - Organic models/scenes'
01-05-2013, 08:02 PM
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Replies: 365
Views: 39,832
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Forum: 2D, traditional art and photography gallery
29-04-2013, 09:42 PM
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Replies: 932
Views: 102,752
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Forum: 3D - 'Work In Progress - Organic models/scenes'
27-04-2013, 02:35 AM
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Replies: 365
Views: 39,832
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Forum: 2D, traditional art and photography gallery
23-04-2013, 02:15 PM
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Replies: 932
Views: 102,752
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Forum: 2D, traditional art and photography gallery
22-04-2013, 06:39 PM
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Replies: 932
Views: 102,752
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Forum: 3D - 'Work In Progress - Organic models/scenes'
21-04-2013, 02:36 PM
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Replies: 192
Views: 20,548
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Forum: 3D - 'Work In Progress - Inorganic models/scenes'
19-04-2013, 02:21 AM
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Replies: 53
Views: 6,627
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Forum: 2D, traditional art and photography gallery
18-04-2013, 08:00 PM
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Replies: 932
Views: 102,752
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Forum: 2D, traditional art and photography gallery
15-04-2013, 02:41 PM
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Replies: 932
Views: 102,752
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Forum: 3D - 'Work In Progress - Organic models/scenes'
15-04-2013, 01:45 PM
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Replies: 365
Views: 39,832
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Forum: Game Art
13-04-2013, 10:02 PM
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Replies: 27
Views: 899
Needse Max for the base meshes with that clay...
Needse Max for the base meshes with that clay material that comes with it now, kinna looks like Zbrush's standard matcap
BiG ToE not to fear she is still going to have her breast mostly out or...
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Forum: Game Art
13-04-2013, 08:30 PM
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Replies: 27
Views: 899
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Forum: Game Art
12-04-2013, 01:57 PM
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Replies: 27
Views: 899
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Forum: 2D, traditional art and photography gallery
09-04-2013, 02:57 PM
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Replies: 932
Views: 102,752
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Forum: 3D - 'Work In Progress - Inorganic models/scenes'
08-04-2013, 10:21 PM
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Replies: 1,660
Views: 134,243
For a single "SubTool" 9 million is more than...
For a single "SubTool" 9 million is more than enough then you can start multiplying that by how many subtools you have and it will give you the total for the "Whole Model"
It seems that the whale...
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