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Search: Posts Made By: MKurzhals
Forum: Texturing & Skinning Help 12-04-2012, 04:06 PM
Replies: 12
Views: 924
Posted By astroAJ
I agree with TekNeek, why bother with UV's if...

I agree with TekNeek, why bother with UV's if it's only a 2D image, just apply some procedural shaders and then paint the details in with PS. The only problem will be if ur doing a comic book and u...
Forum: Texturing & Skinning Help 12-04-2012, 02:39 PM
Replies: 12
Views: 924
Posted By TekNeek
Well.. then I don't quite get why you need to UV...

Well.. then I don't quite get why you need to UV map it.

Check out --this tutorial (http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=1035)--
Forum: Texturing & Skinning Help 11-04-2012, 11:20 PM
Replies: 12
Views: 924
Posted By astroAJ
That looks so cool, post ur wips because I wana...

That looks so cool, post ur wips because I wana see more lol :D

The only thing I can think of to speed up ur workflow is to use plugins like http://www.uvlayout.com/ other than that ur going to...
Forum: Texturing & Skinning Help 11-04-2012, 07:03 AM
Replies: 12
Views: 924
Posted By rocneasta
You can always change the Material ID of certain...

You can always change the Material ID of certain polygons that you will be texturing and others that you will not texture. then when unwrapping just work with the ones you want to texture by...
Forum: Texturing & Skinning Help 11-04-2012, 05:56 AM
Replies: 12
Views: 924
Posted By paulius-st
group tem in to one or few groups and unwrap...

group tem in to one or few groups and unwrap them. or place them under one uvw modifyer and work from there.
as poopipe said - if you have lots of objects - it will take lots of time.
Forum: Texturing & Skinning Help 10-04-2012, 10:48 PM
Replies: 12
Views: 924
Posted By poopipe
attach them all together? basically, if...

attach them all together?

basically, if there's lot of stuff to do, it's going to take a long time and there's really not a lot you can do about that except get faster.
Forum: Texturing & Skinning Help 12-07-2011, 09:30 AM
Replies: 3
Views: 1,488
Posted By The Prime
It could be that your normal map is not set up...

It could be that your normal map is not set up correctly for the software you are using.

Try inverting the green channel in Photoshop. Depending on your software, this may be a checkbox you can...
Forum: Texturing & Skinning Help 12-07-2011, 08:52 AM
Replies: 3
Views: 1,488
Posted By paulius-st
because normal maps (normal bump) and...

because normal maps (normal bump) and bump/displacement maps work in diferent ways. normal maps are lighting information and doesnt realy affect the actual geometry of your model as for bump maps -...
Forum: Final Completed CG Artwork 11-07-2011, 11:05 PM
Replies: 7
Views: 637
Posted By Vitrux
That is a nice idea! very crazy but it is cool...

That is a nice idea! very crazy but it is cool :dance:
Forum: Final Completed CG Artwork 11-07-2011, 08:24 PM
Replies: 7
Views: 637
Posted By Kage
Renders look great, but they'd look even better...

Renders look great, but they'd look even better without the chromatic effects, eurgh
Forum: Final Completed CG Artwork 11-07-2011, 07:42 PM
Replies: 7
Views: 637
Posted By Neil_F01
cool.. love the render.. it looks cool.

cool.. love the render.. it looks cool.
Forum: 3D - 'Work In Progress - Organic models/scenes' 03-04-2011, 01:21 PM
Replies: 143
Views: 24,353
Posted By laur2000ad
:hmm::hmm: ...

:hmm::hmm:
http://img841.imageshack.us/img841/9452/51422483.jpg (http://img841.imageshack.us/i/51422483.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
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