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Posts Made By:
Fredddy
Forum:
Modelling, Lighting & Rendering Help
26-02-2012, 09:31 AM
Replies:
2
Displacement Mapping the Outside But Not The Inside
Views:
543
Posted By
Fredddy
As the surface of a sphere is only a single poly...
As the surface of a sphere is only a single poly in thickness I don't think you would be able to affect only the outside.
You could however simply clone the sphere and reduce it in size so that it...
Forum:
General software and hardware help
28-11-2011, 03:48 PM
Replies:
5
Max - Email Notification
Views:
978
Posted By
Fredddy
Thought they might be but you never know, a real...
Thought they might be but you never know, a real person may need the answer :)
Thinking about it, how do I know your not a bot BiG ToE.
I'm not even sure if I'm real or not some days. (Depends on...
Forum:
Modelling, Lighting & Rendering Help
08-11-2011, 07:26 PM
Replies:
4
3DS Max, Main UI bridge shortcut
Views:
2,816
Posted By
Fredddy
There is a quick (ish) work around to hot key the...
There is a quick (ish) work around to hot key the bridge tool.
Type this into the maxscript listener
$.EditablePoly.Bridge ()
Highlight the text in the listener and drag/drop it onto your...
Forum:
Modelling, Lighting & Rendering Help
30-10-2011, 04:47 PM
Replies:
3
disable real world map scale option permanently
Views:
987
Posted By
Fredddy
Customize/Preferences. Its at the bottom right...
Customize/Preferences.
Its at the bottom right of the General tab.
Forum:
Modelling, Lighting & Rendering Help
19-06-2011, 04:45 PM
Replies:
3
3ds max - spacing tool or array for rivets??
Views:
851
Posted By
Fredddy
I can think of a way using the snapshot tool but...
I can think of a way using the snapshot tool but its a bit long winded.
First, create a spline the same shape as your object.
You can do this by converting to editable mesh, selecting an edge loop...
Forum:
Animation & Rigging Help
09-05-2011, 08:58 PM
Replies:
16
3ds Max 2011: Make numbers count up
Views:
2,470
Posted By
Fredddy
Ok... another go. t = text name:"Text"...
Ok... another go.
t = text name:"Text" wirecolor:red steps:10 --create text object, set colour and steps
addmodifier t (extrude amount:5) --add extrude modifier...
Forum:
Animation & Rigging Help
05-05-2011, 03:48 PM
Replies:
19
3Ds max foot roll rig issue
Views:
2,188
Posted By
Fredddy
Just for future reference. You can save your...
Just for future reference.
You can save your files from 2011 so they are compatible with 2010.
Just select 3ds max 2010 in the file type box of the save dialog window.
Forum:
General software and hardware help
27-03-2011, 03:54 PM
Replies:
3
help! Looking for a plugin
Views:
463
Posted By
Fredddy
Assuming its a 3ds max plugin I think that your...
Assuming its a 3ds max plugin I think that your looking for Greeble.
http://max.klanky.com/plugins.htm
Forum:
Texturing & Skinning Help
27-03-2011, 07:47 AM
Replies:
4
Mental Ray Normal Map Help!!!!!!!!!!!!!
Views:
1,142
Posted By
Fredddy
In the file node of your normal map, turn the...
In the file node of your normal map, turn the filter type to off.
It is usually set to quadratic by maya.
This should help with the rendering.
Forum:
Modelling, Lighting & Rendering Help
25-03-2011, 08:16 PM
Replies:
4
Lighting Help - everything is black
Views:
414
Posted By
Fredddy
I afraid thats all I can think of without seeing...
I afraid thats all I can think of without seeing all the settings for the lights and exposure.
I'm sure someone will point you in the right direction.
Forum:
General software and hardware help
10-03-2011, 03:53 PM
Replies:
14
Randomize selection Material ID (script - 3dsmax)
Views:
2,162
Posted By
Fredddy
If it's any help there is a material ID...
If it's any help there is a material ID randomiser in the Soulburn scripts package but you can't set specific ID's with it.
Forum:
Weekly Photo Modelling challenge
15-02-2011, 06:04 PM
Replies:
124
week #10 - St James Church, Long Marston, UK
Views:
46,396
Posted By
Fredddy
About all I can do on this one. Working away...
About all I can do on this one.
Working away from home for the rest of the week so no more time for me. :hmm:
Anyway, here is my render with diffuse, bump and normal maps.
Forum:
Animation & Rigging Help
13-10-2009, 04:58 PM
Replies:
12
[3dsMax] Rotation Constraint - 1 Axis?
Views:
8,988
Posted By
Fredddy
If I understand correctly you could use the locks...
If I understand correctly you could use the locks in the Link Info panel under Heirachy.
Showing results 1 to 13 of 13
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