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Search: Posts Made By: Fredddy
Forum: Modelling, Lighting & Rendering Help 26-02-2012, 09:31 AM
Replies: 2
Views: 543
Posted By Fredddy
As the surface of a sphere is only a single poly...

As the surface of a sphere is only a single poly in thickness I don't think you would be able to affect only the outside.
You could however simply clone the sphere and reduce it in size so that it...
Forum: General software and hardware help 28-11-2011, 03:48 PM
Replies: 5
Views: 978
Posted By Fredddy
Thought they might be but you never know, a real...

Thought they might be but you never know, a real person may need the answer :)
Thinking about it, how do I know your not a bot BiG ToE.
I'm not even sure if I'm real or not some days. (Depends on...
Forum: Modelling, Lighting & Rendering Help 08-11-2011, 07:26 PM
Replies: 4
Views: 2,816
Posted By Fredddy
There is a quick (ish) work around to hot key the...

There is a quick (ish) work around to hot key the bridge tool.
Type this into the maxscript listener

$.EditablePoly.Bridge ()

Highlight the text in the listener and drag/drop it onto your...
Forum: Modelling, Lighting & Rendering Help 30-10-2011, 04:47 PM
Replies: 3
Views: 987
Posted By Fredddy
Customize/Preferences. Its at the bottom right...

Customize/Preferences.
Its at the bottom right of the General tab.
Forum: Modelling, Lighting & Rendering Help 19-06-2011, 04:45 PM
Replies: 3
Views: 851
Posted By Fredddy
I can think of a way using the snapshot tool but...

I can think of a way using the snapshot tool but its a bit long winded.
First, create a spline the same shape as your object.
You can do this by converting to editable mesh, selecting an edge loop...
Forum: Animation & Rigging Help 09-05-2011, 08:58 PM
Replies: 16
Views: 2,470
Posted By Fredddy
Ok... another go. t = text name:"Text"...

Ok... another go.

t = text name:"Text" wirecolor:red steps:10 --create text object, set colour and steps
addmodifier t (extrude amount:5) --add extrude modifier...
Forum: Animation & Rigging Help 05-05-2011, 03:48 PM
Replies: 19
Views: 2,188
Posted By Fredddy
Just for future reference. You can save your...

Just for future reference.
You can save your files from 2011 so they are compatible with 2010.
Just select 3ds max 2010 in the file type box of the save dialog window.
Forum: General software and hardware help 27-03-2011, 03:54 PM
Replies: 3
Views: 463
Posted By Fredddy
Assuming its a 3ds max plugin I think that your...

Assuming its a 3ds max plugin I think that your looking for Greeble.
http://max.klanky.com/plugins.htm
Forum: Texturing & Skinning Help 27-03-2011, 07:47 AM
Replies: 4
Views: 1,142
Posted By Fredddy
In the file node of your normal map, turn the...

In the file node of your normal map, turn the filter type to off.
It is usually set to quadratic by maya.
This should help with the rendering.
Forum: Modelling, Lighting & Rendering Help 25-03-2011, 08:16 PM
Replies: 4
Views: 414
Posted By Fredddy
I afraid thats all I can think of without seeing...

I afraid thats all I can think of without seeing all the settings for the lights and exposure.
I'm sure someone will point you in the right direction.
Forum: General software and hardware help 10-03-2011, 03:53 PM
Replies: 14
Views: 2,162
Posted By Fredddy
If it's any help there is a material ID...

If it's any help there is a material ID randomiser in the Soulburn scripts package but you can't set specific ID's with it.
Forum: Weekly Photo Modelling challenge 15-02-2011, 06:04 PM
Replies: 124
Views: 46,396
Posted By Fredddy
About all I can do on this one. Working away...

About all I can do on this one.
Working away from home for the rest of the week so no more time for me. :hmm:

Anyway, here is my render with diffuse, bump and normal maps.
Forum: Animation & Rigging Help 13-10-2009, 04:58 PM
Replies: 12
Views: 8,988
Posted By Fredddy
If I understand correctly you could use the locks...

If I understand correctly you could use the locks in the Link Info panel under Heirachy.
Showing results 1 to 13 of 13

 
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