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Old 19-08-2007, 11:26 PM   #61
Trimyr
the anti-hero
 
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That's a nice looking DS Silver Bullet.
I'm kind of a fan of MrX's bingo game as well. The manual/automatic button was a nice touch. I'm wondering though - does it automatically fill in your numbers (that would be handy), or just automatically call the next ball?

I've tried the PSP a couple times. I never really got far with it. For some reason I just couldn't get into the model that much. The one time it seemed like I had a good start, the power went out. Anyway, we've got over a week left. I think it's possible we can at least get something resembling the PSP in 90 minutes.

ClassicGamer, not much to say. Of course your pile of entries are good (with the exception of that last one ). You had, however, already done the Lynx, so I modeled the Lynx II instead.

It looks like a complete mess when you look at the wireframe, and it kind of is. However, it's made entirely of 4-sided polygons, all one mesh. Most of those seemingly extra edges are the result of connecting rings of edges to help with smoothing, and then spreading out the vertices evenly to maintain curves. I didn't model the connectors or anything on top, and nothing on the back save the two rubber strips - Having everything at some sort of curved angle made sure of that. Also, there seems to be a vast shortage of Lynx II box pictures on the web. Not sure why I got so hung up on putting the box in, but there you have it.
I think I might pick a nice, square, blocky system to model next.


Software: 3DS Max
Modeling: 80 minutes
Rendering: 9h32m (then reducing the file size to 145k to negate all that extra detail)
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