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Old 02-08-2011, 06:47 AM   #18
sarN
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Join Date: May 2003
Location: Massachusetts, USA
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Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place is SMC #36 
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Ok, not the most original idea I'm sure, but it still was a lot of fun. Drew up a concept last night and stayed pretty true to it when I modeled tonight. Looking back it doesn't seem like much in an hour and a half as just about everything was modeled from boxes and cylinders haha. I was hurrying to finish all that I could, would have loved to add more details like numbers / letters on the keys, and numbers for the clock and dialer. Spent a lot of time rendering, decent amount texturing (more like finding the textures) Anyways, I'm happy enough with it.

It's got a typewriter for messages, a phone, a ringing bell and light for when you get calls, and a camera on the back.

All materials are from vray-materials.de, I love that site. The letter texture was from a random image found on google. And if you notice, the piece on the camera on the beauty render is different from that of the flat render (I also had the clock glass hidden on the flat render). I have no idea what the problem is, as it should not be a black cylinder, but rather a black square (to hide the obvious stretching on the camera texture) Anyways, I might fix it tomorrow, but the renders take quite a long time with these materials.
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