|
|||||
|
|
|
|
#1 |
|
Registered User
Join Date: Sep 2003
Location: DENMARK
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
pub :D
a pub with a BIIG mug
__________________
------------------------------ msn: BrilleFaar_dexter@yahoo.dk email: BrilleFaar_dexter@yahoo.dk add me if i want to ![]() www.dexter-dk-3d.tk/<---- My HOME PAGE!!! (Not Finish yet) |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Sep 2003
Location: Louisville
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
|
Is this for a game? Or just lo-poly? It looks okay, but could use some nice bump maps.
|
|
|
|
|
|
#3 | |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
|
Quote:
![]() Nice model so far. Any chance of a wire shot and poly count? Will be interesting to see what it's like when it is textured. |
|
|
|
|
|
|
#4 |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
|
Oh, and one thing I just noticed... It appears to be a two level building from its dimensions, but the windows are upstairs and the doors are downstairs. If it is a high ceiling building then the windows would still be lower or possibly taller as opening and closing them would be tricky!
|
|
|
|
|
|
#5 |
|
Registered User
Join Date: Apr 2003
Location: The Netherlands
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
|
nice but i dont like the Mug it is to thin!
|
|
|
|
|
|
#6 |
|
Registered User
|
yea, the mug should be thicker and a little smoother and maybe you should try chamfering the edges on everything, but since it`s only for a game......and also, encrease the raycount in the advanced lightning pannel, so the GI looks better....!!!
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|