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Old 14-09-2003, 03:51 PM   #1
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fresnel lense

Most of my efforts were focused on the lense. No pun intended
The lense consist of more than 500 individual prisms. Couldn't decide on a lighthouse setting or a museum indoor setting so I did this one first.
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Old 14-09-2003, 03:53 PM   #2
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second view
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Old 14-09-2003, 03:53 PM   #3
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last one
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Old 14-09-2003, 03:59 PM   #4
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very cool
i just dont like the screw thingies when you go up cloise lol, they kinda ruin the realism IMO
the light thingy looks great
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Old 14-09-2003, 04:11 PM   #5
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Those are steel rivets that hold the glass panels and framework together. I agree they don't work well with the lighting and mat. I'll work on them some more if I decide to keep the outdoor environment. Working on the indoor museum version now.

Thanks for the comments.
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Old 14-09-2003, 11:23 PM   #6
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Looks cool.

Can we have another close up on that lens? Maybe just the lens model by itself? Also a wireframe of the lens would be great too?
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Old 15-09-2003, 02:08 AM   #7
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Coll, i really like the lense, i just think that maybe ya should give more of a sun burn, "exposure" feel to the lighting, i think it would match up better with the background
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Old 15-09-2003, 02:47 AM   #8
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really cool, like he said, the lense looks too new and clean.
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Old 15-09-2003, 05:49 AM   #9
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i would really like to see how it looks in a night shot with the light on
i also agree that your metal isnt cutting it
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Old 15-09-2003, 08:33 PM   #10
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interesting subject, Ron.
Maybe the glass lenses should be more contrasting, they look a tad greyish.
Will you do a night scene with the lighthouse alight?
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Old 15-09-2003, 08:40 PM   #11
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Nice scene!
Nice idea too.

Question...

How long did that take to render with all that Refraction????
500 prisms!
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something wrongI think
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Old 16-09-2003, 02:42 AM   #12
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Thanks for all the feed back.

I think that these lense themselves are a work of art. Hardly no two are the same. I just couldn't resist modeling one.

I do plan to do a night scene with it fully lit and maybe an animation too.

Most lighthouses are kept in immaculate condition. I even hesitated to add corrosion to the metal. I do however agree that a "dirty" scene sometimes looks better in cg.

Still a bit of work to do on the lightng and the glass mat. So much reflective surface is highly dependent on the environment.

Here is a wire:
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Old 16-09-2003, 02:49 AM   #13
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Here is a close up. Kind of dull with not much environment to reflect. Thought I would post it anyways since it took 4 hrs to render.

This is from the indoor museum setting. Think I will probably stick with it for the still. It seems to suite the composition much better.
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Old 16-09-2003, 08:20 AM   #14
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hey ronrn, the image looks real cool, and no wonder it took so long to render , with soo many objects if u could work more on the light setup, the scene would look awesome
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Old 16-09-2003, 11:01 AM   #15
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Oh yea. Lots more work to do on this one.

More detail and texturing to do.
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