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#1 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 378
Thanks: 4
Thanked 16 Times in 16 Posts
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Kaiune3D - FanArt - Mega Man X
For this I will be doing a realistic style (non anime) of Mega Man X. Im thinking the following armor will be my inspiration.
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#2 |
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Your Cuban Daddy
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Concept has potential, go for it.
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#3 |
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Registered User
Join Date: Aug 2010
Location: Grefrath, Germany
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Great Idea.
![]() Best of luck! |
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#4 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
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Made a quick head bust to build off of using dynamesh. Once I got the shape i was looking fore I took it into Silo for retopology and to build the helmet.
Decimated Head in silo Retopo wit helm |
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#5 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
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Made a quick body for proportions and started building the chest armor
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#6 |
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Registered User
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Looking very cool keep it up!
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#7 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
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Nearing an end to the low poly mesh ![]() |
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#8 |
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Registered User
Join Date: Apr 2011
Location: Germany
Posts: 629
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Thanked 98 Times in 98 Posts
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nice start
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#9 |
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Registered User
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nice man, diggin the armor and gun, cant wait to see it textured
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#10 |
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Registered User
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So far so good, keep sculpting and adding more detail.
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#11 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
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Had some time to work in ZBrush. Any crits would be greatly appreciated. |
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#12 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
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Small update. Textures are very rough mainly to block in color placements for Photoshopping. Last edited by Kaiune3D; 21-03-2012 at 02:58 AM.. |
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#13 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 378
Thanks: 4
Thanked 16 Times in 16 Posts
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I have had too much time away from my computer. I have to buckle down now on this
Will post wips latter today if at all possible. |
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