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Reliable Moderator
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SMC #43 "Retro Revival" - Classic Video Game Systems
![]() The Challenge Rules 1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified. 2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified. 3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter. 4). You MUST include the following details with each submission: A). Software used B). Time spent creating the model. C). A Clay Render of your models. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified. 5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k. 1 image for your wireframes and 1 for your clay combined with a optional beauty render. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. 6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time. 7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable. 8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one. 9). The Winner must email jo@3dtotal.com to claim their prize. 10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize. These rules apply to everybody taking part there will be NO exceptions! Subject: Classic Video Game Systems. Deadline - 10:00PM GMT 9th March 2012. Description: A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[2] Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mice, keyboards, and joysticks. In this new challenge we would like you to create video game systems from what is considered the "Retro" classifications so these can range from first generation systems all the way up to 5th generation systems.... basically anything from the 1972 Magnavox all the way up to 1996 and Nintendo's N64.... so that's 1972 to 1996 the scope of consoles, arcades, and handhelds throughout this period is staggering and should give you all ample choice of things to create..... and as a bonus you will have two whole weeks to create.... so go get researching and get modelling! Modelling Time: 90 Mins. Prizes: 1st Place - £30 worth of 3DTotal downloadable products & a gold award badge. 2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge. Honourable Mentions - Bronze Award Badges Above All Else Have Fun & Good Luck! My Starter ![]()
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#2 |
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in search of excellence
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two weeks it is
not back to work ![]() |
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#3 |
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Registered User
Join Date: Feb 2012
Location: Austin, Texas
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;[ Looking all over for my sega.. I think my brother sold it...Cruel world..So very cruel... guess I'm stuck with my n-64 ;/.
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#4 |
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Reliable Moderator
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Good luck with that then, I found it a very tricky modelling shape, but the worst shape is the Sega Master System II it's difficult to work out
so opted for the Nintendo Entertainment System but not had chance to texture or render out yet.
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#5 |
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Registered User
Join Date: Jul 2011
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So far I've tried modelling a playstation 1 (Not strictly 'Retro' as defined in the rules of the contest, but it's a console from my childhood.
) twice, failed and given up... So then I tried the Magnavox and failed (twice). D:I'm determined to start entering these though, so I'll try and get something in! ![]() |
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#6 |
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Reliable Moderator
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Who's gonna do the original Outrun sit down arcade cabinet from 1986
I'd like to see that....... or the Sega Game Gear Or Sega Nomad?I will produce something soon, but still so busy with client work.
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#7 |
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Addicted to 3D
Join Date: Jul 2008
Location: Sweden
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Hmm Sega nomad, looks like a fun one to do. I might actually do that one :P
The outrun looks nice too, but noway i would manage to make that in 90mins ![]() Btw i have always tought the "Game gear" was newer than the "nomad", Game gear looks more modern while the nomad looks like a square box. ![]()
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Rolex Daytona - WIP: http://forums.3dtotal.com/showthread.php?t=83457 Last edited by MStandar; 27-02-2012 at 11:20 AM.. |
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#8 |
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Reliable Moderator
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Agreed, take a look at the Sega Master System II..... it's a right difficult shape to perfect.
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#9 |
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Registered User
Join Date: Sep 2010
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Sega Out Run
I attempted! Ha!
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#10 |
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Reliable Moderator
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Oh sweet
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#11 |
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Registered User
Join Date: Aug 2011
Location: Ghent, Belgium
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oeh this challenge looks nice!!! I hope I'll have some time this weekend to make an entry
(spending most of my free time on a rigging script for max ^_^ ) |
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#12 |
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Need to work more...
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Here s my entry, didnt go as far as I wanted to.
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My Blog:juliencoffin.blogspot.com |
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#13 |
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n00b and proud of it!!!
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Well I've had one shot at it and I've still got about 40min but I've wasted a lot of time. Now that I've got all my mistakes out of the way I'm going to have another crack at it! :P Hopefully and entry from me in a few hours!
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#14 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 987
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Can’t enter these things until mid-year, uni has gone into full throttle
![]() But will keep an eye on the challenges and will try to comment. |
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#15 |
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THE Mad Moderator
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I was hoping I would get my entry in before Classic Gamer did!
![]() I went all the way to the full 90 mins, and even though I measured out everything down to the millimeter, I had to sacrifice a ton of details to get it done in time. I tried to use different techniques to help speed up things. I used a lot of splines and extrudes for certain shapes like the controller ports and plugs. The controller itself was a couple of simple boxes converted to editable polys and some more extruded splines to get the shapes I needed. Luckily texturing time isn't counted. Textures were a combination of pictures and free fonts that I found online.I give you: The Nintendo Entertainment System!
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Born in hearts... and etched in cold... the swingsets pay... the playground's toll... If you can't read this... then my plan is working! Now stop reading this and go model something! Soon the world of 3D will belong to me! Follow me on Twitter @McFlyGold |
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