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#1 |
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Brain break!
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Hi there folks,
I'm hoping there'll be an easy fix to this little issue I've got. I'm trying to delete or move one or more individual particles which have been generated as part of a pcloud. The cube objects they have generated are intersected badly in a few parts of the scene. I am not intending to animate the object in any way. I need a way of either selecting and deleting/moving particles individually, or converting the whole thing to standard geometry so I can bang an edit poly or such on it and go from there. Anyone have any ideas how to go about this? Many thanks for your time people! ![]() |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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you can use a mesher to convert it to geometry
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#3 |
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Brain break!
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That it'd be your good self who solved this mystery for me!? :P
I swear man, you've probably solved about 80% of the questions I've raised through these forums, and often within minutes of asking. Are you an AI? Haha. Thanks once again; it worked perfectly! ![]() Edit: for anyone following this in future who is unfamiliar with it, mesher is found under the "compound objects" rollout. Last edited by Chulk607; 12-04-2012 at 08:44 PM.. Reason: I'm a dumb dumb head. |
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#4 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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If I didnt know things like that after 15 years of daily max usage I'd probably kill myself
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| Tags |
| convert, geometry, individual, particle, pcloud |
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