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#1 |
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Registered User
Join Date: Jun 2003
Location: Milan, Italy
Posts: 13
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Murmillo
Hi,
this is an old work done with 2 friends for a community project. We done it in 3/4 days so the final result was not the most satisfactory. For a senseless reason I decided to refine it and render a turntable for my reel. I hope that you help me to do my best with him ![]() Just a few informations: Guglielmo "Larsen" Rovere: hard surface and environment modeling Francesco "XATMO" Sternativo: rigging me: everything else [ ]I will not bore you with the previous versions of the model or every single step, so I will start from the present. Hopefully you can find much more pictures on my blog. These are the last renders before start texturing ![]() ![]() and these are the first two textured items [metals are still provisional]: Belt ![]() ![]() Shield [IMG] [/IMG]thanks in advance ![]() |
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#2 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
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Epic, I really like the worn detail on his armor.
Only crit I would have is that his body looks too clean, particularly his back. I imagine he would have some battle scars or even whip marks on his back. Looks great, let's see some more of your work!
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My Character Creation Thread |
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#3 |
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Available for Freelance
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also that metal bit in the middle of the shield dosen't look worn enough whack some scratches on it
good job though looks really good |
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#4 |
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Registered User
Join Date: Jun 2003
Location: Milan, Italy
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Sorry for the late response, I'm really too busy with my job and family.
First of all: thank you for your comment, really appreciated. But about the metal, as I said, is just provisional...till now. This is the first approach about the helm: ![]() ![]() Seams like there is too much blur in some detail, but I will fix in the final shot. |
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#5 |
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Dr. Hula
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Looking good man, will be nice to see how this turns out
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#6 |
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Registered User
Join Date: Jun 2003
Location: Milan, Italy
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Thank you, Hulahuga
![]() Arm plates: ![]() |
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#7 |
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Registered User
Join Date: Jun 2003
Location: Milan, Italy
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Still here [free time... where is my free time?]
This is the point: ![]() ![]() next to do: cloth, gladius and skin. Then some tweaks here and there to fix materials. note: area light samples are still too low. Will rise on final renders. |
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#8 |
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Registered User
Join Date: Jun 2003
Location: Milan, Italy
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I think I'm really close, just some tweak here and there.
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#9 |
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Dr. Hula
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Looks really good. What I would change or tweak a bit would probably be the metal as it doesn't yet look spot on
.
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#10 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
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inside of the spaulder needs to be dirtied up to break up the monotony of noise in that one spot. It looks fantastic, excellent detail.
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My Character Creation Thread |
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| armor, character, rome, sculpting, texturing |
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