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#1 |
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Registered User
Join Date: May 2010
Posts: 191
Thanks: 14
Thanked 20 Times in 19 Posts
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Help plies
hii i got a question i made some 3DText in 3Dsmax animated with wave modifier and now i want to put it in unity but i cant get it to send the animation with it.
ideas anyone? |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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unity doesn't support mesh deformation animations afaik. I'm not 100% it supports morphs in the free one either to be honest (check this first, if it does make some targets and export that)
if it doesn't support morphs you have three options 1 . Rig it and animate the bones 2 . Write some code that deforms the mesh - which is not as hard as it sounds. I've done exactly that to make some rolling sea for a game I'm working on. I think it's fairly cheap resource wise provided you're not updating the collision mesh at every update 3 . buy the mesh deformation package that somebody wrote for unity, I can't remember the name but you'll find it by searching the unity forums |
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#3 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,556
Thanks: 82
Thanked 306 Times in 289 Posts
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unity doesnt support vertex based animations like morph and in your case - wave modifyer.
the most reliable and fastest method is rigging and animating it and then exporting your text along with animation. |
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