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#1 |
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[Gwandi]
Join Date: Dec 2003
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WIP: GI Scene
Weekend
![]() just started with this GI scene... me using a photgraph as an reference... Please note: no textures, lights and shadows need to be adjusted gonna start modeling the chair c&c welcomed ![]() |
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#2 |
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Corrupted Member
Join Date: Oct 2003
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nice work man...but the bars at the opening seems a bit too big in your render compared to the ref....
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#3 | |
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[Gwandi]
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Quote:
made the chair... last one... for now... next gonna start texturing. ![]() |
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#4 |
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Registered User
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This is very cool, I like it, I can't wait tell I can just choose somethign like this and be able to model it, I envy you : P
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#5 |
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there are crossbars on the windows. the lighting looks great.
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#6 |
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is studying.
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hmm...
nice...i really like it....
which renderer do u use?
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#7 |
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is studying.
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ah...
somethings i just noted...
the stairs u have modelled a too small....if u are going case sensitive witht he reference.....and, i wud suggest not to use area shadows at this point but to have the light is such a gradient that it gives long, spreading shadows.... there is a bit of bump and scratch on the wall...if u want to have a bump map for that....it wont be that good...i wud like that to be modelled.... its going pretty cool.....i just cant wait to see how u paint the floor texture! see ya !
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#8 |
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[Gwandi]
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Thanx alot every1.... spc. you, geoman for such a nice feedback..
i am using vRay, and as i said the shadows werent final, plus me aint modeling the scene 100% as inn the reference the aim is the GI and light... well, i am almost done with the textures... and i was lookin for some nice building bg... cant find 1 - any1 any idea?i was thinking if i dont find any ill model it :| |
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#9 |
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Threedy Member
Join Date: Feb 2003
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don't bother attempting to recreate this brilliant photography - i absolutely love it!
just my 2 cents of course. don't listen to me. ![]()
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[b]Christian |
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#10 |
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[Gwandi]
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Chris-3DT: thanx watching my post and commenting, yup... this pic sure is cool! i love it myself! thts the main reason i chose this to be a reference...
anyways... i search alot for building images and cudnt find any suitable for my scene... so i modeled one... |
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#11 |
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[Gwandi]
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just wanted to see how the building would look in the actual scene...
please note: i need to adjust the light for the building.... plus need to adjust the shadow samples (kept for fast render time)... C&C welcome |
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#12 |
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Wow! It's very close to the original picture. I love the buildings you made for the background.
I guess you're going to add some specularity to the floor texture? |
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#13 | |
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[Gwandi]
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Quote:
![]() wait up for an update! ![]() |
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#14 |
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mmmuuaaahahahhaahahahahah
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I hope you dont mind me drawing on your pic but theres only one thing I found that I dont like...and maybe you did this on purpose But I dont know...I circled everything in red what Im talking about...if you look at the refernce on the left the portion I circled in red doesnt look like the portion I circled on your actual model. The black square is how it should be on your left side only better in detail...lol
Now Im not saying you Have to make that space...just a suggestion if you are wanting to make your model just like the refernce.
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Splines are the devils minions ![]() Click here to see my Ferrari Aurea WIP Click here to see my Russian Isu-152 Tank(WIP) Click here to see my WIP 2Door humvee for HL2 mod ------------------------------------------- "Life is but a dream in someones head" Bullethead ------------------------------------------- AIM=St Metallica MSN=bullethead_4@hotmail.com |
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#15 | |
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[Gwandi]
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Quote:
![]() i know that my modeling doesnt match the photo... but thats not what i was aiming for... its a pure GI Scene (lights & shadows) anyways: i rendered 2 scenes... one is grey and other is color lemme know which one do you folks like better? i prefer the grey better ![]() Color: |
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