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#1 |
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Registered User
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Building
Hi all this my new work, hope you like that. Actually i'm working on a inn (heroic-fantasy) for a friend (& for his RPG
). But the roof cause me some problems because i don't know how i can do that. ![]()
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"There is no death, there is the Force." - a green dwarf - ![]() ------------------------- www.arkeo3d.com |
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#2 |
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zzzzzzz.....
Join Date: Feb 2003
Location: southeastern US
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Well for a traditional flat/commercial roof, let the walls rise above roof level like a railing of sorts. Flat roof material is normally small gravels. Pipes and skylites protruding above roof level will help add to realism.
A roof with pitch/angle will be a bit more complicated. I normaly use simple planes (triangular for hip styles or rectangular for gable style) for each roof section. Pitch/angle is usually determined by.....pitch= rise x span. hth some ![]() |
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#3 |
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Registered User
Join Date: May 2004
Location: The Netherlands
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looks good... only the roof.. its way 2 flat... maybe use a railing indeed
![]()
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groovy baby! |
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#4 |
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is studying.
Join Date: Jul 2003
Location: Pakistan
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hmm...
well..quite neat...nothin to crit....what are u planning next?
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#5 |
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Registered User
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Mmmm i see Ronrn, i'll try to do that
thanks for your help.Yea Kealo you right ![]() After the roof making, i must do the street & others buildings (more simple) for the background. When it will be finished (and when i receive my 3d total cd textures ) i'll texturing it & render.
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"There is no death, there is the Force." - a green dwarf - ![]() ------------------------- www.arkeo3d.com |
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