>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Modelling, Lighting & Rendering Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
14211 rads test
Old 30-12-2004, 01:45 PM   #1
ross_coe
formerly Ross-3DT =P
 
ross_coe's Avatar
 
Join Date: Oct 2002
Location: Glencoe Scotland UK (London atm)
Posts: 723
Thanks: 0
Thanked 0 Times in 0 Posts
Maya Modelling (NURBS, Polys, or Sub-D?)

Hey folks

I been trying my hand at Maya (PLE) over the last few days. And I've been looking at some tutorials and I'm a bit confused to be honest. Ya see, I can't decide whether I should be modelling with NURBS, polys or Sub-Ds???

It seems like polys and sub-d's are pretty much the same.....so does anyone know which is best to use? I've been doing mainly poly modelling which seems cool, but I've tried sub-d's and they seemed a little fiddly. It also seems to me that they both have pretty much the same functionality - you can use poly modelling tools when modelling with sub-d's, and you can use smooth or smooth proxy with polys to get the same result as sub-d's anyways, it's been bugging me so if anyone knows which is best, i'd be chuffed if you could let me know

Oh I've recently had a try of XSI, and all I can say is....it has great modelling tools very nice to use and it has lots of cool modelling tricks
__________________
__________________

PasteyFace - Online Folio (W.I.P)
My CGS Folio Page
__________________
ross_coe is offline   Reply With Quote
Old 31-12-2004, 04:00 AM   #2
Bonciu Toma
Registered User
 
Bonciu Toma's Avatar
 
Join Date: Nov 2004
Location: Romania
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to Bonciu Toma
Well, I think it's easyer to start modeling using polygons. Then when you want some extra detail at a smooth level you can swich to the sub-d mode. It has the advantages of beeing able to add detail only where you want it; also very easy to make hard edges in smooth mode; and the posibility of editing the object at different levels of detail (this means that you can alter the major shape by moveing few vertices, for example, in a low level of detail).

And after a while of playing with polys I think that any modeler will try the nurbs which I must say are so powerfull represented in Maya and can give you some posibilities to make things so much easyer if you know how to use the proper tools.

I hope this kinda gives you a point of start or something to take in consideration.

Ofcourse that when you'll master all the tools that Maya offers for polys, subd's and nurbs and once you'll know theyre desadvantages and advantages you'll be able to decide what method of modeling it's more suited for a specific task.
__________________
www.tomabonciu.ro
Bonciu Toma is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 04:18 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission