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Old 30-06-2005, 07:32 PM   #1
usuarioeco
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[3d Max 7}Charriot anim

Hello! My english is very bad, but iŽll try to explain what i need. I want to do an animation of a charriot with chess horses. They have only one foot. I do the anim of the horses jumping in place, and now i need a script or something that when i move the charriot : 1- the wheels spin(or twirl?) and 2- the charriot stay in touch with the terrain made with a plane with noise applied to make the mounts and valleys.
I hope you can understand my ugly english and that someone can help me.
Thanks in advance for everyone.
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Old 01-07-2005, 12:41 AM   #2
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Ok, so u need the wheels keep spinning when the horse running. And animation of charriot moves on a bumpy road?
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Old 01-07-2005, 12:52 AM   #3
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Bumpy road!

Yes Maggie! The road is bumpy, but not much. The mountas are big in area but not to high

Last edited by usuarioeco; 01-07-2005 at 06:05 PM..
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Old 02-07-2005, 04:37 PM   #4
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Here's my chariot, when it moved forward it looks bumpy, but moved backward smoothly.
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Old 03-07-2005, 03:42 AM   #5
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First, we link the 2 wheels to the carrier.
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Old 03-07-2005, 03:43 AM   #6
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Right click left wheel > Click Wire Parameters > Transform > Rotation > Y Rotation, while dragging

the dotted line, click the carrier > Transform > Position > Position X.
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Old 05-07-2005, 01:31 AM   #7
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How about this?
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Old 05-07-2005, 10:12 AM   #8
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Some steps:

1. Link Carrier to Dummy.

2. Select Dummy > Animation Menu> Constraints > Path Constraint> Click ur spline path. Now the chariot moves along the path.

3. Input curvelength $Helix01 at MaxScript Mini Listener, then press enter. This is the value of the spline length. I call it CurveLength. (Helix01 is my spline that is used as a path, if ur path is called spline01, then use $spline01)

4. Wire Wheel01 Y rotation to Dummy Position > Path Constraint > Percent.

5. Input degtorad(-Percent*CurveLength) at Wheel01. 2305.68 is my CurveLength.

Last edited by MaggieQue-3DT; 05-07-2005 at 10:22 AM..
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Old 05-07-2005, 10:20 AM   #9
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Here's a screenshot. The dummy has to be placed between the 2 wheels, and it's pivot point is exactly "on the ground".

Maybe u could try

CurveLength*degtorad(-Percent)

It gives the same result too.

Last edited by MaggieQue-3DT; 05-07-2005 at 02:26 PM..
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Old 05-07-2005, 07:18 PM   #10
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Tanx again!!!!

OK Maggie, iŽll try and then i return with a feedback to you, ok?
Tanx again, and again, sorry for my ugly english!
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Old 06-07-2005, 05:03 AM   #11
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wow, you muss summit this to the tutorial section Maggie =)
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Old 05-07-2005, 07:51 PM   #12
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Ur English is quite beautiful. Don't worry. I speak broken English too. Luv Luv kissy kissy.
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