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#1 |
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New to animation
Join Date: Jul 2005
Location: india
Posts: 303
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the z experiment is the experiment i am trying now. it is to make dbz charecter models and to texture it on the way with toon shader or to immitate toon shader.Any help or advice about any techniques with toonshader.or without toonshader to imitate simillar output will be appriciated
Here is how much i got so far Step1- the armer ![]() Step2- the arms ![]() Step3-the head and the neck and a bit of messing around ![]() Step4 -To be continued....
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my haikus Beautiful dreams Bring hope to the future changing an era. hopes and dreams are what we are made of but is that all? little feet are born to make thir own path but do they? |
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#2 |
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New to animation
Join Date: Jul 2005
Location: india
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Step4- playing around with colors
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my haikus Beautiful dreams Bring hope to the future changing an era. hopes and dreams are what we are made of but is that all? little feet are born to make thir own path but do they? |
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#3 |
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Registered User
Join Date: Nov 2005
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Vegetas face looks weird
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#4 |
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Have too go on never stop
Join Date: Oct 2002
Location: sweden
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Man keep this up! i know its hard doing anime in 3d but man your close. I dont think the hair is realy true too the main vegeta and i think you should use the other type of zajajin armour. And pracctice more on your shader adges might be a tad too big here and there. Wira would help too soo we could help you with your topology! keep it up bro.
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