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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,601
Thanks: 135
Thanked 143 Times in 115 Posts
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This is where you need to post your final entry's. Before you do, take a look at the winners gallery. Those are good examples of how you should layout your models.
I want to see: -final pose/model layout -model(front/left/back) -texture sheet -wires/polycount Due date for submissions is the same, the 28th 11pm (GMT) Voting will start that saturday. Try to post everything in one post, to keep the thread clean. If your images are bigger than the attachment option can handle, use sites like imageshack and photobucket to help with the load.
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 04-08-2006 at 11:11 PM.. |
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#2 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,601
Thanks: 135
Thanked 143 Times in 115 Posts
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Vidar_Nelson's Entry:
![]() concept http://www.swebucket.com/inside/pict...4fdc9ab62.jpeg texture http://www.swebucket.com/inside/pict...4267c8cec.jpeg wire http://www.swebucket.com/inside/pict...24f9f3ff0.jpeg Beauty render http://www.swebucket.com/inside/pict...9a6b40c58.jpeg Turntable http://www.deviantart.com/view/36527256/ 748 tris (including swords) soft: blender & gimp |
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#3 |
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Better than nothing...
Join Date: Mar 2006
Posts: 111
Thanks: 0
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Last edited by OROCHI; 26-07-2006 at 10:04 PM.. |
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#4 |
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Blood thirsty man
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Her's my entry
![]() I edited the pics Thx BiG ToE
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lost the ability to draw,3D,animate
Last edited by de4dy; 28-07-2006 at 03:10 AM.. |
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#5 |
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<party> <yes please>
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here is my entry. i'm gettn' ready to move so i have to call it done now or get nothing else accomplished. i'm not happy with it, still lots to learn but this is a big step for me. COMPLETING a model, i've never done before.
if something is not right for this entry let me know and i will correct it if i'm allowed...Render ![]() Wires Back ![]() Front ![]() Left ![]() Texture ![]() |
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#6 |
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Registered User
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Model Info:- 1000 triangles - 524 polys - Made in 3d Studio Max 8 Texture Info:- Targa w/ alpha - 512 x 512 pixels - 100% Self ilumination - Made in Photoshop CS2 Beauty shots:Running for lunch: ![]() Pure Hungre: ![]() Estructure:Morph Action: ![]() Texture Sheet, Light & Shadow, Textured Model: ![]() Polycount, Wires, Shaded: ![]() ![]() ![]() Good Luck everybody!! * |
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#7 |
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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
Thanks: 0
Thanked 1 Time in 1 Post
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Low poly monster_Spike
Here is my low poly monster.
poly count and textures are in the wip thread: http://forums.3dtotal.com/showthread...239#post482239 |
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#8 |
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Registered User
Join Date: Mar 2006
Location: Norway
Posts: 169
Thanks: 0
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My final entry
![]() Hope I didn't miss any rules heheRender One ![]() Rendet Two ![]() Wire Images (With Polycount) ![]() Front, Side, Back ![]() Texture ![]() Last edited by arneoog; 26-07-2006 at 05:36 PM.. |
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#9 |
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matty
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stumpy the lonely tree monster
First time entering so i hope this is all in order
Stumpy with axe in head has 687 Tris Final Render - concept - ![]() texture maps - the spec and bump are 50% of there original size ![]() clay - ![]() Wires and Angles - ![]() ![]() poly counter - ![]() Last edited by freesupra; 28-07-2006 at 04:53 PM.. |
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#10 |
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Marquis of Montréal.
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here's my entry:
Deep sea DragonFish Stats: - tri count: 972 - maps : handpainted 512x512 diffuse, self illumination, bump and specular. - Software: 3dsmax 7, adobe photoshop CS. Pictures: Beauty shot: ![]() Regular render: ![]() Screenshot: ![]() Texture unwrap (diffuse map) : ![]() Thanks to every participant, it's been a great comp! look forward to the next! ![]() |
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#11 |
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I'm retarded.
Join Date: May 2006
Location: Tucson, Az
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
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Veth the Impaler
Low poly monster entry:
Veth the Impaler ![]() 986 Triangles Modeled in 3dsMax8 Textured in Adobe Photoshop Concept artwork, wires, texture map.
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#12 |
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evil-vision|Studio
Join Date: Jul 2004
Location: San Gabriel, California
Posts: 1,280
Thanks: 0
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final render:
![]() wires: ![]() textures: diffuse: ![]() bump: ![]() |
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#13 |
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Registered User
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Chair of evil
Here is my entry. Modeled in max and textures hand painted in photoshop.
![]() ![]() ![]() ![]() ![]() Last edited by Niten; 27-07-2006 at 10:08 AM.. |
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#14 |
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Registered User
Join Date: Jul 2006
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
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Dragoyle
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#15 |
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Meh...
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Kit
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