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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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this thread is for people who don't feel like making a thread, so feel free to post a work in progess or even a finished piece in here.
HELPFULL C & C ENCOURAGED
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 23-10-2006 at 07:19 AM.. |
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#2 |
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I'll get it started by throwing this up, a bike I started for the low poly comp. I didn't like the path I took with this so I'm doing a new one.
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#3 |
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Reputation beyond repute
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Got some work on the new "bike" done.
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#4 |
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Meh...
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Pretty cool idea, Big Toe.
just a small thing i'm working on. lowpoly seems to be all the rage now days... its a little higher than handheld specs, but i wanted to keep it as low as posisble. i can still lose a lot of polys in the torso and in the hair. ![]() |
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#5 |
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#6 |
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#7 |
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trying to keep this thread alive and kicking.
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#8 |
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Reputation beyond repute
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#9 |
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New goal: Platinum spam
Join Date: Dec 2004
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cool style, big toe. nice and aggresive looking vehicles. i really like the trike design and the car looks really nice.
the plane looks a bit odd, with those 2 huge engines. judging by the overall look of it, i think its a fighter of some kind, so those 2 engines look a bit to vulnerable the way they are now. the big turbine(?) on the front looks cool, kinda 1950's/60's fighter feel to it. looking forward to more updates soon ![]()
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NEW SIGNATURE! aint it pretty? |
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#10 |
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Registered User
Join Date: Dec 2003
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Hey Big Toe........its really a great idea to start a common wip thread so that people can visit and see so many different WIPs together and comment...and also will be benifitial for everybody who posts here as each persons' work will b visible together to anybody who enters this post...and will alsways b a curosity as whats in the next post in there!!!
and to start with....some great wires by u...!!!..... |
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#11 |
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~
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My first face texture...
I've still not grasped how to UVW yet, so the back of his head is untextured, but at least I got his face textured. So erm.. Yarr. ![]() The ears are sort of placeholders, I'm sure it would be better if they were actually in the same object as the head, and the texture is something I whipped up in 20 sec without a refference :P |
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#12 |
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Meh...
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his beard looks lopsided, like maybe he couldn't shave right with the eyepatch...
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#13 |
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Reputation beyond repute
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well he looks like a pirate to me, and pirates have to shave on a boat, made of wood, that goes up and down, and side to side. It's hard shaving under those conditions, might be how he lost his eye.
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#14 | |
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~
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Quote:
Now, on a more serious note, could anyone please help me a bit on how to UVW a head? I usually see UVWs like this: ![]() My problem is that I have no idea how to get the side of his head next to the face like that. What I did on that pirate was using a plane UVW map, then editing it a bit. ~<3 |
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#15 |
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The Nerd
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In the Unwrap Editor you have to unwrap first the front of the face then the side and weld the verts which should be together, there is an extra option to see the Vert Connections
![]() Also are here 2 good tutorials for this ![]() http://www.poopinmymouth.com/tutorial/tutorial.htm
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