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#1 |
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CG Artist
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The Village
Hi all!
I was navigating on google to try to find a reference image, and make a "copy" of it. I've found this image and I like it very much, so I tried to make a kind of stylized version of the photo. I hope you like and make some C&C! ![]() High Resolution Thanks! Last edited by luisaum_gma; 30-10-2006 at 06:21 PM.. |
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#2 |
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3Dwannabee
Join Date: Oct 2005
Location: Belgium
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it seems the textures for the roof in the upper-left corner are to tiled.. you can see where the texture repeats itself..
but overall a realy nice render which would look awesome with just a few more adjustments |
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#4 |
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Mysterious user
Join Date: Apr 2006
Location: Heart of Europe - Prague
Posts: 362
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Man, that's really coool.
I agree with fatbunny( ) and those dirt maps are in too low res., but it's very professional.
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Regards, Phantom.cz please, check out my: Last completed 3d artwork:Samsung S600 Speed modeling challenge wins:Telephone booth, Rocket backpack My 3D software: Cinema 4D
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#7 |
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see it different
Join Date: Jul 2006
Location: sibiu, romania
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very good scene and great textures
, one thing i would remove from the image is the blurring/dof...it doesn't suit the scene, as you can see from the reference picture. |
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#8 |
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Perfectionist...
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Yeah, very impressive work
![]() With a bit more texture adjustments/render adjustments, it could be almost exactly like the original image. Another thing I noticed though is that the reference has really soft shadows, yet in the render, the shadows have a harder feel which could be changed to add more impact ![]()
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First Finished Project: Z-5500 Speaker Set Current WIP Projects: Korg Krome from PMC Xbox 360 set Older WIP Projects (Some dead for now): Z-5500 Speaker Set WIP (Now Finished) Dance Pad Model (DDR/DS) WIP |
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#9 |
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Registered User
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Looks like you "coppied" the reference image very well. I would advise you to sharpen your image a bit (for example in photoshop). And maybe change the sky, it doesn't fit the scene lighting in my opinion. Otherwise, I like it a lot
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#10 |
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CG Artist
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andrewf1, thanks! yeah, i think i overreacted on the DOF.
Kage, thanks man! the reference don't have visible sun shadows, but i put it just for make a diference, cause i want to do like it was a diferent day, diferent time. Nippur, thanks man! Actually the sky is the hdri that i used to the skylight, but i think it lost a little on the color correction. But overall, my intention was make like a game version of the photo, that's why i put things that doesn't exist on the original scene (like the sun shadow, the diferent sky). Thanks everyone! |
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#11 |
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Registered User
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great render and textures, nice job!
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#12 |
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Man of the Hour
Join Date: Feb 2004
Location: Why right here, of course...
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Thanks for the large reference...now how about a wire, lol. Your textures seem...unorthodox...and I want to see how you managed them.
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The Easter Bunny is a MONSTER! - It's Out! |
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#13 |
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CG Artist
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Thanks ZippZopp!
And inveni0, what you mean unorthodox hehe? I don't have the max file right now, but i have a render without textures to show you guys: ![]() Thanks! |
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#14 |
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Registered User
Join Date: Feb 2005
Location: sweden. But i like to move around...
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I didnt like the DOF, otherwise looks very good. The texture are to repetive on the "higher" wall. This you already knew, but here is something new. Wrong shading for the tree. Is it just a 2d plane? Then try to make it 3d.....
If the trunk is 3d, does it resive shadows, and does your branches cast shadows? Dont know whats going on...Hmm Nice render and very close to the ref image. Make the changes and this is a Five star render ![]() Cheers Last edited by djmj; 29-10-2006 at 11:07 AM.. |
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#15 |
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name's S.H.A.N.K
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I think you have done a pretty good job there, well done
![]() although I think that some textures are way too blurry or is it bcoz of the DOF, dunno but looks pretty Real to me, good work ![]() |
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