|
|||||
|
|
|
|
#1 |
|
Registered User
Join Date: Feb 2007
Location: Oxford UK
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
After a couple of very trying and tiring weeks (involving the loss of a weeks work on this guy and a load of other personal work when my home PC blue-screened and died, cause still unknown) I have clawed my way back to the where I was a week ago, i.e. the high res mesh almost being complete. I'm fairly sure I won't be able to complete this guy for the dealine now (I haven't even done a concept for his weapon yet) but I will continue on until I can continue no more....
Anyway, I'm pretty happy with the high mesh and once I have added a few more details (including all his major pipes, his hands and face around his eyes) I'll quickly knock up a low model and try and at least get the boy normal mapped.... Here's a couple of screen grabs from Silo to show his current state..... ![]() Last edited by Lord Rancid; 12-03-2007 at 12:50 PM.. Reason: UPDATE |
|
|
|
|
|
#2 |
|
Arm& you !
|
Hello man!
![]() This is gonna be a HARD month! ... Goodluck btw ![]()
__________________
Draw a crazy picture!
Write a nutty poem! Sign a mumble-gumble song! Whistle through your comb! Do a loony-goony dance ‘Cross the kitchen floor! Put something silly in the world! That ain’t been there before! "Sell Silverstain" |
|
|
|
|
|
#3 |
|
Registered User
Join Date: Feb 2007
Location: Oxford UK
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
Just finished my roughed out concept. Still needs loadsa cleaning up (and his Big F*cking Sword needs sorting out) but this is where I am right now.......
![]() |
|
|
|
|
|
#4 |
|
Registered User
Join Date: Feb 2007
Location: Oxford UK
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
Here's a close up of thearm......
![]() Last edited by Lord Rancid; 07-02-2007 at 01:00 PM.. Reason: Not happy with an image |
|
|
|
|
|
#5 |
|
iCreate
|
I'm digging the gears mate!
Last edited by ThatDon; 07-02-2007 at 01:09 PM.. |
|
|
|
|
|
#6 |
|
Registered User
|
Extremely nice. Love the gears and bolt's feel and those enormous exhaust pipes, you really feel that there is a lot of power in that robot. Head also looks sweet.
|
|
|
|
|
|
#7 |
|
Registered User
Join Date: Feb 2007
Location: Oxford UK
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
Last image for now, a pic of the torso on it's own (you can see where the limbs slot into a self contained ball n' socket type joint)....
![]() |
|
|
|
|
|
#8 |
|
Registered User
Join Date: Jul 2003
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
really cool, reminds me of hawkprey's older work.
__________________
http://www.arshlevon.com |
|
|
|
|
|
#9 | |
|
Registered User
Join Date: Feb 2007
Location: Oxford UK
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
Quote:
Thanks for all the helpful comments and kind words so far.... The next stage for my concept will be a clean up , both of the design itself (gonna simplify some of the details, cos it's just too damn busy for my taste) and the artwork (gotta clean up the messy construction lines and get some colour ideas on there) .... |
|
|
|
|
|
|
#10 |
|
Registered User
Join Date: Feb 2007
Location: Oxford UK
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
Added some armour pieces (that fit onto attachment points on the arms and legs) and a first pass design of his sword (the idea here is that he can grip the handle set in the blade for thrusting or parrying moves. The blade-handle can even rotate!!!).....
![]() Last edited by Lord Rancid; 07-02-2007 at 05:13 PM.. Reason: forgot link to pic!! |
|
|
|
|
|
#11 |
|
Registered User
|
Very cool concept dude!
Keep it up!
__________________
Working on a new real and some tutorials, along with a new webpage! Will hopfully be done in a few months! Cheers! ![]() Jonny |
|
|
|
|
|
#12 |
|
Registered User
|
Bravo!!!
___________________ .::KILL THEM ALL::. |
|
|
|
|
|
#13 |
|
One Pixel Shy
Join Date: Sep 2005
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
|
Great style and detail. I'm thinking your biggest struggle is going to be fitting all that detail in with the poly limit. No doubt lots of normal/bump/transparency mapping will be required.
I'll definitely be watching your progress. |
|
|
|
|
|
#14 |
|
Lucid Dreamer
|
nice, i will make sure my guy is right behind urs in the war for armor protection heheheh
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|