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| View Poll Results: Who is the Winner | |||
| Robbiek1000 |
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0 | 0% |
| BiG ToE |
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0 | 0% |
| Marv |
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0 | 0% |
| Omnicypher |
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0 | 0% |
| Goust |
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0 | 0% |
| Merlyn |
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0 | 0% |
| Setschaos |
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0 | 0% |
| Yam Fries |
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0 | 0% |
| Tuxedokat |
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0 | 0% |
| Poopipe |
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0 | 0% |
| Voters: 0. You may not vote on this poll | |||
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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,610
Thanks: 136
Thanked 144 Times in 116 Posts
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DUE DATE: December 9th: a Sunday, 6 weeks and a few days from today! 11:59 pm GMT - SUNDAY Final Pictures: Required In The Final Post (1 post per entry): - 1 x Winning pose shot. This image can only have "One" pose of your character. No multiple shots or different angles. Just one! - 1 x Beauty shot of your character. Feel free to put multiple angles of your character or just one big version or your character on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you. - 1 x wireframe shot of your character. Feel free to put multiple wireframe shots or just one big wire frame shot on this page. It is up to you. Must have polycount included. - 1 x texture sheet that includes all your used sheets squeezed into "one" sheet. - Concept Sheet (Only if you have a concept) Everyone who enters must vote, or your entry will be disqualified. DUE DATE: December 9th: a Sunday, 6 weeks and a few days from today! 11:59 pm GMT - SUNDAY |
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#2 |
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Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
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-Winning Shot-
![]() -Beauty Shot- ![]() -Wireframe- ![]() -Screen Grab- ![]() -Texture Sheet- ![]() -Concept- ![]() good luck to all!
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"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com |
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#3 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,610
Thanks: 136
Thanked 144 Times in 116 Posts
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#4 |
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Registered User
Join Date: Feb 2006
Location: Sweden
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
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Winning Shot
![]() Beauty Shot ![]() Wire and Tri-count ![]() Texture Sheet ![]() Concept sketch ![]() |
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#5 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
Posts: 717
Thanks: 0
Thanked 0 Times in 0 Posts
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Baal Durok!:
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#6 |
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Threedy Spy Master
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Last edited by Fenixy; 05-12-2007 at 11:34 PM.. |
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#7 |
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Registered User
Join Date: Sep 2004
Location: Manchester, England
Posts: 427
Thanks: 0
Thanked 0 Times in 0 Posts
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#winnig shot#
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http://www.merlynlear.com/index.htm |
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#8 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
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Good luck all, I can't wait to see all the finished pieces!
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My Character Creation Thread Last edited by setschaos; 07-12-2007 at 07:47 PM.. |
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#9 |
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Registered User
Join Date: Nov 2007
Location: Portland, OR
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
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Winning
![]() Beauty ![]() Polycount & DX Display of Standard Material ![]() Wire ![]() Textures ![]() Good luck to everyone! |
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#10 |
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Registered Artist
Join Date: Nov 2007
Location: Pittsburgh PA
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
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Dark Side Final Entry from TuxedoKat, good luck all
Winning Pose
![]() Beauty ![]() Texture ![]() Screen Grab Wire ![]() Screen Grab Wire on Textured ![]() Screen Grab Textured ![]() Good luck to all!!! NEXT COMP LETS GO!!! ![]() |
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#11 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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I could sit here for weeks tweaking but I wont.
Behold! the part of my personality my girlfriend wishes I'd keep to myself Last edited by poopipe; 07-12-2007 at 10:04 PM.. |
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#12 |
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Registered User
Join Date: Feb 2006
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
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Winning:
![]() Beauty: ![]() Wire/Polycount: ![]() ![]() Texture (halfsize): ![]() ![]() ![]() Concept: ![]()
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My Gallery |
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#13 |
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Registered User
Join Date: Nov 2007
Location: Florence, Italy
Posts: 64
Thanks: 0
Thanked 2 Times in 2 Posts
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Dark Side Final Entry
Winning Shot:
Beauty Shot: Wireframe: Texture: Concept: Good luck to everyone! Last edited by Gordon_Freeman; 09-12-2007 at 10:35 PM.. |
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#14 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
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First Place:: Goust: 26
Concept: 9 Model: 9 Texture: 9 Concept: I think your concept was the strongest, it as aspects of visual goals as well as anatomical references, kudos. Model: Your modeling skill is great stuff, You had a great arrangement of polygons and really made it look good for the end result. Texture: In the end, it was your texture that really made your work set out, not only did you use a nice diffuse map and specular map combination without one overpowering the other, but you also used space wisely and kept it optimized for the most part. Good work I hope to see more of your stuff here shortly. Second Place (TIE):: Robbiek1000: 24 Concept: 6 Model: 10 Texture: 8 Concept: I think your concept could have been a little more detailed, overall, it was great to determine the anatomy of your subject, yet the actual part of the concept is to visualize your end-game production. The anatomy pic is more like a WIP piece, but helpful just the same. Model: Your layout of polygons is impeccable, I hold the skill to high regards. The model is well planned out with little to no discrepancies within the frame. You kept it simple and it allowed for a anesthetic piece. Texture: The texture was good artistically, loots of detail in the actual diffuse map as opposed to relying on the normal (a common error that I find in most of my recent work) Given the insane amount of texture space that we were allotted, It's nice and compressed and shows a decent skill in arranging you texture for optimization. Second Place: TIE) Gordan_Freeman: 24Concept: 9 Model: 9 Texture: 6 Concept: I really like the depth of your concept, it shows the detail that you were going for in the final piece. The only reason you got a nine here was that your piece didn't quite allot for the complete anatomy of your 'dark-side' and this corresponds to the comment I have for your model Model: I absolutely admire your upper chest and head structure and the poly layout around the shoulders and arms, it makes for convincing animation I'm sure. However, you lose me on the legs and feet. The legs seem to cylical and the shape of the balls of the foot and on to the toes does not convince me that it's part of the same model. I think in comparison to the hands and arms, the feet are really stubby and look too much like the paws that you were going for. I'm sure it was very much intentional, but I'm thinking the toes should have been a little more menacing. Good job regardless Texture: Your texture is very detailed and I really like the capability you show here to demonstrate detail. Your optimization is very low though. I like the approach you take to the mapping or your UVWs in the sense that you try to align it to the true wireframe as much as possible, but making it so that all of your UVWs fit like a puzzle within the frame given allows for more detail in the desired spots with less texture space if you so desire. Like Robbiek1000 though, the texture space given was insane, so it's not too terribly off.
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My Character Creation Thread |
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#15 |
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Registered User
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my vote
First Place-
Member Name: YAM FRIES Concept (9) Model (8) Textures (9) Second Place- Member Name: Setschaos Concept 9 Model 8 Textures 7 Third Place- Member Name:Poopipe Concept 5 Model 7 Textures 7 |
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