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#1 |
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Schooling
So I've been looking at colleges to go to after i graduate high school this june, and i really want to go into the 3d industry. whether it be games, movies, etc, im not so sure of yet, but i know for sure i want to be a 3d artist. I've been accepted to the Art Institute of Ft. Lauderdale, and will most likely be attending there in october of this year. of course im sure that more schooling will be required after the 3 years ill spend at AI, but i do not know of many other schools offering 3d courses. The only ones ive really heard of are the Toronto Film School and another film school in Canada who's name escapes me right now. I was just wanting some feedback on what are some pretty good schools, not only in the United States, but anywhere. All help is appreciated. Thanks.
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#2 |
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if you're horni
Join Date: Jan 2003
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Try some of these first,
http://forums.3dtotal.com/showthread.php?t=52271 http://forums.3dtotal.com/showthread.php?t=53029 http://forums.3dtotal.com/showthread.php?t=51848 http://forums.3dtotal.com/showthread.php?t=51710 http://forums.3dtotal.com/showthread.php?t=50870 http://forums.3dtotal.com/showthread.php?t=49416 http://forums.3dtotal.com/showthread.php?t=48431 http://forums.3dtotal.com/showthread.php?t=53542 This list took me about 5 mins to compile, and are only threads started in 2007 I think. Plenty of them here. You'll find people here are responding to threads of this topic less and less. As there is a new thread, with someone asking which university they should pay $100k attend, started almost every week. Please pardon my obnoxiousness, but my wife cooked a pie for dinner, again.
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#3 | |
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h4xx0r
Join Date: Jun 2006
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Colleges are only good for skipping classes.
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All humans ever wanted is just a little more than they could ever get... Quote:
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#4 |
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Can't stay away.
Join Date: Sep 2002
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I have to say, I do wonder about the relevence of colleges for learning 3d these days. The good ones are few and far between it seems. There are enough resources online, and a good portfolio speaks more highly than a college certificate. Ultimately, If I were hiring, I'd care more about the quality of the art than anything else.
My 2 cents. |
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#5 | |
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Man of the Hour
Join Date: Feb 2004
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Quote:
Also, you can be a great artist working alone, but tutorials online (and working alone) are essentially just a collection of different ways to complete a project. For instance, there are at minimum 3 different ways to model an organic character. My advice is to attend a small (community) college that offers courses in videography and graphic design. If they offer 3D courses, jump on that, too. Get the lowest level certificate you can. This will save you money, but will also provide a document that says "I Have Been Trained In" this, this and that. The next step would be to learn auxiliary programs on your own, such as ZBrush (which is more and more becoming industry standard), MudBox, etc. Also, attending seminars on different aspects of the software pipeline are good to have on the old resume. But I would never, never, ever say, "A degree is a waste of time." I guarantee that between you and an artist of equal talent, the one with a degree wins.
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The Easter Bunny is a MONSTER! - It's Out! |
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#6 |
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if you're horni
Join Date: Jan 2003
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My sentiments exactly Mont.
A lot of people agree, especially those who have actually attended such courses. I found THIS thread started by Jeremiah Bigley to show a fair amount of interest in the topic, and most of the opinions stated that in no uncertain terms, that a qualification related to this industry, is a complete waste of time and money.
__________________
Every time I learn something new, it pushes some old stuff out of my brain. Like the time I took that home wine making course and forgot how to drive. ![]() ![]() Honki's helpful thread of uselessness.![]() ![]() ![]() something wrongI think |
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#7 |
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Registered User
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oh yes i agree with you too Mont, but having a college degree cant hurt. and besides, ill also be getting hands on training as apposed to just buying dvds and self teaching. i mean, ive been self teaching photoshop for about 3 or 4 years, and 3ds max for about 2 years, and starting mudbox now. but like i said, its hands on, and its not only 3d stuff in max, its drawing also, so i can do my own concepts (i dont now), and its also working in UnrealEd. i dunno, college in this field is not necessary, but it does help.
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#8 |
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Can't stay away.
Join Date: Sep 2002
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Sure, I can see your point there Oniram. But the "can't hurt" point isn't quite true. Debt, my friend: that's the hurt.
My point is you really need to weigh that one up.Actually, if there is a benefit to college, it's that it will give you the chance to really focus on your art (self-directed study is always great if you can find the time). I am always sceptical about what you will actually learn on one of these courses, but that's because my own course was a steaming heap of s**t, and my tutors were the ones crapping it out. how does it go...? "Those who can't, teach." Of course there are exceptions, but Honki and others are right to give warning. |
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#9 |
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Registered User
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i see where you're coming from. debt is a big factor. 80k can do a lot of damage. luckily the state i live in offers scholarships for those "extra special" students, and im eligable for a 75% tuition scholarship. and also, it does give me a chance to focus on my 3d work. at home now, i try to motivate myself to do some work, but i just procrastinate sometimes. see, ive made the decision to go to scool for this stuff, no question about that, but its basically all about where ill go depending on what kind of education i can get. id rather go to a school that focuses completely on 3d rather than the regular university thats all academic stuff. i see those schools for people who dont know what they want to do in the future. at the art institute, ill ALL of my classes (except for 2 in the first two semesters) are focused around my major. so i dunno. i think itd be beneficial for me, also due to the fact that i dont expect to get hired right out of high school.
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#10 |
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Can't stay away.
Join Date: Sep 2002
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Well, good luck then. Sounds like you have it figured out pretty smartly.
![]() Sooo... I'll leave you with one parting shot that RockStarKate mentioned in page 2 of Honki's last link. This is the best advice I can give you, so listen to it. "Those that live it, succeed." Doesn't matter what the "it" is music, art, drama... the ones that get there are the ones that actually dive in. Sounds like you will, but you keep making sure you are several steps ahead of the rest of your class. Don't assume because you are doing what they are doing that it's enough. Chances are they are naive and know nothing much about anything. So study hard, read forums, practice insane amounts (within reason, of course) and just live 3d for the next few years. This will put you ahead. The cool part is, if you really love 3d, you'll enjoy all this focusing. |
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#11 |
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Can't stay away.
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Ok, so next piece of advice, a little one, but a good one.
"Build real things." Orcs and Goblins are all well and good, but the best way to build a portfolio is to create a foundation of real-world objects and people. You see, you can throw a bunch of trolls on someone's desk (not literally, before you say, Honki), and they can be the most detailed trolls in the world. But then, who's to say you went wrong anywhere? Who's to say the large collection of bumps on the troll's forehead are correctly placed, or that the oversized nose is big enough? Nobody. There is no real-world reference. For this reason a detailed human-being will always be more impressive than a detailed troll. Good Luck. |
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#12 |
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Registered User
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thanks. ill keep that in mind.
ive actually started up a "detailed human-being" as youve mentioned. ill be sure to show it to you when its near completion. ive actually been doing it based on the eva wild series. |
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#13 |
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Can't stay away.
Join Date: Sep 2002
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LOL. Sounds good. I look forward to seeing it. Remember this too, though... Once you've got the Eva Tutorial figured out, make sure to try to find your own style. Once the Joan of Arc tutorial went up, we had (and still get) so many posts of people saying things like: "Ninja Girl", and it is so obviously the Joan of Arc model. Be careful of that, that's all I'm saying
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#14 |
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Registered User
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haha. okay. well ive gone through some tuts, including joan of arc (though there are most i havent completed, i just do them to get the feel of it). ive done Joan of Arc, Subdivision Modelling (girl), Eva, and ive taken a look at swordmaster but never followed any of it. and i also have a dvd i purchased from amazon that teaches 3 different organic modelling methods. all these different styles, and ive actually taken a strong liking to poly by poly (which i did on my first head model.. of an orc. lmao).
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#15 |
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Can't stay away.
Join Date: Sep 2002
Location: UK
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LOL! Sounds like you're putting in the work, my friend.
Keep it up!. |
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