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#1 |
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Registered User
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DWIII - 3D - damageINC - Deus Manus
I've got a concept of a smaller bird-like fellow. Haven't fleshed out what kind of hero he'll be but I'm almost done fleshing out the silhoutte. I'll post something later on.
Last edited by damageINC; 03-03-2008 at 08:14 AM.. |
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#2 |
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So I began working on the concept last night. I've run the gammut from a chicken little like character, to an eagle-ish humanoid, to a duck. Currently I think I'm leaning to the duck.......it takes itself a little less seriously and I think it could be pretty neat and different than your standard "hero". Anyway, here's a little breakdown of the basic ortho....it's going to change if I go with the duck guy, but it's basically the same. I'll post some doodle concepts in a bit.
![]() Last edited by damageINC; 19-02-2008 at 08:40 AM.. |
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#3 |
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Here was a quick 20 minute study on form and color for what I was shooting for. It's kind of bare at this point, but I think I could realy do something cool with this guy. Hope it doesn't come off as too Disney, but after my last few pieces, I need a less serious change of pace. I'll get some more fleshed out concepts and the start of my model posted in a couple days time:
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#4 |
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Registered User
Join Date: May 2007
Posts: 794
Thanks: 6
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You get the win for most humorous entry....lol
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http://katana2665.deviantart.com/ |
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#5 |
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So I've been a bit preoccuppied the last week since my daughter was born, but I'm still gonna try and finish some kind of entry. Started work on the actual model. Still fleshing some stuff out.......I also had considered doing some kind of cherubic angel, ah lah Kid Icarus, but I dunno. I just don't want to bite off more than I can chew since I don't have much time. So here's that update:
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#6 |
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has them big as mellons!
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Howard the Duck goes to WAAAAAAR!
Congratz on your newborn ![]()
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Zuckerberg created the Social Network and got filthy rich in the process. Sathe created the Anti-Social Network and wont get rich in the process. |
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#7 |
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Registered User
Join Date: Mar 2005
Posts: 525
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lol!
nice modeling,looking forward to see how this developes. ![]() |
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#8 |
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Registered User
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So I got kind of bored with Howard the Duck pretty quickly and since my daughter was just born I decided to try and make something with her in it. So here the theme has changed from an offensive (and frankly kind of dorky character) to one of defensive and healing tendencies.
This will be Clericon classed character that basically is a cherubic angel, that flies above the battlefield, healing the warriors below with holy light channeled through her artifact. Her name translates loosely to God's Hand in latin. I've started on the the model without much of a physical concept but I promise to get one up in the next few days. Here is the base head modeled in max: ![]() Last edited by damageINC; 03-03-2008 at 08:38 AM.. |
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#9 |
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Working on finishing the body....need to come up with a good efficient way to do angel wings. Here's an update:
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#10 |
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Here are a few concept sketches for what I was going for:
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#11 |
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So I spent a good deal of the day working out some of the modeling details. I'm torn over the hands. I think they might look too big. They're essentially supposed to be armored hands that are held in place by holy light so the gauntlets are one of the two artifacts my angel will be wielding. Anyone have an opinion on the hands or anything else? I've been looking at it so much the last couple of days that I've lost all semblance of an opinion.
![]() Last edited by damageINC; 06-03-2008 at 10:37 AM.. |
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#12 |
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Da blue bus is calling us
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Nice update. I love the giant hands of your character. Your mudbox sculpt is looking solid too. I personally prefer to create ornate details with photoshop, rather than sculpting them in mudbox, but it but you're doing pretty good with it so far.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#13 |
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Thanks Puckducker (I take it you're a goalie too?). Yeah for game stuff, I do find it somewhat difficult to get some of the simplier details down with sculpting. But normals and displacements are pretty much where it's at in games now so I figured I should learn. It's definitely easier with really high poly as you can model in the base of a lot of the detail. I found that makes sculpting WAY easier.
Last edited by damageINC; 11-03-2008 at 04:49 AM.. |
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#14 |
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Da blue bus is calling us
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Oh yeah totally, this contest is all about learning, and whatever works for you is great.
Always nice to meet a fellow 'tender as well.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#15 |
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Ima weener!
Join Date: May 2007
Posts: 193
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Stuff looks really nice.
We can use MR in the Beauty shot but not in the Winning Pose. |
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