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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 185 Times in 158 Posts
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THE Sculpting Challenge 006 - Archangel ( Nudity Warning )
![]() After a short hiatus, welcome to the sixth challenge of THE Sculpting Challenge. Wether you're new to sculpting, to the forum, or you're a seasoned veteran, come join the Sculpting madness, because there's a lot of fun and learning to be had. The Rules: 1. The competition will last one week, which will be allocated to creating and submitting the entries, followed by several days of judging and voting the entries -- at which point the next competition will start. 2. The moderators will be supplying a base mesh for each competition, from which everyone will start sculpting. This is so we all get an equal start and it keeps us on topic. This week's basemesh was originally provided by Crimson King for the previous challenges, and was edited to include wings and a few more edgeloops at the arms and chest. 3. There will be a time limit for the sculpting. Spend no longer than the allocated time limit, then post a screen-grab of your model. No cheating, we are relying on your honesty here. 4. Do not add any meshes other than those sanctioned in this competition brief. 5. As the base mesh shows, the sculpt is a shoulders, torso, wings and head sculpt only, do not attempt to extend this into a full-body sculpt. 6. No rendering, texturing, lighting or rigging, let's keep it all about the high-res sculpt. What we are looking for is the quality of the sculpts you can produce "under pressure". If your entry is not complete, you can still post as long as it's recognizable and on topic. 7. For your final entry, post a screen-grab from your software with your finished work in it. It's fine to present this stuff nicely, with nice labelling etc, but do not add any post-production to the images themselves. These images must be uploaded to our servers by using the "manage attachments" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. 8. You can have multiple entries, but you can have only one final entry for each competition. 9. Do not create your own WIP thread. Simply post all WIP screen-grabs in here, and your FINAL entry in this thread. These rules apply to everybody taking part, there will be NO exceptions! We've attached the base mesh at the bottom of this post. Take it and go subdivide. Prizes A hard cover copy of Digital Art Masters: Volume 3. For further information on Digital Art Masters series, look here. Time limit - 4 hours Start Date: 22nd July, 21:00 PM GMT +0 Deadline - 29th July, 21:00 PM GMT +0 (For information about GMT click here) Subject - Archangel. Archangels, the supreme messengers of holy righteousness and divine judgement over all acts of evil and wickedness. They are mighty stalwart warriors at the front of the winged army. So what this challenge requires from you, the competitors, is to sculpt a winged warrior. Head+torso+wings. Personality is a definite plus, as has been noticed in previous challenges, so give your character some unique traits, keep note of his/her backstory when sculpting, add an expression. And yes, you can go the Archangel of light path, but you can also make a fallen Archangel, a dark brooding winged warrior, ready to take vengeance. Just don't make it a demon. We're looking for winged warriors from the Heavens, ready to smite all in their path. As before, we're giving you the option of having eyes, there's a separate .obj file provided or you can add eyes yourself as sub-tools (or software equivalent) but you have to pick one or the other of these options, not both. Archangels assemble! ![]() Last edited by Freespace-3DT; 29-07-2008 at 08:59 AM.. |
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#2 |
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Da blue bus is calling us
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Sweet, interesting topic of choice Freespace. Should create a good verity of entries, especially being a bust with 2 appendages that are larger than the bust themselves. Can't wait to get started.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#3 |
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...
Join Date: Dec 2007
Location: Montreal
Posts: 124
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yay! it's on
- I'm in for sure!
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www.mdadela.com |
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#4 |
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Maxaholics Anonymous
Join Date: Jan 2005
Location: Redwood City, CA
Posts: 1,244
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I'm going to give it a try... with my 2 weeks ZBrush experience! Prepare for awesomeness
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#5 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
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Puckducker: I definetely hope the wings are going to set these sculpts apart.
![]() Intervain: Welcome aboard! RockstarKate: Unleash your Zbrush awesomeness, Kate! We're ready. Because wings are quite tricky to make, and they will make or break your sculpts, here's a reference I find extremely useful:
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#6 | |
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Stray Soul
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Great theme, looking forward to some awesome sculpts. Good luck everyone!
Quote:
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Ż ŻŻ ŻŻŻ ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻ ŻŻ Ż
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#7 |
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- Modonaut
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a finally - great idea looking forward to the results.
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#8 |
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Lucid Dreamer
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another really interesting idea. hmm... never done wings before lets see if i am to par.
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#10 |
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3d junkie
Join Date: Apr 2006
Location: Guatemala
Posts: 664
Thanks: 28
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CANT WAIT TO SEE SOME ENTIRES!!!! SO SAD THAT I WONT BE ABLE TO PARTICIPATE!!!
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#11 |
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Registered User
Join Date: Jun 2008
Posts: 85
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ah christ, puckducker is going to smite us all \o/
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#12 |
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Right Here
Join Date: May 2005
Location: Dallas, Texas
Posts: 2,984
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Just Wip :30 Min's in (plus or minus some 2 Min's), going with a Futuristic Archangel Knight.
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#13 |
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Registered User
Join Date: Jun 2008
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nice! I like the Rocketeer-esqe cross-breast look you've got going
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#14 |
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Right Here
Join Date: May 2005
Location: Dallas, Texas
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Lol, thanks Loafie, I hope I can pull it off. The wing design is going to be the hard part.
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#15 |
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Registered User
Join Date: Mar 2003
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archangel wip
here's some wip after an hour and bit
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| Tags |
| archangel, challenge, mudbox, sculpt, speed, zbrush |
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