>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Modelling, Lighting & Rendering Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
14211 rads test
Old 19-01-2009, 10:53 AM   #1
neokyubi
Paramedic
 
neokyubi's Avatar
 
Join Date: Jul 2007
Location: germany, Hamburg
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target Reached! 
Total Awards: 1
Distributing cylinders along spline

Hi guys and girls,
I'm trying to model the stitching of a piece of leather.
I modelled a small bent cylinder which i want to distribute along a curved closed spline. I tried the deformpath modifier, and it has pretty good results, except that it deforms my path (its too small and doesnt fit) the original leather pieces.
How would you go on scaling it right? I need it to be 100% accurate and not scaling by eye. I tried to move the pivots and then scale the spline afterwards.
It doesnt work since the pathdeform object is weirdly rotated. help pls

Thanks in advance

since its a stitched seam, those cylinders need to have equal distance to each other.
__________________
not giving up is the right way to become pro someday
neokyubi is offline   Reply With Quote
Old 19-01-2009, 12:37 PM   #2
YEAROFTHEOX
Registered Lurker
 
YEAROFTHEOX's Avatar
 
 
Join Date: Dec 2005
Location: London, On.
Posts: 422
Thanks: 1
Thanked 11 Times in 10 Posts
If you're using max, you could try the spacing tool (Shift-i).
__________________
Thread Killer.
YEAROFTHEOX is offline   Reply With Quote
Old 19-01-2009, 01:12 PM   #3
L3XICON
3d Artist
 
L3XICON's Avatar
 
Join Date: Mar 2007
Location: Newcastle Upon Tyne
Posts: 914
Thanks: 0
Thanked 2 Times in 2 Posts
Send a message via MSN to L3XICON
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Digital Painting - Gold: Winner of a speed painting challenge! - Issue reason: 1 st place in a speed painting challenge No.76 ''The Aliens Are Coming'' Digital Painting - Gold: Winner of a speed painting challenge! - Issue reason: 1 st place in a speed painting challenge ''Anime style'' Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
Total Awards: 8
the easiest way might be to simply give the spline some form (rendering rollout - render in viewport / renderer) you can adjust thickness and sides etc. and you can convert to editable poly for further treatment with push modifer etc this is how I have done leather stitching in the past.

otherwise. as YEAROFTHEOX is spot on, spacing tool should do the trick

good luck
L3XICON is offline   Reply With Quote
Old 19-01-2009, 08:23 PM   #4
neokyubi
Paramedic
 
neokyubi's Avatar
 
Join Date: Jul 2007
Location: germany, Hamburg
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target Reached! 
Total Awards: 1
Thanks for those hints guys. I tried the spacing tool, since that method is more the direction i needed it, however is there a way to rotate the spaced objects in the tangent direction of the spline at the place they are positioned? (hopefully not manually)

edit:
ah stupid me.. i overlooked the "follow" checkbox. =)
__________________
not giving up is the right way to become pro someday
neokyubi is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 05:55 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission