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#1 |
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AVATAR - 3D - Jibberwocky - Ghrom Forerunner
Just now joined to enter the comp. Coming in a bit late, I suppose.
Anyway, I got the idea for my creature while messing with my dad's false teeth while he was asleep and it's been slowly forming in my head since then. After hearing of this competition I started working up a story to fit it. The actual model I started on just yesterday, so it's a bit rough yet. The Ghrom are a nomadic race of industrial profiteers, traveling from planet to planet in an unending search for energy. They need this energy to power their machines, which in turn will be used to build bigger machines that will need more energy. Anything that can be burned to fuel their industrial empire will be burned, and anything blocking their cyclic goal will be removed. It helps that they are on average a mere two feet tall, but their hulking mechanical do-nothings often cover hundreds of miles. Newly invaded planets are forever despoiled by endless machine cities within a few years and are promptly abandoned the moment all resources have been sucked dry. The Ghrom's greedy, uncaring nature is plainly reflected in their physical appearance. With large teeth and emotionless grins, they have an air of relentless hunger about them. Here's the latest. Last edited by Jibberwocky; 23-02-2009 at 06:04 PM.. |
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#2 |
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Started roughing out the body and added some detail to the head. I wanted to go for a more gruesome look, so I decided to make his skin look like layered strips of flesh stretched tight over his skull. Sort of like the old skin on the surface stretches and frays rather than dying and flaking off. Like rawhide, or something. Did a little texturing as well, but it's still a very early first draft.
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#3 |
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Cleaned and detailed the texture and added a bumpmap.
![]() Lighting test. ![]() |
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#4 |
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(Oo)
Join Date: Dec 2008
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Never said "Bite me!" to this guy.
![]() Nice teeth.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#5 |
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Lol yeah, he would definitely bite. I was thinking about making the teeth look a little rotten, but I figure if teeth is all he's got he's going to take care of them. Thanks for the comment.
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#6 |
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Thats some really big teeth dude, the glowing thing is a nice part as well and you are probably right if teeth is the only thing he got he will probably take care of them.
Nice modelling and textures keep up the great work. |
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#7 |
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Thanks a lot, man. I ought to have a decent update pretty soon. I'm gonna have to re-skin him though. He's got some seam problems at the moment, and I think I can make better use of space in my texture..
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#8 |
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Looks cool and cute! It reminds me somenthing like EarthWorm Jim but meaner!!
...why not having teeth a little bit more "random" in position and with some missing shards...it might add realism and personality I guess... |
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#9 |
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I've been planning on it, actually. If you look close, the edges of the teeth are still pretty angular. I've mostly been focusing on the head itself until now, but that's next. Thanks for the comment.
Last edited by Jibberwocky; 09-02-2009 at 03:46 PM.. |
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#10 |
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has them big as mellons!
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he should be called Jawbberwocky instead
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Zuckerberg created the Social Network and got filthy rich in the process. Sathe created the Anti-Social Network and wont get rich in the process. |
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#11 |
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Lol. I'm not actually sure yet if I'll give him a name as such. Ghrom is the name of the race. I'm thinking individuals just get a title and number for identification.
I did some work on the suit and started thinking about what powers it. While the Ghrom are big on using energy for their machines, their pretty stingy with it when it comes to ground forces. No love for the grunts. So I came up with I nice load of BS called the Clockwork Fission Drive. Don't ask me how it works, this is logic on par with saying I made the kessel run in .5 parsecs. They just turn the key and it works for a while. The Drive is enclosed in the backpack. I'm in the middle of getting it in there at the moment. ![]() ![]() ![]() |
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#13 |
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Thanks, glad you like it.
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#14 |
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Finally got around to texturing the body. I was putting it off...
The upper body, forearms and boots are all meant to be a hardshell while the rest is a sort of flexible mesh. Hopefully it looks like that to everyone else. I know the contrast looks a little high, but I think it'll contribute to the look of the final scene if I don't screw it up. ![]() ![]() Last edited by Jibberwocky; 21-02-2009 at 08:29 AM.. |
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