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#1 |
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Join Date: Feb 2009
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question on building a model
okay so i started building the face of the model and i have a couple of questions, see if i could get some help with them.
first is that it seems i am ending up making too many polygons to make the shape of the face. any were i could learn how many poly to support the face? ![]() the second is, would it be better to make the model with armor already on or add the armor later. trying to get a model to look like the armor is separate from the body. someone made a model that made the armor to either separate or made it look like it was a separate object. i asked him some questions but no reply. http://www.youtube.com/watch?v=azDJLY-qXSg at first i thought that was just a toy model that my friend that is modeling wow characters had seen but also saw this under the maker's videos. http://www.youtube.com/watch?v=h2pilFCdby4 Last edited by minnerva; 02-03-2009 at 12:13 AM.. |
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#2 |
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Firstly, have a look here..
http://forums.3dtotal.com/showthread.php?t=64344 It may be helpful with the poly count. As for the second question, I would say that is personal choice depending on what you intend doing with the model. For instance, if you want to re-use the model in another scene you may want to have differrent clothing. It would be easier if the mesh was complete with clothing ove the top. But on the other hand, if the model is to be used in a game engine, the clothing and body can be one mesh to cut down on the poly count. |
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#3 |
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thank you for the link and the advice.
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#4 |
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Join Date: Mar 2009
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Hello,
I posted a similar question and got good response from this forum.I get more information from you. |
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