|
|||||
|
|
|
|
#1 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
DWIV - 3D - Darchand - Lord of Shadow
I am recreating my thread partly because the title wouldn't update. I am including more screen shots as well.
|
|
|
|
|
|
#2 |
|
Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
|
interesting design. I like the legs.
__________________
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
Thanks Dhin.
I plan on getting some sculpting done on him tomorrow. I am wondering if I should add any other accessories to him. Any ideas? |
|
|
|
|
|
#4 |
|
Da blue bus is calling us
|
Cool work. I like the upper half. The legs could use some work I think. Just a bit more dynamic positioning, and larger shapes. He looks pretty hefty on top, it doesn't look like the legs are supporting a great weight. Get a few more angles in there instead of straight horizontal, vertical lines and it should add a whole lot I think.
Looking forward to the sculpt though, he's looking cool.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
|
|
|
|
|
#5 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
Thanks for the advise Puckducker. I am not 100% if I am going to change up too much but I will bulk up the legs a bit. Also the interior area of the leg where you see those gaps I am going to fill those areas in with opacity maps with exposed muscle adding hopefully a more powerfull appearance for the legs.
Right now I am still playing with sculpting. I doubt what you see here will be any thing close to what it will end up looking like I might redo it a couple of times but it can't hurt to ask what you guys think. |
|
|
|
|
|
#6 |
|
Registered User
Join Date: Oct 2008
Location: Hungary
Posts: 1,335
Thanks: 5
Thanked 16 Times in 15 Posts
|
nice idea, and also a nice progress in sculpting. I might add, that a neck would make him easier to look around, which is an important thing in battle. Maybe, the arm could be more longer, to reach his own leg, and be able to defend it from a small attacker. And maybe, if you have some spare polygons, some armor could make it more scary!
Keep going! |
|
|
|
|
|
#7 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
I don't really want a lot of armor on him so I am not going there. Also as far as attacking smaller enemies he might have a spear although he doesn't really need any weapons (I have a story for him that I wrote I will post later)
Here is a quick paint over. Hope you guys like. |
|
|
|
|
|
#8 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
Well I know a lot of people think the legs should look more powerful and I am hoping this will support the weight a bit better. After all he is a really big guy
![]() |
|
|
|
|
|
#9 |
|
Registered User
Join Date: Sep 2005
Posts: 465
Thanks: 0
Thanked 0 Times in 0 Posts
|
I like the legs, too. Keep on modeling that way!
|
|
|
|
|
|
#10 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
Thank you Just
![]() I am finally moved over and I am back in New Mexico yet again. I should be able to start making progress and updates as of Friday. Everyone's WIP is looking great I look forward to seeing more.
__________________
--- My DW5 Thread --- |
|
|
|
|
|
#11 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
small update
__________________
--- My DW5 Thread --- |
|
|
|
|
|
#12 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
I am still working on the texture. Right now I am having a hard time getting into the swing of things. Tomorrow I hope I can get some ideas up here as well as some more texturing. Until then I have played around with the current texture. Let me know what you like.
<---- btw new avatar ![]()
__________________
--- My DW5 Thread --- |
|
|
|
|
|
#13 |
|
Registered User
Join Date: Jul 2008
Posts: 334
Thanks: 1
Thanked 2 Times in 2 Posts
|
I just want to say thank you all for your kind comments and helpful crits. Whoops sarcasm just slipped out. But never the mind that I will keep on going despite the lack of support here.
Hope you guys like one of these please let me know which one.
__________________
--- My DW5 Thread --- |
|
|
|
|
|
#14 |
|
Lucid Dreamer
|
WEapon : i would give the #3 as a really big one.
Texture : also my suggestion would be not to go with the color black cause it hides bad texturing. even if your texturing is good it would give that assumption. Model : we have 10k poly's, where are u using all that in your model. you can use the poly's on your characters face so it shows more detail. right now it looks flat, n some part of the face look like the texturing was done as a fast job. you obviously know how to model, seeing your quad legs, proper horns & anatomy being correct. so use proper poly flow on ur model as well to help bring out the detail and definition to it. good luck, dont be discouraged by the lack of comments, everyone is busy working on their models. |
|
|
|
|
|
#15 |
|
Shaolin Renderer
|
2/3 for the weapon.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|