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#1 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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Week #1 - The Dumpster - Low Poly
edit - midday on Wednesday GMT is the deadline each week for your final entries to be posted in this thread, at this time I will also announce the next weeks model to make!
------------------------------------------- Photographed this one near the racecourses by us in Worcester, I tried to get all angles, side and close-ups for details and textures. The limits for this week are 2,000 tris and 1024 texture sheet - any textures are cool, normals, specs etc to make it look as near to the photo as possible! As this is how they will be judged Here is the photo set Please post your wire, clay, texture sheets and final render in this thread, wip and on topic chat is also fine here too, these challenges are supposed to be fun and we are not too strict on the rules. The only prizes are a gold, silver and bronze award handed out to both high and low poly versions each week. |
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#2 |
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The Ninth
Join Date: Jan 2009
Location: Sweden
Posts: 1,593
Thanks: 86
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Just posting some early wip shots to remind myself to keep doing this.
First real model in Blender It's quite hard to adjust to Blender from 3D Max but it is quite fun as well ![]() Btw, do anyone know how I can check my tri count in Blender? |
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#3 |
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Modeler
Join Date: Feb 2006
Location: Dallas, TX
Posts: 1,978
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:O why would go from max to blender?! That is crazy talk. lol
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#4 | |
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The Ninth
Join Date: Jan 2009
Location: Sweden
Posts: 1,593
Thanks: 86
Thanked 27 Times in 25 Posts
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Quote:
Also, Blender has some really great features. Last edited by NinthJake; 12-05-2010 at 04:10 PM.. |
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#5 | |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
Posts: 3,423
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@ "work", laptop cant really handle max2010 or cs4, so i cant do much. might aswell try and make a container
![]() Quote:
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__________________
NEW SIGNATURE! aint it pretty? Last edited by Tank[NL]; 12-05-2010 at 06:51 AM.. |
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#6 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
Posts: 3,423
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ok, progress shot.
model is pretty much done. just realized i forgot the thingy on top of it. not sure what it is. gonna optimize it, should shave off another 100 tri's or so.
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NEW SIGNATURE! aint it pretty? |
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#7 |
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aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
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dont forget the one in the photo is uneven pretty beaten up and the challenge is to get it as close as possible.
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#8 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
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sitting at 1465 tri's. so i should be able to mess it up a bit
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NEW SIGNATURE! aint it pretty? |
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#9 |
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Registered User
Join Date: Feb 2010
Location: Rochestah!
Posts: 25
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Hi Tom-3DT, I just wanna say that this is weekly challenge is a brilliant idea. Thank you! I will be starting mine as soon. GL to everyone who enters.
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#10 |
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New goal: Platinum spam
Join Date: Dec 2004
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kinda hard to see on the pictures. it look like some of the panels of this thing are bulging out. are they, or is it just me?
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NEW SIGNATURE! aint it pretty? |
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#11 | |
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Scientist who falls in love with art
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Quote:
Have you dl'd the highest res versions of the photos?
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Warin Greenway |
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#12 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
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heh, no i have not.
let's try that ![]()
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NEW SIGNATURE! aint it pretty? |
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#13 |
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Registered User
Join Date: Feb 2010
Location: Rochestah!
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Here's my progress. It's over the poly limit and will do some trimming hopefully tonight.
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#14 |
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Registered User
Join Date: Feb 2010
Location: Rochestah!
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Here's an update on my dumpster. Finally got it under 2,000 tris.
1996 tris with Normal+AO maps. |
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#15 |
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3d Artist
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Hey hey everyone, nice new challenge! perfect for a few hours play
![]() Great stuff from the work so far here's a quick pic of the one I am trying to create. I want to keep the pixel density high so I am going to need to tile the diffuse a fair bit.. So I have decided to use a portion of my texture sheet (256x1024) as a colour overlay on UV channel 2 to get some nice lighting info in there. at 1855 tri's and this is a flat render of the mesh with the lower res light bake on it. |
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