|
|||||
|
|
|
|
#1 |
|
aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
|
Week #2 - Church Gateway - Low Poly
Hi everyone, I photographed this little gateway near Stratford Upon Avon the other day, maybe Shakespeare walked through it once, who knows...
The limits for this week are 2,000 tris and 1024 texture sheet - any textures are cool, normals, specs etc to make it look as near to the photo as possible! As this is how they will be judged Here is the photo set Please post your wire, clay, texture sheets and final render in this thread, wip and on topic chat is also fine here too, these challenges are supposed to be fun and we are not too strict on the rules. The only prizes are a gold, silver and bronze award handed out to both high and low poly versions each week. Deadlines will be as always Midday GMT next wednesday |
|
|
|
|
|
#2 |
|
jatobexx
|
I'm in :P
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: May 2009
Location: Ireland
Posts: 450
Thanks: 5
Thanked 6 Times in 6 Posts
|
im just finishing a free lance job this week so i think im in
should get me warmed back up to challenges
__________________
DOM WAR THREAD PLEASE SUPPORT http://forums.3dtotal.com/showthread.php?t=82649 THE MORE SUPPORT I GET THE MORE THE BANANA DANCES
|
|
|
|
|
|
#4 |
|
3D for fun!
Join Date: Jul 2007
Location: Noord-Brabant, Netherlands
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
|
Only the Church gateway or also the surrounding area (Bushes, container, house in the back, etc.)? I'll give it a shot
![]() |
|
|
|
|
|
#5 |
|
aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
|
just the gateway please
|
|
|
|
|
|
#6 |
|
Reliable Moderator
|
The very best of luck to all who enter, it's doubtful i'll be entering as although i'm ok with the modelling aspect of things....getting this to look anywhere near the real thing texture wise I fail completely, i've always struggled with texturing.....and could do without the headache of UV mapping or learning it at the moment lol. The last challenge had some perfect entries, i'm sure this will too!
![]()
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
|
|
|
|
|
#7 |
|
Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,572
Thanks: 64
Thanked 79 Times in 77 Posts
|
Nice, i will give it a try and see what i can do, it will be my first texture work ever, but it it will defienetly be fun
![]() |
|
|
|
|
|
#8 |
|
Registered User
Join Date: May 2009
Location: Virginia, US
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
Sounds fun! Count me in!
|
|
|
|
|
|
#9 |
|
Registered User
Join Date: Feb 2010
Location: Canada
Posts: 83
Thanks: 0
Thanked 3 Times in 3 Posts
|
I'm totally in
I didn't even see these challenges on the forum. Otherwise, I would have done last weeks. Amen to that too because I was going outta my mind waiting for the next big challenge in June to come up :P |
|
|
|
|
|
#10 |
|
Registered User
Join Date: Feb 2010
Location: Canada
Posts: 83
Thanks: 0
Thanked 3 Times in 3 Posts
|
just curious, but am i suppose to just start a new thread here to build my wip like the other challenges, or is there somewhere else I'm suppose to post this.
|
|
|
|
|
|
#11 |
|
3D for fun!
Join Date: Jul 2007
Location: Noord-Brabant, Netherlands
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
|
Tri's = polys? Or are tri's something else?
|
|
|
|
|
|
#12 |
|
aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
|
Please someone else correct me if Im wrong it's been a few years since I was a 3d artist but a tri has 3 points and a poly can have many (3 or more), so you could say the limit for this is 2000 tris, or 2000 polys as long as they have 3 points.
everything in this thread please |
|
|
|
|
|
#13 |
|
Registered User
Join Date: Feb 2010
Location: Canada
Posts: 83
Thanks: 0
Thanked 3 Times in 3 Posts
|
Nope. A model's general size is weighted polys and tri's. Its fair to say that if you have a 10,000 poly model, that is a 5000 tri model. Just in whatever app you are using turn on the scene displays and there should be polygon count and tri count there for you.
|
|
|
|
|
|
#14 |
|
Registered User
Join Date: Feb 2010
Location: Canada
Posts: 83
Thanks: 0
Thanked 3 Times in 3 Posts
|
Ahhh lol my mistake, I was thinking quad modeling in relation to tri modeling.
Yeh my bad, polys can be any level of points. At least I'm thinking like a clean modeler lol. Tom-3DT - Thanks muchly! So we basically just finish a complete WIP and post everything here. Sounds good! ![]() |
|
|
|
|
|
#15 | |
|
aka 'nosewalker'
Join Date: Sep 2002
Location: Worcester, UK
Posts: 2,925
Thanks: 274
Thanked 56 Times in 32 Posts
|
Quote:
![]() |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|