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Old 19-05-2010, 01:58 PM   #1
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Week #2 - Church Gateway - Low Poly

Hi everyone, I photographed this little gateway near Stratford Upon Avon the other day, maybe Shakespeare walked through it once, who knows...

The limits for this week are 2,000 tris and 1024 texture sheet - any textures are cool, normals, specs etc to make it look as near to the photo as possible! As this is how they will be judged

Here is the photo set

Please post your wire, clay, texture sheets and final render in this thread, wip and on topic chat is also fine here too, these challenges are supposed to be fun and we are not too strict on the rules. The only prizes are a gold, silver and bronze award handed out to both high and low poly versions each week.

Deadlines will be as always Midday GMT next wednesday
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Old 19-05-2010, 02:11 PM   #2
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I'm in :P
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Old 19-05-2010, 02:36 PM   #3
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im just finishing a free lance job this week so i think im in should get me warmed back up to challenges
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Old 19-05-2010, 02:37 PM   #4
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Only the Church gateway or also the surrounding area (Bushes, container, house in the back, etc.)? I'll give it a shot
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Old 19-05-2010, 03:00 PM   #5
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Only the Church gateway or also the surrounding area (Bushes, container, house in the back, etc.)? I'll give it a shot
just the gateway please
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Old 19-05-2010, 02:50 PM   #6
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The very best of luck to all who enter, it's doubtful i'll be entering as although i'm ok with the modelling aspect of things....getting this to look anywhere near the real thing texture wise I fail completely, i've always struggled with texturing.....and could do without the headache of UV mapping or learning it at the moment lol. The last challenge had some perfect entries, i'm sure this will too!
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Old 19-05-2010, 03:14 PM   #7
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Nice, i will give it a try and see what i can do, it will be my first texture work ever, but it it will defienetly be fun
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Old 19-05-2010, 04:50 PM   #8
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Sounds fun! Count me in!
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Old 19-05-2010, 06:28 PM   #9
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I'm totally in I didn't even see these challenges on the forum. Otherwise, I would have done last weeks. Amen to that too because I was going outta my mind waiting for the next big challenge in June to come up :P
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Old 19-05-2010, 06:30 PM   #10
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just curious, but am i suppose to just start a new thread here to build my wip like the other challenges, or is there somewhere else I'm suppose to post this.
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Old 19-05-2010, 07:18 PM   #11
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Tri's = polys? Or are tri's something else?
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Old 19-05-2010, 08:43 PM   #12
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Tri's = polys? Or are tri's something else?
Please someone else correct me if Im wrong it's been a few years since I was a 3d artist but a tri has 3 points and a poly can have many (3 or more), so you could say the limit for this is 2000 tris, or 2000 polys as long as they have 3 points.

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just curious, but am i suppose to just start a new thread here to build my wip like the other challenges, or is there somewhere else I'm suppose to post this.
everything in this thread please
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Old 19-05-2010, 08:37 PM   #13
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Nope. A model's general size is weighted polys and tri's. Its fair to say that if you have a 10,000 poly model, that is a 5000 tri model. Just in whatever app you are using turn on the scene displays and there should be polygon count and tri count there for you.
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Old 19-05-2010, 08:53 PM   #14
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Ahhh lol my mistake, I was thinking quad modeling in relation to tri modeling. Yeh my bad, polys can be any level of points. At least I'm thinking like a clean modeler lol.

Tom-3DT - Thanks muchly! So we basically just finish a complete WIP and post everything here. Sounds good!
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Old 19-05-2010, 08:57 PM   #15
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Tom-3DT - Thanks muchly! So we basically just finish a complete WIP and post everything here. Sounds good!
That's it...get going!!!
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