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14211 rads test
Old 19-01-2011, 04:03 PM   #1
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Week #9 - Little boat - Low Poly

Hi All,

So this time round we are going for this rather waterlogged boat
http://freetextures.3dtotal.com/index.php?iset=1725&pp=
The object is to make your render as close to the photos as possible, so water inside and some grass/ground to mount the model should be included. (dont worry about the river though )

BT-3dt has set the limits and will be judging this one too, 1000 tri limit, and a 512 texture sheet, any textures are cool, normals, specs etc to make it look as near to the photo as possible! As this is how they will be judged.

Please post your wire, clay, texture sheets and final render in this thread, wip and on topic chat is also fine here too, these challenges are supposed to be fun and we are not too strict on the rules. The prizes are a gold, silver and bronze awards handed out each week.

We will also post out a couple of t-shirts for 1st and 2nd places.

This one will run for 1 week and the deadline will be Wednesday 27th Jan 2011 at midday GMT

Also please note that one of the reasons for these challenges is to help grow our free resource libraries, so the model donations at some point in the future when our system is ready would make us very happy and give a new dimension to the free image library we are building up every week.
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Old 19-01-2011, 04:39 PM   #2
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Sweet Tom

This is going to be a tough one, but i will give it a try.
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Old 19-01-2011, 04:43 PM   #3
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yeah im in how

how do you set 3d max to display tri count rather than poly count ?
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Old 19-01-2011, 04:51 PM   #4
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which version of max?

i use max 2010, and there you go to viewport settings, statics, and at that page you can check show triangle count
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Old 19-01-2011, 05:01 PM   #5
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thanks m8 but sorry iam also using 2010 64bit wheres viewport settings ,because iam going to customize/pref/viewports but statics is not there ,sorry if im being a complete ....... just got poly count no tris count arrgghh
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Old 19-01-2011, 05:34 PM   #6
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Here you go, i made this.
Hope it works for you

just noticed that it goes a bit fast, just let it loop through a couple of times hopefully you catch all the text.

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Old 19-01-2011, 05:38 PM   #7
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arghh thanks MStandar there it is lol ,i can get started now top man
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Old 19-01-2011, 05:50 PM   #8
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this will be my first low poly ever, hopefully it won't look horrible
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Old 19-01-2011, 05:59 PM   #9
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sorry for being a pain

can we use nurbs subd in the scene as shown im new to all this so bare with me ill get the hang of it
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Old 19-01-2011, 06:15 PM   #10
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sorry i didnt convert it again to a mesh then check the count i get it now
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Old 19-01-2011, 06:20 PM   #11
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I've got the rough shape of the boat done, will post a wip when I get back from campus.

@rocneasta - I'm sure you'll do fine.

@needse - I don't think nurbs subd is allowed as it isnt a polygon then. Not sure though so check with Tom
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Old 19-01-2011, 06:53 PM   #12
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is this legal ? 157 tris so far

ive never done low poly either so don't really understand it and to texture it do i have to attach all elements then unwrap like that ?
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Old 19-01-2011, 07:42 PM   #13
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I might give this one a try.

needse: you really only have to model the area of grass around the base of the boat to make some kind of base for the boat to sit on, no sense wasting tri's running geo all the way to the bg, but you can if you want. When it comes to unwrapping you do not need to attach all of your objects you can unwrap them all individually.
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Old 19-01-2011, 10:25 PM   #14
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I want to give it a try, it's been a long time I didn't participate in any challenge!!!
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Old 20-01-2011, 08:05 AM   #15
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I will be in for sure, 1000 tris sound good. Right now I'm at work but I will start working on this once I'm home again.
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