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#1 |
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Registered User
Join Date: Feb 2011
Location: Sunderland, England.
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Hi,
I have made a model and then animated it but when I export the model and re-import it into my game it leaves me with his weapon in the right place but the character re-assumes the arms out position. Any ideas anyone? ![]() |
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#2 |
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conscientious objector
Join Date: Sep 2007
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We're going to need a bit more info than that.
Which game for a start? |
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#3 | |
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Registered User
Join Date: Feb 2011
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Quote:
I making an RPG using XNA/C#. I had the model in the arms out position and then went back to 'Max' to animate it. But now when I re-import it into my game it is in the arms out position instead of the first animation position that the model is set to in 'Max'. |
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#4 |
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Wait, whut?
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i just accidentally a
__________________
-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#5 |
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Registered User
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Is something wrong with your key-framing? I heard from another animator in-game animations for characters etc. begin from the middle of the animations and then are continuous. Does this have anything to do with it? You said you are making a game with XNA/C#, are all your assets updated, values for coding in ref for the models (char.) correct?
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#6 |
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Registered User
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I don't think it's either of those problems because I clicked on one of my modifier stack parameters earlier and he shot back from his animation position to the arms out again..
But, the bi-ped stayed in the animation position!? Does that mean anything to you, can you understand why it would do that? Because the problem I have now is when I'm on the modifier that puts it in the arms out position I cant just change its position because I had to use the bi-ped for that and that's already where it should be. ![]() |
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#7 |
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Registered User
Join Date: Feb 2011
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I have even gone back to an earlier stage of the model that was still in figure mode and edited it from there but when I exported it everything was right except for the torso again..
It still appears in the arms out position ![]() Please, if you can help with this I will be very grateful. |
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