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#1 |
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Registered User
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Angel of Death Character!!!!!
This is a a manga character I found reading "Monster collection" of Sei Itoh.
I thought that it was a character incredibly full of charisma To my notice one of the fundamental points of this character is slightly his strange anatomy... In fact it has the narrow life and the wide sides decidedly that confer him a that of slightly effeminate Nevertheless the muscles decidedly in show it makes him/it decidedly masculine as it shows up.... Being in theory the angels without sex I believe that to reach a conception of grace and elegance they would have to have the characteristics of this character... This is the image.... |
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#2 |
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Registered User
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This is what I have realized in the little time that during my vacations I am devoting at 3d o'clock.... I have tried of to also maintain the anatomy non too manga style emphasizing the aspects first quoted... Many details are still from to treat as the muscles of the legs and those of the ribs The materials are still from to define and these serve to furnish an idea only.....
Nevertheless I don't want to recreate the same character for point but I want to create a most human character and with some different characteristics....... for example the protection of the elbows I don't like that seems + 1400 Spanish armor that not that of an angel.....in fact while the rest of the armor is following the muscles of the body a lot that piece it decidedly.... I'm sorry for mine bad English |
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#3 |
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LightWave 3D User
Join Date: Oct 2002
Posts: 1,219
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Very nice modeling
but your model looks a lot more masculin than the image![]()
__________________
Art Is Not A Thing; It's A Way - Elbert Hubbard |
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#4 |
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Registered User
Join Date: May 2003
Location: Massachusetts, USA
Posts: 2,238
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i have to agree with rubberduck, he looks a little too built up and strong
if you tone it down just a little the armor will be perfect great job ![]() |
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#5 |
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Studio in a Box Designer
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woah that's awesome, unless u'd really wanna stay close to the concept image, i'd keep his build as u have it right now
it looks great! |
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#6 |
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Registered User
Join Date: May 2003
Location: Montreal
Posts: 2,153
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really good, I actually like the muscular build more than the original
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"There are no binding oaths between men and lions- wolves and lambs can enjoy no meeting of the minds- they are all bent on hating each other to the death." -Achilles "It is better by noble boldness to run the risk of being subject to half the evils we anticipate than to remain in cowardly listlessness for fear of what might happen." -Herodotus |
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#7 |
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3Der 4 Life
Join Date: May 2003
Location: Toronto, Canada
Posts: 147
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i think it's great, if anything you should make it more muscular
-great job, can't wait to see the finished model |
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#8 |
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Registered User
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I know that my version i a lot more masculin but i like it.....
for u what version do u prefer.....more or less masculin? |
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#9 |
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Registered User
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THIS IS MY LAST UPDATE........
i have seen avatar 2d works, i think that r awesome and full fo detail ....i think an angel armor have to be datailed too.... |
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#10 |
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Paper scratcher
Join Date: May 2003
Location: Romania - Ramnicu Sarat
Posts: 5,608
Thanks: 4
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I'm glad you liked my work, you're doing some neat stuff too. But for details of ornament I would use textures with bump map, it would save you a lot of rendering time.
I'm anxiouse to see the entire character. Keep it up! ![]() |
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#11 |
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Registered User
Join Date: May 2003
Location: Montreal
Posts: 2,153
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For the detail of the armor I would definately use bump maps, like Avatar said it will reduce the render time significantly
__________________
"There are no binding oaths between men and lions- wolves and lambs can enjoy no meeting of the minds- they are all bent on hating each other to the death." -Achilles "It is better by noble boldness to run the risk of being subject to half the evils we anticipate than to remain in cowardly listlessness for fear of what might happen." -Herodotus |
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#12 |
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Registered User
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I'm not good at texturing and i think model some detail is a short way then texture an object.....
Fortunatly the time-render is very short.........for this time...... |
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#13 |
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Registered User
Join Date: Jul 2003
Location: france (montpellier)
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wow! i really like it!!!
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#14 |
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Registered User
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Have retouched the materials slightly to make the more dark armor slightly!
I hope for to have eliminated the effect paper aluminum typical of the metallic materials... even if for the final renders I will use a motor of rendering as brazil or vray..... I have retouched the legs to level of the thigh I would not like to make him/it too much rich of accessories from to seem in Baroque style..... Do you think that the zone of the thighs has to be similar to that of the tibias or it goes better as it is or more sober? In every case all the comments are well you accept....... Considering that Avatar has good taste decidedly and knows how to confer a lot of charisma to his/her sketches I ask him directly thing it suggests..... |
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#15 |
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Registered User
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That looks so badass, man. You're doing great! For that matter, your stuff has inspired me on something I've been idly working on.
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