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#1 |
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Registered User
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Raul - Battle Chess
Sup guys and gals?! I think im gonna do this challenge. Not sure how far i will get but at least im gonna try to half ass it till the end!!!
Thinking of doing the rook, figured it would give me the chance of doing something awesome, mech like. My goal is to make it to where not only it looks like it can kick ass, but also put accesorries on it and tell a story. Alrigths..now for the good stuff. Im not a concept artist so im not even gonna try! lol. However, is my reference, and the block up model ive been messing around tonight. ![]() ![]() ![]() in a side note, im kinda excited about this comp. this is the 1st personal project for me in a long time. Even tho this is a comp, i expect to learn from everyone else. So good luck to everyone! ![]() |
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#2 |
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Registered User
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worked on the guns a bit, although i think im gonna go back and re work a few things. after i get the top finished. it feels a bit noisy down there. I also feel the chains could go a bit further down to aid the silhoutte. Thoughts?
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#3 |
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Registered User
Join Date: Apr 2011
Location: Germany
Posts: 620
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looking pretty sweet
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#4 |
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Registered User
Join Date: Jul 2005
Location: EU
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This is looking great, I was thinking about joining in and doing a rook as well. My take was more traditional I think. I like your approach here. I would emphasize armorment and defensive design (shielding and plating), seeing as how the rook is a castle really.
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#5 |
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Registered User
Join Date: Dec 2007
Location: Fortaleza - Brasil
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Very good job. I just think it should have something that reminded me a rook
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#6 |
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Join Date: Jul 2005
Location: EU
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#7 |
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.
Join Date: Jul 2006
Location: Rio de Janeiro, Brazil
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WICKED! Keep it up!
Thoughts: may be you could come up with an alternative rook without legs. More like a tower sort of player. You could then emphasize on an exaggerated 360° all-around firepower. Obviously the hard modeling is your strength. I have seen your portfolio work, congratulations! Awesome stuff you have there.
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PORTFOLIO |
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#8 | |
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Registered User
Join Date: Jul 2005
Location: EU
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Quote:
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#10 |
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Your Cuban Daddy
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Looking good, keeping an eye on this one
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#11 |
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Stealing your polygons!
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Looks like you're off to a great start with the high poly.
I'm thinking you could stand to give it a little bit more of a rook feel tho as others have said. I wouldn't go the tank tread route tho. Personally, I'd just add some heavier armor to the legs and look for a way to work in a subtle battlement look around the turret. Great start, can't wait to see more.
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#12 | |
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Registered User
Join Date: Jul 2005
Location: EU
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Quote:
An emphasis on defense yet mobile. The tank tread is one way of creating a sturdy and tough design, very solid. It would be easier to tip over a chicken legged mech than a treaded tank. (Robocop :P) Tough and sturdy, with the mech I feel like a mech-pawn would be able to tip it over like: cow tipping, center of weight up high on stilts. Someone should be able to look at it and go "It's obviously a mech-rook chess piece." and not get lost in the sea of other mech warriors designs. But it still looks awesome and is off to a great start. Imagine you had a box of mech warrior chess pieces and you were setting up the game, how would you know it is the rook piece, what makes it different than the other mech-warrior chess pieces? |
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#13 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
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I like this idea, a big effing robot makes a good rook.
I can't help thinking he needs to have a big ol' one shot weapon of total devastation hanging off him to help emphasise the fortressy aspect. |
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#14 |
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Dr. Hula
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Yeah well either the chains can go down in the old fashioned way like that or they can have fixed positions along a curve to add something to the silhouette...
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#15 |
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Registered User
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Thank you guys for your suggestions and comments. I will take them into cosideration next time i sit down to tweak and finish this guy. For now, all i got to show is a small test render i did. ( problably the most productive thing ive done in a while, since i got to clean my place while this was rendering..lol )
Not exactly the kind of update i wanted to shwo, as im still trying to figure out the legs and how to bring that rook feel to it. Also had a few small props like backpacks floating around but i wont be showing that at the momment. ![]() |
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