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#1 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
Thanked 18 Times in 18 Posts
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Wil_himura - Battle Chess
I might join :P Although I dunno if I'll be able to finish, it's a great challenge where I can learn a lot for sure!
Regards and good luck! This is just the begining, I don't know where will this end up, just sketching ^^ ![]() ![]() Last edited by wil_himura; 24-06-2011 at 01:16 AM.. |
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#2 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
Posts: 486
Thanks: 1
Thanked 17 Times in 13 Posts
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What piece?
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#3 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
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Still have to decide if I'll go for the pawn or the rook
![]() Thanks!! |
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#4 |
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Registered User
Join Date: Dec 2007
Location: Fortaleza - Brasil
Posts: 64
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Cool start.
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#5 |
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Stealing your polygons!
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That'd be a mighty hefty looking pawn, looks much more suited to a rook. I reckon the hands could stand to be a little bigger to better fit with the proportions of the upper body. Nice start.
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* Lightwave * User
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#6 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
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Some face sketching.
![]() ![]() |
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#7 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
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Hi again!
since the challenge is about inspiring fear among the other chess pieces, I'll stick to my original idea of a combat pawn specialized in short range combat ![]() I'm planning to play a bit with UDK and this may serve future purposes aswell. ![]() Color test(just for a proper sketching wf): ![]() My other idea was to put the upper half of the body inside some kind of tank and make it a Rook. But I'll do a nice pose with a combat knife, put a lot of complements on and focus on a high quality low poly model. That plan fits better my learning curve aswell. I'll have more chances of doing big stuff later. Evenmore... looking at the high level on this forums, winning is out of scope, so focusing on learning isn't a bad idea ![]() Last edited by wil_himura; 28-06-2011 at 12:34 AM.. |
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#8 |
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Dr. Hula
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Nice progress, I like your thoughts on this as well
.I think you should care with making the face to flat, unless you of course want to keep it stylized, but even then it might be a good idea. Also regarding his clothes I think you should work in some more stylized, broad detail to really make it pop as a model. Have a look at Battlefield Heroes or something for inspiration ![]()
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#9 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
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Thanks a lot Hulahuga,
This is the detail level I'd like to achieve with this model: ![]() I love this image aswell: ![]() I'm want to sketch all the diff pieces before remeshing the model. But I plan to start drawing flows tomorrow!! hehe Quite a tight schedule tho... Thanks again!! |
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#10 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
Thanked 18 Times in 18 Posts
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I keep on defining major forms
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#11 |
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Registered User
Join Date: Mar 2011
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I think the military helmet should have a rim along the edge, but other than that it's good.
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#12 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
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AlucardAssassin - Yeah, it will have details on the helmeet, I can't decide between two diff helmet models, I'll ask here for your opinions when it's helmet time hehe
Right now I'm remeshing the body... I hate this part.... ![]() |
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#13 |
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Registered User
Join Date: Mar 2011
Posts: 115
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I feel your pain man...worst part of modeling, hands down. Good luck anyway though!
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#14 |
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Available for freelance
Join Date: Mar 2011
Location: Dallas/Fort Worth, TX
Posts: 384
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I have had some luck with the re mesh option in zbrush. You'll still have to do some topo work but it certainly helps with starting in z rather than modeling software.
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#15 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
Thanked 18 Times in 18 Posts
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Only hands left!!!!
Please take a look at the topology and tell me what you think. This model is gonna be animated (at least i'll try to animate it!! hehe). The back needs some adjustments and also the abs, but I won't spend much time on it. Those parts won`t be visible anyways. ![]() ![]() Thanks!! Last edited by wil_himura; 30-06-2011 at 11:46 PM.. |
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