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#1 |
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Registered User
Join Date: Mar 2011
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AlucardAssassin-Battle Chess
I'm going to be creating a Bishop character, with a sickly, pale human controlling a much larger battlesuit. Tubes will connect the two entities, and the suit will most likely be dark gray.
Good luck to all! |
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#2 |
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Here is basic sculpting progress...much of the battlesuit hasn't even been touched yet however.
Sorry for the large image size. |
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#3 |
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Sorry for the double post, but here's another sculpt update.
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#4 |
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Honestly, I think you should work a little more the suit. Are very thick. Someone who designed the uniform also think in mobility, and the way it is seems a little uncomfortable to use.
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#5 |
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The shapes seem a little rudimentary rectangles and spheres. Think about how each peice would go on it helps when making a character like this
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#6 |
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Thanks for the feedback! Actually, it isn't a suit, but a biomech. The torso is the only organic part of the model and it is attached to the robot parts. I also will work on the shapes by adding more variety and armor plates.
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#7 |
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Your Cuban Daddy
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Looking good so far, if I may make some suggestions the only thing I would pay some attention to is the legs, they just look like spheres right now and that is fine if that is what you want it to look like just make sure you add some funtionality to the joints (knees & ankles) also post some more views
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#8 |
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I was trying to make the legs look like the Heavy Gear mechs, but I will be sure to add some functionality.
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#9 |
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Added some cables ataching different body parts...and knee and elbow pads. Also, a side and back view.
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#10 |
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Looking better really look at the how the different prices are connecting though. Really push the joints and how thy work it will add a lot of believability to him.
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#11 |
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Thanks!
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#12 |
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Dr. Hula
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Good progess!
You should, when saving images in Zbrush, not use print screen, instead press "document" and then export, followed by which file type you want... Also when texturing and giving detail to your character you should try getting different shapes and forms into it to make it a bit more interesting. Repetition is nice but then it needs some sort of harmony, either in its variations, placement or both... ![]() Keep it up!
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#13 |
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Thanks Hula for the tip on image export...been trying to find that for a while. Anyway, sculpting progress: Started beating up the cloak and waist cloak, and added screws to the armor. Also worked on feet a lot.
![]() Uploaded with ImageShack.us |
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#14 |
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Another sculpting update
, added a large stone cross on his back. Working on a strapping system for it currently, also thinking up a way to incorporate prayer flags. |
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#15 |
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I dig the cross idea. I think flags may make it too cluttered. The cross is usually used/seen as a "burden" so you may want to make it affix to his human parts some how.
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