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Old 25-06-2011, 07:25 PM   #1
AlucardAssassin
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AlucardAssassin-Battle Chess

I'm going to be creating a Bishop character, with a sickly, pale human controlling a much larger battlesuit. Tubes will connect the two entities, and the suit will most likely be dark gray.

Good luck to all!
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Old 26-06-2011, 08:56 PM   #2
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Here is basic sculpting progress...much of the battlesuit hasn't even been touched yet however.
Sorry for the large image size.
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Old 27-06-2011, 03:33 AM   #3
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Sorry for the double post, but here's another sculpt update.
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Old 27-06-2011, 01:56 PM   #4
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Honestly, I think you should work a little more the suit. Are very thick. Someone who designed the uniform also think in mobility, and the way it is seems a little uncomfortable to use.
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Game art competition - Battle Chess
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Old 27-06-2011, 03:24 PM   #5
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The shapes seem a little rudimentary rectangles and spheres. Think about how each peice would go on it helps when making a character like this
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Old 27-06-2011, 03:33 PM   #6
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Thanks for the feedback! Actually, it isn't a suit, but a biomech. The torso is the only organic part of the model and it is attached to the robot parts. I also will work on the shapes by adding more variety and armor plates.
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Old 27-06-2011, 03:52 PM   #7
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Looking good so far, if I may make some suggestions the only thing I would pay some attention to is the legs, they just look like spheres right now and that is fine if that is what you want it to look like just make sure you add some funtionality to the joints (knees & ankles) also post some more views
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Old 27-06-2011, 03:57 PM   #8
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I was trying to make the legs look like the Heavy Gear mechs, but I will be sure to add some functionality.
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Old 27-06-2011, 10:50 PM   #9
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Added some cables ataching different body parts...and knee and elbow pads. Also, a side and back view.
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Old 28-06-2011, 01:54 AM   #10
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Looking better really look at the how the different prices are connecting though. Really push the joints and how thy work it will add a lot of believability to him.
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Old 28-06-2011, 01:56 AM   #11
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Old 28-06-2011, 09:54 AM   #12
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Good progess!

You should, when saving images in Zbrush, not use print screen, instead press "document" and then export, followed by which file type you want...

Also when texturing and giving detail to your character you should try getting different shapes and forms into it to make it a bit more interesting. Repetition is nice but then it needs some sort of harmony, either in its variations, placement or both...


Keep it up!
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Old 29-06-2011, 04:14 PM   #13
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Thanks Hula for the tip on image export...been trying to find that for a while. Anyway, sculpting progress: Started beating up the cloak and waist cloak, and added screws to the armor. Also worked on feet a lot.



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Old 30-06-2011, 04:06 PM   #14
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Another sculpting update , added a large stone cross on his back. Working on a strapping system for it currently, also thinking up a way to incorporate prayer flags.
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Old 01-07-2011, 03:02 AM   #15
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I dig the cross idea. I think flags may make it too cluttered. The cross is usually used/seen as a "burden" so you may want to make it affix to his human parts some how.
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